Files
ReplayModCinematic/src/main/java/com/replaymod/simplepathing/preview/PathPreviewRenderer.java
TKD_Kedis caffd41358 Update to 1.21.11 (#1106)
Co-authored-by: Jonas Herzig <me@johni0702.de>
2025-12-16 16:34:53 +01:00

554 lines
22 KiB
Java

package com.replaymod.simplepathing.preview;
import com.mojang.blaze3d.platform.GlStateManager;
import com.replaymod.core.ReplayMod;
import com.replaymod.core.events.PostRenderWorldCallback;
import com.replaymod.core.versions.MCVer;
import com.replaymod.pathing.properties.CameraProperties;
import com.replaymod.pathing.properties.SpectatorProperty;
import com.replaymod.pathing.properties.TimestampProperty;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replaystudio.pathing.interpolation.Interpolator;
import com.replaymod.replaystudio.pathing.path.Keyframe;
import com.replaymod.replaystudio.pathing.path.Path;
import com.replaymod.replaystudio.pathing.path.PathSegment;
import com.replaymod.replaystudio.util.EntityPositionTracker;
import com.replaymod.replaystudio.util.Location;
import com.replaymod.simplepathing.ReplayModSimplePathing;
import com.replaymod.simplepathing.SPTimeline;
import com.replaymod.simplepathing.gui.GuiPathing;
import de.johni0702.minecraft.gui.utils.EventRegistrations;
import de.johni0702.minecraft.gui.utils.lwjgl.vector.Vector3f;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.util.Identifier;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.commons.lang3.tuple.Triple;
import org.lwjgl.opengl.GL11;
//#if MC>=12111
//$$ import net.minecraft.client.render.RenderLayers;
//#endif
//#if MC>=12105
//$$ import net.minecraft.client.render.RenderLayer;
//$$ import net.minecraft.client.render.VertexConsumer;
//$$ import net.minecraft.client.render.VertexConsumerProvider;
//#else
import static com.replaymod.core.versions.MCVer.bindTexture;
//#endif
//#if MC>=12102
//#if MC<12105
//$$ import net.minecraft.client.gl.ShaderProgramKeys;
//#endif
//#endif
//#if MC>=11700
//$$ import net.minecraft.client.render.GameRenderer;
//#endif
//#if MC>=11500
import com.mojang.blaze3d.systems.RenderSystem;
//#endif
import java.util.Comparator;
import java.util.Optional;
import static com.replaymod.core.ReplayMod.TEXTURE;
import static com.replaymod.core.versions.MCVer.emitLine;
import static com.replaymod.core.versions.MCVer.popMatrix;
import static com.replaymod.core.versions.MCVer.pushMatrix;
import static de.johni0702.minecraft.gui.versions.MCVer.identifier;
public class PathPreviewRenderer extends EventRegistrations {
private static final Identifier CAMERA_HEAD = identifier("replaymod", "camera_head.png");
private static final MinecraftClient mc = MCVer.getMinecraft();
private static final int SLOW_PATH_COLOR = 0xffcccc;
private static final int FAST_PATH_COLOR = 0x660000;
private static final double FASTEST_PATH_SPEED = 0.01;
private final ReplayModSimplePathing mod;
private final ReplayHandler replayHandler;
public PathPreviewRenderer(ReplayModSimplePathing mod, ReplayHandler replayHandler) {
this.mod = mod;
this.replayHandler = replayHandler;
}
{ on(PostRenderWorldCallback.EVENT, this::renderCameraPath); }
private void renderCameraPath(MatrixStack matrixStack) {
if (!replayHandler.getReplaySender().isAsyncMode() || mc.options.hudHidden) return;
Entity view = mc.getCameraEntity();
if (view == null) return;
GuiPathing guiPathing = mod.getGuiPathing();
if (guiPathing == null) return;
EntityPositionTracker entityTracker = guiPathing.getEntityTracker();
