13bb0bdMerge branch 1.11-staging into 1.11.2-staging5257a41Merge branch 1.10.2 into 1.11689f897Merge branch 1.9.4 into 1.10.20aed9c3Merge branch 1.8.9 into 1.9.4f36ebf1Merge branch 1.8 into 1.8.908170b3Downgrade FG to 2.1 because FG 2.2 is 1.9+ only41d2547Update translations00e999fFix replay not being closed when opened via URI scheme handler (fixes #92)767ea29Fix book gui not being suppressed during replay (fixes #90)5b04edbHide ReplayMod app entry from menus on Linux6aff99dFix livelock during netty write to embedded channel (fixes #85)703805fFix infinite loop in mc.scheduledTasks (fixes #86)7a4440cUpdate ReplayStudio0b9c56cFix resource packs not working after first time jumping back in time933ee5f[Compat] Fix camera entity with BetterSprinting prior to 2.0.0 (fixes #78)83b1090Fix hotbar being visible while spectating player (fixes #83)5c73117[Compat] Fix invisible entities with Orange's 1.7 Animations (fixes #78)4704b29Replace the RenderPlayer hook (used subclassing) with a mixin (fixes #79)0c226b0Fix path at end of replay resulting in constant reloading (fixes #56)1b9b13eRename render success sound to all lowercase (required for 1.11) (fixes #66)c2000b3Fix only front-facing chunks visible for ODS rendering (fixes #67)aafeeccFix initial login gui not closing on success (fixes #68)9292addUse percent-encoding for replay file names (fixes #71)8499c0fFix name of invis armor stand with CustomNameVisible not rendering (fixes #72)b9ea572Try to handle invalid ffmpeg arguments more gracefully (fixes #77)a2f8c88Fix compression packets being recorded (fixes #80)19629c3Replace usages of System.out with loggerfe1d9b8Stop Forge from allowing the mod to load on other MC versions (fixes #82)d56fa9bUpdate ReplayStudio/MCProtocolLib (Fixes missing ARMOR_STAND MobType)7c719e0Update ReplayStudio/MCProtocolLib (Fixes missing ARMOR_STAND MobType)1a1e96cFix server with RM installed refusing clients without RM (fixes #76)35eb9caReplace usage of FMLLog with the mod logger
367 lines
13 KiB
Java
Executable File
367 lines
13 KiB
Java
Executable File
package com.replaymod.replay;
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import com.google.common.base.Preconditions;
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import com.mojang.authlib.GameProfile;
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import com.replaymod.core.utils.Restrictions;
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import com.replaymod.core.utils.WrappedTimer;
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import com.replaymod.replay.camera.CameraEntity;
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import com.replaymod.replay.camera.SpectatorCameraController;
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import com.replaymod.replay.events.ReplayCloseEvent;
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import com.replaymod.replay.events.ReplayOpenEvent;
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import com.replaymod.replay.gui.overlay.GuiReplayOverlay;
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import com.replaymod.replaystudio.data.Marker;
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import com.replaymod.replaystudio.replay.ReplayFile;
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import com.replaymod.replaystudio.util.Location;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.embedded.EmbeddedChannel;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityOtherPlayerMP;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.network.EnumPacketDirection;
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import net.minecraft.network.NetworkManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.client.FMLClientHandler;
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import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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import org.lwjgl.opengl.Display;
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import java.io.IOException;
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import java.util.*;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
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public class ReplayHandler {
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private static Minecraft mc = Minecraft.getMinecraft();
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/**
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* The file currently being played.
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*/
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private final ReplayFile replayFile;
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/**
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* Decodes and sends packets into channel.
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*/
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private final ReplaySender replaySender;
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/**
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* Currently active replay restrictions.
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*/
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private Restrictions restrictions = new Restrictions();
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/**
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* Whether camera movements by user input and/or server packets should be suppressed.
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*/
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private boolean suppressCameraMovements;
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private final List<Marker> markers;
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private final GuiReplayOverlay overlay;
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private EmbeddedChannel channel;
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/**
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* The position at which the camera should be located after the next jump.
