The deadlock is a regression due to login phase inclusion. Not sure about the NPE, it might have always existed.
42 lines
950 B
JSON
42 lines
950 B
JSON
{
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"required": true,
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"package": "com.replaymod.replay.mixin",
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"mixins": [],
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"server": [],
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"client": [
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//#if MC>=11400
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"MixinCamera",
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"MixinInGameHud",
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//#endif
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"EntityLivingBaseAccessor",
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//#if MC>=11300
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"MixinGameRenderer",
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//#else
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//$$ "EntityOtherPlayerMPAccessor",
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//#endif
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"EntityPlayerAccessor",
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"FirstPersonRendererAccessor",
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//#if MC>=10904
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"MixinParticleManager",
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//#endif
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//#if MC>=10800
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"MixinGuiSpectator",
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"MixinRenderArrow",
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//#if MC<11400
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//$$ "MixinRenderManager",
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//#endif
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"MixinViewFrustum",
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//#else
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//$$ "MixinFMLClientHandler",
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//#endif
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"MixinKeyboardListener",
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"MixinPlayerControllerMP",
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"MixinRenderItem",
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"MixinRenderLivingBase",
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"MixinTileEntityEndPortalRenderer",
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"MixinWorldClient"
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],
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"compatibilityLevel": "JAVA_8",
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"minVersion": "0.6.11",
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"refmap": "mixins.replaymod.refmap.json"
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} |