SPTimeline timeline = mod.getCurrentTimeline();
if (timeline == null) return;
Path path = timeline.getPositionPath();
if (path.getKeyframes().isEmpty()) return;
Path timePath = timeline.getTimePath();
path.update();
int renderDistance = mc.options.viewDistance * 16;
int renderDistanceSquared = renderDistance * renderDistance;
Vector3f viewPos = new Vector3f(
(float) view.getX(),
(float) view.getY()
//#if MC>=10800 && MC<11500
//$$ // Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
//$$ - view.getStandingEyeHeight(),
//#else
,
//#endif
(float) view.getZ()
);
//#if MC<11700
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
//#endif
pushMatrix();
try {
//#if MC<11700
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
//#endif
//#if MC>=11700
//#if MC>=12006
//$$ RenderSystem.getModelViewStack().mul(matrixStack.peek().getPositionMatrix());
//#else
//$$ RenderSystem.getModelViewStack().method_34425(matrixStack.peek().getModel());
//#endif
//#if MC<12102
//$$ RenderSystem.applyModelViewMatrix();
//#endif
//#elseif MC>=11500
RenderSystem.multMatrix(matrixStack.peek().getModel());
//#endif
for (PathSegment segment : path.getSegments()) {
Interpolator interpolator = segment.getInterpolator();
Keyframe start = segment.getStartKeyframe();
Keyframe end = segment.getEndKeyframe();
long diff = (int) (end.getTime() - start.getTime());
boolean spectator = interpolator.getKeyframeProperties().contains(SpectatorProperty.PROPERTY);
if (spectator && entityTracker == null) {
continue; // Cannot render spectator positions when entity tracker is not yet loaded
}
// Spectator segments have 20 lines per second (at least 10) whereas normal segments have a fixed 100
long steps = spectator ? Math.max(diff / 50, 10) : 100;
Vector3f prevPos = null;
for (int i = 0; i <= steps; i++) {
long time = start.getTime() + diff * i / steps;
if (spectator) {
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (entityId.isPresent() && replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
Vector3f pos = loc2Vec(loc);
if (prevPos != null) {
drawConnection(viewPos, prevPos, pos, 0x0000ffff, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
} else {
Optional<Vector3f> optPos = path.getValue(CameraProperties.POSITION, time).map(this::tripleD2Vec);
if (optPos.isPresent()) {
Vector3f pos = optPos.get();
if (prevPos != null) {
double distance = Math.sqrt(distanceSquared(prevPos, pos));
double speed = Math.min(distance / (diff / steps), FASTEST_PATH_SPEED);
double speedFraction = speed / FASTEST_PATH_SPEED;
int color = interpolateColor(SLOW_PATH_COLOR, FAST_PATH_COLOR, speedFraction);
drawConnection(viewPos, prevPos, pos, (color << 8) | 0xff, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
prevPos = null;
}
}
//#if MC<12105
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
GL11.glDisable(GL11.GL_DEPTH_TEST);
//#endif
//#if MC<11700
GL11.glEnable(GL11.GL_TEXTURE_2D);
//#endif
path.getKeyframes().stream()
.map(k -> Pair.of(k, k.getValue(CameraProperties.POSITION).map(this::tripleD2Vec)))
.filter(p -> p.getRight().isPresent())
.map(p -> Pair.of(p.getLeft(), p.getRight().get()))
.filter(p -> distanceSquared(p.getRight(), viewPos) < renderDistanceSquared)
.sorted(new KeyframeComparator(viewPos)) // Need to render the furthest first
.forEachOrdered(p -> drawPoint(viewPos, p.getRight(), p.getLeft()));
//#if MC<12105
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_DEPTH_TEST);
//#endif
int time = guiPathing.timeline.getCursorPosition();