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*/
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private Location targetCameraPosition;
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private UUID spectating;
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public ReplayHandler(ReplayFile replayFile, boolean asyncMode) throws IOException {
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Preconditions.checkState(mc.isCallingFromMinecraftThread(), "Must be called from Minecraft thread.");
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this.replayFile = replayFile;
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MinecraftForge.EVENT_BUS.post(new ReplayOpenEvent.Pre(this));
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markers = new ArrayList<>(replayFile.getMarkers().or(Collections.emptySet()));
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replaySender = new ReplaySender(this, replayFile, asyncMode);
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setup();
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overlay = new GuiReplayOverlay(this);
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overlay.setVisible(true);
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MinecraftForge.EVENT_BUS.post(new ReplayOpenEvent.Post(this));
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}
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void restartedReplay() {
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channel.close();
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restrictions = new Restrictions();
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setup();
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}
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public void endReplay() throws IOException {
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Preconditions.checkState(mc.isCallingFromMinecraftThread(), "Must be called from Minecraft thread.");
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MinecraftForge.EVENT_BUS.post(new ReplayCloseEvent.Pre(this));
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replaySender.terminateReplay();
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replayFile.save();
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replayFile.close();
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channel.close().awaitUninterruptibly();
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if (mc.player instanceof CameraEntity) {
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mc.player.setDead();
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}
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if (mc.world != null) {
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mc.world.sendQuittingDisconnectingPacket();
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mc.loadWorld(null);
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}
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mc.timer.tickLength = WrappedTimer.DEFAULT_MS_PER_TICK;
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overlay.setVisible(false);
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ReplayModReplay.instance.replayHandler = null;
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mc.displayGuiScreen(null);
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MinecraftForge.EVENT_BUS.post(new ReplayCloseEvent.Post(this));
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}
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private void setup() {
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mc.ingameGUI.getChatGUI().clearChatMessages(true);
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NetworkManager networkManager = new NetworkManager(EnumPacketDirection.CLIENTBOUND) {
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@Override
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public void exceptionCaught(ChannelHandlerContext ctx, Throwable t) {
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t.printStackTrace();
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}
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};
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NetHandlerPlayClient netHandlerPlayClient =
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new NetHandlerPlayClient(mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player"));
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networkManager.setNetHandler(netHandlerPlayClient);
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FMLClientHandler.instance().setPlayClient(netHandlerPlayClient);
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channel = new EmbeddedChannel();
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NetworkDispatcher networkDispatcher = new NetworkDispatcher(networkManager);
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channel.attr(NetworkDispatcher.FML_DISPATCHER).set(networkDispatcher);
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channel.pipeline().addFirst("ReplayModReplay_replaySender", replaySender);
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channel.pipeline().addLast("packet_handler", networkManager);
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channel.pipeline().fireChannelActive();
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networkDispatcher.clientToServerHandshake();
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}
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public ReplayFile getReplayFile() {
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return replayFile;
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}
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public Restrictions getRestrictions() {
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return restrictions;
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}
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public ReplaySender getReplaySender() {
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return replaySender;
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}
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public GuiReplayOverlay getOverlay() {
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return overlay;
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}
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/**
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* Return whether camera movement by user inputs and/or server packets should be suppressed.
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* @return {@code true} if these kinds of movement should be suppressed
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*/
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public boolean shouldSuppressCameraMovements() {
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return suppressCameraMovements;
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}
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/**
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* Set whether camera movement by user inputs and/or server packets should be suppressed.
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* @param suppressCameraMovements {@code true} to suppress these kinds of movement, {@code false} to allow them
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*/
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public void setSuppressCameraMovements(boolean suppressCameraMovements) {
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this.suppressCameraMovements = suppressCameraMovements;
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}
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/**
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* Returns all markers.
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* When changed, {@link #saveMarkers()} should be called to save the changes.
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* @return Collection of markers in no particular order
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*/
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public Collection<Marker> getMarkers() {
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return markers;
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}
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/**
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* Saves all markers.
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*/
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public void saveMarkers() {
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try {
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replayFile.writeMarkers(new HashSet<>(markers));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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/**
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* Spectate the specified entity.
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* When the entity is {@code null} or the camera entity, the camera becomes the view entity.
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* @param e The entity to spectate
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*/
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public void spectateEntity(Entity e) {
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CameraEntity cameraEntity = getCameraEntity();
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if (cameraEntity == null) {
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return; // Cannot spectate if we have no camera
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}
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if (e == null || e == cameraEntity) {
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spectating = null;
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e = cameraEntity;
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} else if (e instanceof EntityPlayer) {
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spectating = e.getUniqueID();
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}
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if (e == cameraEntity) {
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cameraEntity.setCameraController(ReplayModReplay.instance.createCameraController(cameraEntity));
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} else {
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cameraEntity.setCameraController(new SpectatorCameraController(cameraEntity));
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}
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if (mc.getRenderViewEntity() != e) {
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mc.setRenderViewEntity(e);
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cameraEntity.setCameraPosRot(e);
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}
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}
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/**
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* Set the camera as the view entity.
