Files
ReplayModCinematic/src/main/java/com/replaymod/replay/mixin/MixinPlayerControllerMP.java

60 lines
2.2 KiB
Java

package com.replaymod.replay.mixin;
import com.replaymod.replay.camera.CameraEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerInteractionManager;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
//#if MC>=10800
//#else
//$$ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
//#endif
@Mixin(ClientPlayerInteractionManager.class)
public abstract class MixinPlayerControllerMP {
@Shadow
private MinecraftClient client;
//#if MC>=10800
//#if MC>=11400
@Inject(method = "isFlyingLocked", at=@At("HEAD"), cancellable = true)
//#else
//$$ @Inject(method = "isSpectator", at=@At("HEAD"), cancellable = true)
//#endif
private void replayModReplay_isSpectator(CallbackInfoReturnable<Boolean> ci) {
if (this.client.player instanceof CameraEntity) { // this check should in theory not be required
ci.setReturnValue(this.client.player.isSpectator());
}
}
//#endif
//#if MC<=10710
//$$ @Shadow
//$$ private NetHandlerPlayClient netClientHandler;
//$$
//$$ // Prevent the disconnect GUI from being opened during the short time when the replay is restarted
//$$ // at which the old network manager is closed but still getting ticked (hence the disconnect GUI opening).
//$$ @Inject(method = "updateController", at = @At("HEAD"), cancellable = true)
//$$ private void replayModReplay_onlyTickNeverDisconnect(CallbackInfo ci) {
//$$ if (ReplayModReplay.instance.getReplayHandler() != null) {
//$$ if (netClientHandler.getNetworkManager().isChannelOpen()) {
//$$ netClientHandler.getNetworkManager().processReceivedPackets();
//$$ }
//$$ ci.cancel();
//$$ }
//$$ }
//$$
//$$ @Inject(method = "resetBlockRemoving", at = @At("HEAD"), cancellable = true)
//$$ private void replayModReplay_skipWorldTick(CallbackInfo ci) {
//$$ if (this.mc.theWorld == null) {
//$$ ci.cancel();
//$$ }
//$$ }
//#endif
}