Files
ReplayModCinematic/src/main/java/com/replaymod/replay/InputReplayTimer.java
2018-01-16 22:22:05 +01:00

222 lines
8.2 KiB
Java

package com.replaymod.replay;
import com.replaymod.core.utils.WrappedTimer;
import com.replaymod.replay.camera.CameraController;
import com.replaymod.replay.camera.CameraEntity;
import com.replaymod.replay.events.ReplayDispatchKeypressesEvent;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.crash.CrashReport;
import net.minecraft.util.ReportedException;
import net.minecraft.util.Timer;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import java.io.IOException;
public class InputReplayTimer extends WrappedTimer {
private final ReplayModReplay mod;
private final Minecraft mc;
public InputReplayTimer(Timer wrapped, ReplayModReplay mod) {
super(wrapped);
this.mod = mod;
this.mc = mod.getCore().getMinecraft();
}
@Override
public void updateTimer() {
super.updateTimer();
// If we are in a replay, we have to manually process key and mouse events as the
// tick speed may vary or there may not be any ticks at all (when the replay is paused)
if (mod.getReplayHandler() != null) {
if (mc.currentScreen == null || mc.currentScreen.allowUserInput) {
while (Mouse.next()) {
handleMouseEvent();
}
while (Keyboard.next()) {
handleKeyEvent();
}
} else {
try {
mc.currentScreen.handleInput();
} catch (IOException e) { // *SIGH*
e.printStackTrace();
}
}
}
}
protected void handleMouseEvent() {
if (ForgeHooksClient.postMouseEvent()) return;
int button = Mouse.getEventButton() - 100;
boolean pressed = Mouse.getEventButtonState();
// Update key binding states
KeyBinding.setKeyBindState(button, pressed);
if (pressed) {
KeyBinding.onTick(button);
}
int wheel = Mouse.getEventDWheel();
if (wheel != 0) {
ReplayHandler replayHandler = mod.getReplayHandler();
if (replayHandler != null) {
CameraEntity cameraEntity = replayHandler.getCameraEntity();
if (cameraEntity != null) {
CameraController controller = cameraEntity.getCameraController();
while (wheel > 0) {
controller.increaseSpeed();
wheel--;
}
while (wheel < 0) {
controller.decreaseSpeed();
wheel++;
}
}
}
}
if (mc.currentScreen == null) {
if (!mc.inGameHasFocus && Mouse.getEventButtonState()) {
// Regrab mouse if the user clicks into the window
mc.setIngameFocus();
}
} else {
try {
mc.currentScreen.handleMouseInput();
} catch (IOException e) { // WHO IS RESPONSIBLE FOR THIS MESS?!?
e.printStackTrace();
}
}
FMLCommonHandler.instance().fireMouseInput();
}
protected void handleKeyEvent() {
int key = Keyboard.getEventKey() == 0 ? Keyboard.getEventCharacter() + 256 : Keyboard.getEventKey();
boolean pressed = Keyboard.getEventKeyState();
KeyBinding.setKeyBindState(key, pressed);
if (pressed) {
KeyBinding.onTick(key);
}
// Still want to be able to create debug crashes ]:D
if (mc.debugCrashKeyPressTime > 0) {
if (Minecraft.getSystemTime() - mc.debugCrashKeyPressTime >= 6000L) {
throw new ReportedException(new CrashReport("Manually triggered debug crash", new Throwable()));
}
if (!Keyboard.isKeyDown(Keyboard.KEY_F3) || !Keyboard.isKeyDown(Keyboard.KEY_C)) {
mc.debugCrashKeyPressTime = -1;
}
} else if (Keyboard.isKeyDown(Keyboard.KEY_F3) && Keyboard.isKeyDown(Keyboard.KEY_C)) {
mc.debugCrashKeyPressTime = Minecraft.getSystemTime();
}
// Twitch, screenshot, fullscreen, etc. (stuff that works everywhere)
if (!MinecraftForge.EVENT_BUS.post(new ReplayDispatchKeypressesEvent.Pre())) {
mc.dispatchKeypresses();
}
if (pressed) {
// This might be subject to change as vanilla shaders are still kinda unused in 1.8
if (key == Keyboard.KEY_F4 && mc.entityRenderer != null) {
mc.entityRenderer.switchUseShader();
}
if (mc.currentScreen != null) {
try {
mc.currentScreen.handleKeyboardInput();
} catch (IOException e) { // AND WHO THOUGHT THIS WAS A GREAT IDEA?
e.printStackTrace();
}
} else {
if (key == Keyboard.KEY_ESCAPE) {
mc.displayInGameMenu();
}
// Following are a ton of vanilla keyboard shortcuts, some are removed as they're useless in the
// replay viewer as of now
// TODO Update maybe add new key bindings
// TODO: Translate magic values to Keyboard.KEY_ constants
if (key == 32 && Keyboard.isKeyDown(61) && mc.ingameGUI != null) {
mc.ingameGUI.getChatGUI().clearChatMessages();
}
if (key == 31 && Keyboard.isKeyDown(61)) {
mc.refreshResources();
}
if (key == 20 && Keyboard.isKeyDown(61)) {
mc.refreshResources();
}
if (key == 33 && Keyboard.isKeyDown(61)) {
boolean flag1 = Keyboard.isKeyDown(42) | Keyboard.isKeyDown(54);
mc.gameSettings.setOptionValue(GameSettings.Options.RENDER_DISTANCE, flag1 ? -1 : 1);
}
if (key == 30 && Keyboard.isKeyDown(61)) {
mc.renderGlobal.loadRenderers();
}
if (key == 48 && Keyboard.isKeyDown(61)) {
mc.getRenderManager().setDebugBoundingBox(!mc.getRenderManager().isDebugBoundingBox());
}
if (key == 25 && Keyboard.isKeyDown(61)) {
mc.gameSettings.pauseOnLostFocus = !mc.gameSettings.pauseOnLostFocus;
mc.gameSettings.saveOptions();
}
if (key == 59) {
mc.gameSettings.hideGUI = !mc.gameSettings.hideGUI;
}
if (key == 61) {
mc.gameSettings.showDebugInfo = !mc.gameSettings.showDebugInfo;
mc.gameSettings.showDebugProfilerChart = GuiScreen.isShiftKeyDown();
}
if (mc.gameSettings.keyBindTogglePerspective.isPressed()) {
mc.gameSettings.thirdPersonView = (mc.gameSettings.thirdPersonView + 1) % 3;
if (mc.entityRenderer != null) { // Extra check, not in vanilla code
if (mc.gameSettings.thirdPersonView == 0) {
mc.entityRenderer.loadEntityShader(mc.getRenderViewEntity());
} else if (mc.gameSettings.thirdPersonView == 1) {
mc.entityRenderer.loadEntityShader(null);
}
}
}
}
// Navigation in the debug chart
if (mc.gameSettings.showDebugInfo && mc.gameSettings.showDebugProfilerChart) {
if (key == Keyboard.KEY_0) {
mc.updateDebugProfilerName(0);
}
for (int i = 0; i < 9; ++i) {
if (key == 2 + i) {
mc.updateDebugProfilerName(i + 1);
}
}
}
}
FMLCommonHandler.instance().fireKeyInput();
}
}