Files
ReplayModCinematic/src/main/java/com/replaymod/simplepathing/preview/PathPreviewRenderer.java
Jonas Herzig 921c9e0098 Update to 1.12
2017-06-15 16:15:01 +02:00

373 lines
17 KiB
Java

package com.replaymod.simplepathing.preview;
import com.replaymod.core.ReplayMod;
import com.replaymod.pathing.properties.CameraProperties;
import com.replaymod.pathing.properties.SpectatorProperty;
import com.replaymod.pathing.properties.TimestampProperty;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replaystudio.pathing.interpolation.Interpolator;
import com.replaymod.replaystudio.pathing.path.Keyframe;
import com.replaymod.replaystudio.pathing.path.Path;
import com.replaymod.replaystudio.pathing.path.PathSegment;
import com.replaymod.replaystudio.util.EntityPositionTracker;
import com.replaymod.replaystudio.util.Location;
import com.replaymod.simplepathing.ReplayModSimplePathing;
import com.replaymod.simplepathing.SPTimeline;
import com.replaymod.simplepathing.gui.GuiPathing;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.commons.lang3.tuple.Triple;
import org.lwjgl.opengl.GL11;
import java.util.Comparator;
import java.util.Optional;
import static com.replaymod.core.ReplayMod.TEXTURE;
public class PathPreviewRenderer {
private static final ResourceLocation CAMERA_HEAD = new ResourceLocation("replaymod", "camera_head.png");
private static final Minecraft mc = Minecraft.getMinecraft();
private static final int SLOW_PATH_COLOR = 0xffcccc;
private static final int FAST_PATH_COLOR = 0x660000;
private static final double FASTEST_PATH_SPEED = 0.01;
private final ReplayModSimplePathing mod;
private final ReplayHandler replayHandler;
public PathPreviewRenderer(ReplayModSimplePathing mod, ReplayHandler replayHandler) {
this.mod = mod;
this.replayHandler = replayHandler;
}
public void register() {
MinecraftForge.EVENT_BUS.register(this);
}
public void unregister() {
MinecraftForge.EVENT_BUS.unregister(this);
}
@SubscribeEvent
public void renderCameraPath(RenderWorldLastEvent event) {
if (!replayHandler.getReplaySender().isAsyncMode() || mc.gameSettings.hideGUI) return;
Entity view = mc.getRenderViewEntity();
if (view == null) return;
GuiPathing guiPathing = mod.getGuiPathing();
if (guiPathing == null) return;
EntityPositionTracker entityTracker = guiPathing.getEntityTracker();
SPTimeline timeline = mod.getCurrentTimeline();
if (timeline == null) return;
Path path = timeline.getPositionPath();
if (path.getKeyframes().isEmpty()) return;
Path timePath = timeline.getTimePath();
path.update();
int renderDistance = mc.gameSettings.renderDistanceChunks * 16;
int renderDistanceSquared = renderDistance * renderDistance;
// Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
Triple<Double, Double, Double> viewPos = Triple.of(view.posX, view.posY - view.getEyeHeight(), view.posZ);
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
try {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
for (PathSegment segment : path.getSegments()) {
Interpolator interpolator = segment.getInterpolator();
Keyframe start = segment.getStartKeyframe();
Keyframe end = segment.getEndKeyframe();
long diff = (int) (end.getTime() - start.getTime());
boolean spectator = interpolator.getKeyframeProperties().contains(SpectatorProperty.PROPERTY);
if (spectator && entityTracker == null) {
continue; // Cannot render spectator positions when entity tracker is not yet loaded
}
// Spectator segments have 20 lines per second (at least 10) whereas normal segments have a fixed 100
long steps = spectator ? Math.max(diff / 50, 10) : 100;
Triple<Double, Double, Double> prevPos = null;
for (int i = 0; i <= steps; i++) {
long time = start.getTime() + diff * i / steps;
if (spectator) {
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (entityId.isPresent() && replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
Triple<Double, Double, Double> pos = Triple.of(loc.getX(), loc.getY(), loc.getZ());
if (prevPos != null) {