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
if (entityId.isPresent()) {
// Spectating an entity
if (entityTracker != null) {
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
drawCamera(viewPos, loc2Vec(loc), new Vector3f(loc.getYaw(), loc.getPitch(), 0f));
}
}
}
} else {
// Normal camera path
Optional<Vector3f> cameraPos = path.getValue(CameraProperties.POSITION, time).map(this::tripleD2Vec);
Optional<Vector3f> cameraRot = path.getValue(CameraProperties.ROTATION, time).map(this::tripleF2Vec);
if (cameraPos.isPresent() && cameraRot.isPresent()) {
drawCamera(viewPos, cameraPos.get(), cameraRot.get());
}
}
} finally {
popMatrix();
//#if MC<12105
//#if MC>=11700
//$$ GL11.glDisable(GL11.GL_BLEND);
//#else
GL11.glPopAttrib();
//#endif
//#endif
}
}
private Vector3f loc2Vec(Location loc) {
return new Vector3f((float) loc.getX(), (float) loc.getY(), (float) loc.getZ());
}
private Vector3f tripleD2Vec(Triple<Double, Double, Double> loc) {
return new Vector3f(loc.getLeft().floatValue(), loc.getMiddle().floatValue(), loc.getRight().floatValue());
}
private Vector3f tripleF2Vec(Triple<Float, Float, Float> loc) {
return new Vector3f(loc.getLeft(), loc.getMiddle(), loc.getRight());
}
private static int interpolateColor(int c1, int c2, double weight) {
return (interpolateColorComponent((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, weight) << 16)
| (interpolateColorComponent((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, weight) << 8)
| interpolateColorComponent(c1 & 0xff, c2 & 0xff, weight);
}
private static int interpolateColorComponent(int c1, int c2, double weight) {
return (int) (c1 + (1 - Math.pow(Math.E, -4 * weight)) * (c2 - c1)) & 0xff;
}
private static double distanceSquared(Vector3f p1, Vector3f p2) {
return Vector3f.sub(p1, p2, null).lengthSquared();
}
private void drawConnection(Vector3f view, Vector3f pos1, Vector3f pos2, int color, int renderDistanceSquared) {
if (distanceSquared(view, pos1) > renderDistanceSquared) return;
if (distanceSquared(view, pos2) > renderDistanceSquared) return;
//#if MC>=12105
//$$ VertexConsumerProvider.Immediate immediate = mc.getBufferBuilders().getEntityVertexConsumers();
//$$ immediate.draw();
//#if MC>=12111
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayers.LINES);
//#else
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayer.LINES);
//#endif
//#else
Tessellator tessellator = Tessellator.getInstance();
//#if MC>=12100
//$$ BufferBuilder buffer = tessellator.begin(net.minecraft.client.render.VertexFormat.DrawMode.LINES, VertexFormats.LINES);
//#else
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
//#endif
//#endif
emitLine(new MatrixStack(), buffer, Vector3f.sub(pos1, view, null), Vector3f.sub(pos2, view, null), color, 3f);
//#if MC>=12105
//$$ immediate.draw();
//#else
//#if MC>=11700
//#if MC>=12102
//$$ RenderSystem.setShader(ShaderProgramKeys.RENDERTYPE_LINES);
//#else
//$$ RenderSystem.setShader(GameRenderer::getRenderTypeLinesShader);
//#endif
//$$ RenderSystem.disableCull();
//#endif
//#if MC>=12100
//$$ try (var builtBuffer = buffer.end()) {
//$$ net.minecraft.client.render.BufferRenderer.drawWithGlobalProgram(builtBuffer);
//$$ }
//#else
tessellator.draw();
//#endif
//#if MC>=11700
//$$ RenderSystem.enableCull();
//#endif
//#endif
}
private void drawPoint(Vector3f view, Vector3f pos, Keyframe keyframe) {
//#if MC<12105
bindTexture(TEXTURE);
//#endif
float posX = 80f / ReplayMod.TEXTURE_SIZE;
float posY = 0f;
float size = 10f / ReplayMod.TEXTURE_SIZE;