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* This is equivalent to {@link #spectateEntity(Entity) spectateEntity(null)}.
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*/
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public void spectateCamera() {
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spectateEntity(null);
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}
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/**
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* Returns whether the current view entity is the camera entity.
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* @return {@code true} if the camera is the view entity, {@code false} otherwise
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*/
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public boolean isCameraView() {
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return mc.player instanceof CameraEntity && mc.player == mc.getRenderViewEntity();
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}
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/**
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* Returns the camera entity.
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* @return The camera entity or {@code null} if it does not yet exist
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*/
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public CameraEntity getCameraEntity() {
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return mc.player instanceof CameraEntity ? (CameraEntity) mc.player : null;
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}
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public UUID getSpectatedUUID() {
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return spectating;
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}
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public void setTargetPosition(Location pos) {
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targetCameraPosition = pos;
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}
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public void moveCameraToTargetPosition() {
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CameraEntity cam = getCameraEntity();
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if (cam != null && targetCameraPosition != null) {
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cam.setCameraPosRot(targetCameraPosition);
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}
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}
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public void doJump(int targetTime, boolean retainCameraPosition) {
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if (replaySender.isHurrying()) {
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return; // When hurrying, no Timeline jumping etc. is possible
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}
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if (targetTime < replaySender.currentTimeStamp()) {
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mc.displayGuiScreen(null);
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}
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if (retainCameraPosition) {
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CameraEntity cam = getCameraEntity();
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if (cam != null) {
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targetCameraPosition = new Location(cam.posX, cam.posY, cam.posZ,
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cam.rotationYaw, cam.rotationPitch);
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} else {
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targetCameraPosition = null;
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}
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}
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long diff = targetTime - replaySender.getDesiredTimestamp();
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if (diff != 0) {
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if (diff > 0 && diff < 5000) { // Small difference and no time travel
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replaySender.jumpToTime(targetTime);
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} else { // We either have to restart the replay or send a significant amount of packets
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// Render our please-wait-screen
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GuiScreen guiScreen = new GuiScreen() {
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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drawBackground(0);
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drawCenteredString(fontRenderer, I18n.format("replaymod.gui.pleasewait"),
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width / 2, height / 2, 0xffffffff);
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}
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};
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// Make sure that the replaysender changes into sync mode
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replaySender.setSyncModeAndWait();
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// Perform the rendering using OpenGL
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pushMatrix();
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clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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enableTexture2D();
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mc.getFramebuffer().bindFramebuffer(true);
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mc.entityRenderer.setupOverlayRendering();
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ScaledResolution resolution = new ScaledResolution(mc);
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guiScreen.setWorldAndResolution(mc, resolution.getScaledWidth(), resolution.getScaledHeight());
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guiScreen.drawScreen(0, 0, 0);
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mc.getFramebuffer().unbindFramebuffer();
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popMatrix();
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pushMatrix();
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mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
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popMatrix();
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Display.update();
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// Send the packets
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replaySender.sendPacketsTill(targetTime);
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replaySender.setAsyncMode(true);
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replaySender.setReplaySpeed(0);
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mc.getConnection().getNetworkManager().processReceivedPackets();
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for (Entity entity : mc.world.loadedEntityList) {
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if (entity instanceof EntityOtherPlayerMP) {
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EntityOtherPlayerMP e = (EntityOtherPlayerMP) entity;
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e.setPosition(e.otherPlayerMPX, e.otherPlayerMPY, e.otherPlayerMPZ);
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e.rotationYaw = (float) e.otherPlayerMPYaw;
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e.rotationPitch = (float) e.otherPlayerMPPitch;
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}
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entity.lastTickPosX = entity.prevPosX = entity.posX;
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entity.lastTickPosY = entity.prevPosY = entity.posY;
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entity.lastTickPosZ = entity.prevPosZ = entity.posZ;
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entity.prevRotationYaw = entity.rotationYaw;
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entity.prevRotationPitch = entity.rotationPitch;
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}
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try {
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mc.runTick();
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} catch (IOException e) {
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e.printStackTrace(); // This should never be thrown but whatever
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}
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//finally, updating the camera's position (which is not done by the sync jumping)
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moveCameraToTargetPosition();
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// No need to remove our please-wait-screen. It'll vanish with the next
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// render pass as it's never been a real GuiScreen in the first place.
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}
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}
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}
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}
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