Files
ReplayModCinematic/src/main/resources/mixins.replay.replaymod.json
Jonas Herzig 2a08c11598 [1.7.10] Fix dead lock and NPE when jumping backwards in replays
The deadlock is a regression due to login phase inclusion.
Not sure about the NPE, it might have always existed.
2019-06-14 22:09:56 +02:00

42 lines
950 B
JSON

{
"required": true,
"package": "com.replaymod.replay.mixin",
"mixins": [],
"server": [],
"client": [
//#if MC>=11400
"MixinCamera",
"MixinInGameHud",
//#endif
"EntityLivingBaseAccessor",
//#if MC>=11300
"MixinGameRenderer",
//#else
//$$ "EntityOtherPlayerMPAccessor",
//#endif
"EntityPlayerAccessor",
"FirstPersonRendererAccessor",
//#if MC>=10904
"MixinParticleManager",
//#endif
//#if MC>=10800
"MixinGuiSpectator",
"MixinRenderArrow",
//#if MC<11400
//$$ "MixinRenderManager",
//#endif
"MixinViewFrustum",
//#else
//$$ "MixinFMLClientHandler",
//#endif
"MixinKeyboardListener",
"MixinPlayerControllerMP",
"MixinRenderItem",
"MixinRenderLivingBase",
"MixinTileEntityEndPortalRenderer",
"MixinWorldClient"
],
"compatibilityLevel": "JAVA_8",
"minVersion": "0.6.11",
"refmap": "mixins.replaymod.refmap.json"
}