if (mod.isSelected(keyframe)) {
posY += size;
}
if (keyframe.getValue(SpectatorProperty.PROPERTY).isPresent()) {
posX += size;
}
float minX = -0.5f;
float minY = -0.5f;
float maxX = 0.5f;
float maxY = 0.5f;
//#if MC>=12105
//$$ VertexConsumerProvider.Immediate immediate = mc.getBufferBuilders().getEntityVertexConsumers();
//$$ immediate.draw();
//#if MC>=12111
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayers.textSeeThrough(TEXTURE));
//#elseif MC>=12106
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayer.getTextSeeThrough(TEXTURE));
//#else
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayer.getGuiTexturedOverlay(TEXTURE));
//#endif
//#else
Tessellator tessellator = Tessellator.getInstance();
//#if MC>=12100
//$$ BufferBuilder buffer = tessellator.begin(net.minecraft.client.render.VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
//#else
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
//#endif
//#endif
vertex(buffer, minX, minY, 0, posX + size, posY + size, 255);
vertex(buffer, minX, maxY, 0, posX + size, posY, 255);
vertex(buffer, maxX, maxY, 0, posX, posY, 255);
vertex(buffer, maxX, minY, 0, posX, posY + size, 255);
pushMatrix();
Vector3f t = Vector3f.sub(pos, view, null);
GL11.glTranslatef(t.x, t.y, t.z);
GL11.glRotatef(-mc.getEntityRenderDispatcher().camera.getYaw(), 0, 1, 0);
GL11.glRotatef(mc.getEntityRenderDispatcher().camera.getPitch(), 1, 0, 0);
//#if MC>=12105
//$$ immediate.draw();
//#else
//#if MC>=12102
//$$ RenderSystem.setShader(ShaderProgramKeys.POSITION_TEX_COLOR);
//#elseif MC>=11700
//$$ RenderSystem.applyModelViewMatrix();
//$$ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
//#endif
//#if MC>=12100
//$$ try (var builtBuffer = buffer.end()) {
//$$ net.minecraft.client.render.BufferRenderer.drawWithGlobalProgram(builtBuffer);
//$$ }
//#else
tessellator.draw();
//#endif
//#endif
popMatrix();
}
private void drawCamera(Vector3f view, Vector3f pos, Vector3f rot) {
//#if MC<12105
bindTexture(CAMERA_HEAD);
//#endif
pushMatrix();
Vector3f t = Vector3f.sub(pos, view, null);
GL11.glTranslatef(t.x, t.y, t.z);
GL11.glRotatef(-rot.x, 0, 1, 0); // Yaw
GL11.glRotatef(rot.y, 1, 0, 0); // Pitch
GL11.glRotatef(rot.z, 0, 0, 1); // Roll
//draw the position line
//#if MC>=12105
//$$ VertexConsumerProvider.Immediate immediate = mc.getBufferBuilders().getEntityVertexConsumers();
//$$ immediate.draw();
//#if MC>=12111
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayers.LINES);
//#else
//$$ VertexConsumer buffer = immediate.getBuffer(RenderLayer.LINES);
//#endif
//#else
Tessellator tessellator = Tessellator.getInstance();
//#if MC>=12100
//$$ BufferBuilder buffer = tessellator.begin(net.minecraft.client.render.VertexFormat.DrawMode.LINES, VertexFormats.LINES);
//#else
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_LINES, VertexFormats.POSITION_COLOR);
//#endif
//#endif
emitLine(new MatrixStack(), buffer, new Vector3f(0, 0, 0), new Vector3f(0, 0, 2), 0x00ff00aa, 3f);
//#if MC>=12105
//$$ immediate.draw();
//#else
//#if MC>=12102
//$$ RenderSystem.setShader(ShaderProgramKeys.RENDERTYPE_LINES);
//#elseif MC>=11700
//$$ RenderSystem.applyModelViewMatrix();
//$$ RenderSystem.setShader(GameRenderer::getRenderTypeLinesShader);
//#else
GL11.glDisable(GL11.GL_TEXTURE_2D);
//#endif
//#if MC>=12100
//$$ try (var builtBuffer = buffer.end()) {
//$$ net.minecraft.client.render.BufferRenderer.drawWithGlobalProgram(builtBuffer);
//$$ }
//#else
tessellator.draw();
//#endif
//#if MC<11700
GL11.glEnable(GL11.GL_TEXTURE_2D);
//#endif
//#endif
// draw camera cube
float cubeSize = 0.5f;
float r = -cubeSize/2;
//#if MC>=12111
//$$ buffer = immediate.getBuffer(RenderLayers.text(CAMERA_HEAD));
//#elseif MC>=12106
//$$ buffer = immediate.getBuffer(RenderLayer.getText(CAMERA_HEAD));
//#elseif MC>=12105
//$$ buffer = immediate.getBuffer(RenderLayer.getGuiTextured(CAMERA_HEAD));
//#elseif MC>=12100
//$$ buffer = tessellator.begin(net.minecraft.client.render.VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
//#else
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
//#endif
//back
vertex(buffer, r, r + cubeSize, r, 3 * 8 / 64f, 8 / 64f, 200);
vertex(buffer, r + cubeSize, r + cubeSize, r, 4*8/64f, 8/64f, 200);
vertex(buffer, r + cubeSize, r, r, 4*8/64f, 2*8/64f, 200);
vertex(buffer, r, r, r, 3*8/64f, 2*8/64f, 200);
//front
vertex(buffer, r + cubeSize, r, r + cubeSize, 2 * 8 / 64f, 2*8/64f, 200);
vertex(buffer, r + cubeSize, r + cubeSize, r + cubeSize, 2 * 8 / 64f, 8/64f, 200);
vertex(buffer, r, r + cubeSize, r + cubeSize, 8 / 64f, 8 / 64f, 200);
vertex(buffer, r, r, r + cubeSize, 8 / 64f, 2*8/64f, 200);
//left
vertex(buffer, r + cubeSize, r + cubeSize, r, 0, 8/64f, 200);
vertex(buffer, r + cubeSize, r + cubeSize, r + cubeSize, 8/64f, 8/64f, 200);
vertex(buffer, r + cubeSize, r, r + cubeSize, 8/64f, 2*8/64f, 200);
vertex(buffer, r+cubeSize, r, r, 0, 2*8/64f, 200);
//right
vertex(buffer, r, r + cubeSize, r + cubeSize, 2*8/64f, 8/64f, 200);
vertex(buffer, r, r + cubeSize, r, 3*8/64f, 8/64f, 200);
vertex(buffer, r, r, r, 3*8/64f, 2*8/64f, 200);
vertex(buffer, r, r, r + cubeSize, 2 * 8 / 64f, 2 * 8 / 64f, 200);
//bottom
vertex(buffer, r + cubeSize, r, r, 3*8/64f, 0, 200);
vertex(buffer, r + cubeSize, r, r + cubeSize, 3*8/64f, 8/64f, 200);
vertex(buffer, r, r, r + cubeSize, 2*8/64f, 8/64f, 200);
vertex(buffer, r, r, r, 2 * 8 / 64f, 0, 200);
//top
vertex(buffer, r, r + cubeSize, r, 8/64f, 0, 200);
vertex(buffer, r, r + cubeSize, r + cubeSize, 8/64f, 8/64f, 200);
vertex(buffer, r + cubeSize, r + cubeSize, r + cubeSize, 2*8/64f, 8/64f, 200);
vertex(buffer, r + cubeSize, r + cubeSize, r, 2 * 8 / 64f, 0, 200);
//#if MC>=12105
//$$ immediate.draw();
//#else
//#if MC>=12102
//$$ RenderSystem.setShader(ShaderProgramKeys.POSITION_TEX_COLOR);
//#elseif MC>=11700
//$$ RenderSystem.applyModelViewMatrix();
//$$ RenderSystem.setShader(GameRenderer::getPositionTexColorShader);
//#endif
//#if MC>=12100
//$$ try (var builtBuffer = buffer.end()) {
//$$ net.minecraft.client.render.BufferRenderer.drawWithGlobalProgram(builtBuffer);
//$$ }
//#else
tessellator.draw();
//#endif
//#endif
popMatrix();
}
//#if MC>=12105
//$$ private void vertex(VertexConsumer buffer, float x, float y, float z, float u, float v, int alpha) {
//#else
private void vertex(BufferBuilder buffer, float x, float y, float z, float u, float v, int alpha) {
//#endif
//#if MC>=12106
//$$ buffer.vertex(x, y, z).color(255, 255, 255, alpha).texture(u, v).light(240, 240);
//#else
buffer.vertex(x, y, z).texture(u, v).color(255, 255, 255, alpha).next();
//#endif
}
private class KeyframeComparator implements Comparator<Pair<Keyframe, Vector3f>> {
private final Vector3f viewPos;
public KeyframeComparator(Vector3f viewPos) {
this.viewPos = viewPos;
}
@Override
public int compare(Pair<Keyframe, Vector3f> o1, Pair<Keyframe, Vector3f> o2) {
return -Double.compare(distanceSquared(o1.getRight(), viewPos), distanceSquared(o2.getRight(), viewPos));
}
}
}