drawConnection(viewPos, prevPos, pos, 0x0000ff, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
} else {
Optional<Triple<Double, Double, Double>> optPos = path.getValue(CameraProperties.POSITION, time);
if (optPos.isPresent()) {
Triple<Double, Double, Double> pos = optPos.get();
if (prevPos != null) {
double distance = Math.sqrt(distanceSquared(prevPos, pos));
double speed = Math.min(distance / (diff / steps), FASTEST_PATH_SPEED);
double speedFraction = speed / FASTEST_PATH_SPEED;
int color = interpolateColor(SLOW_PATH_COLOR, FAST_PATH_COLOR, speedFraction);
drawConnection(viewPos, prevPos, pos, color, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
prevPos = null;
}
}
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
GL11.glDisable(GL11.GL_DEPTH_TEST);
path.getKeyframes().stream()
.map(k -> Pair.of(k, k.getValue(CameraProperties.POSITION)))
.filter(p -> p.getRight().isPresent())
.map(p -> Pair.of(p.getLeft(), p.getRight().get()))
.filter(p -> distanceSquared(p.getRight(), viewPos) < renderDistanceSquared)
.sorted(new KeyframeComparator(viewPos)) // Need to render the furthest first
.forEachOrdered(p -> drawPoint(viewPos, p.getRight(), p.getLeft()));
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_DEPTH_TEST);
int time = guiPathing.timeline.getCursorPosition();
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
if (entityId.isPresent()) {
// Spectating an entity
if (entityTracker != null) {
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
drawCamera(viewPos,
Triple.of(loc.getX(), loc.getY(), loc.getZ()),
Triple.of(loc.getYaw(), loc.getPitch(), 0f));
}
}
}
} else {
// Normal camera path
Optional<Triple<Double, Double, Double>> cameraPos = path.getValue(CameraProperties.POSITION, time);
Optional<Triple<Float, Float, Float>> cameraRot = path.getValue(CameraProperties.ROTATION, time);
if (cameraPos.isPresent() && cameraRot.isPresent()) {
drawCamera(viewPos, cameraPos.get(), cameraRot.get());
}
}
} finally {
GlStateManager.popAttrib();
}
}
private static int interpolateColor(int c1, int c2, double weight) {
return (interpolateColorComponent((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, weight) << 16)
| (interpolateColorComponent((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, weight) << 8)
| interpolateColorComponent(c1 & 0xff, c2 & 0xff, weight);
}
private static int interpolateColorComponent(int c1, int c2, double weight) {
return (int) (c1 + (1 - Math.pow(Math.E, -4 * weight)) * (c2 - c1)) & 0xff;
}
private static double distanceSquared(Triple<Double, Double, Double> p1, Triple<Double, Double, Double> p2) {
double dx = p1.getLeft() - p2.getLeft();
double dy = p1.getMiddle() - p2.getMiddle();
double dz = p1.getRight() - p2.getRight();
return dx * dx + dy * dy + dz * dz;
}
private void drawConnection(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos1,
Triple<Double, Double, Double> pos2,
int color, int renderDistanceSquared) {
if (distanceSquared(view, pos1) > renderDistanceSquared) return;
if (distanceSquared(view, pos2) > renderDistanceSquared) return;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexBuffer = tessellator.getBuffer();
vertexBuffer.setTranslation(-view.getLeft(), -view.getMiddle(), -view.getRight());
vertexBuffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
vertexBuffer.pos(pos1.getLeft(), pos1.getMiddle(), pos1.getRight()).color(
color >> 16 & 0xff,
color >> 8 & 0xff,
color & 0xff,
255
).endVertex();
vertexBuffer.pos(pos2.getLeft(), pos2.getMiddle(), pos2.getRight()).color(
color >> 16 & 0xff,
color >> 8 & 0xff,
color & 0xff,
255
).endVertex();
GL11.glLineWidth(3);
tessellator.draw();
vertexBuffer.setTranslation(0, 0, 0);
}
private void drawPoint(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos,
Keyframe keyframe) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexBuffer = tessellator.getBuffer();
vertexBuffer.setTranslation(0, 0, 0);
mc.renderEngine.bindTexture(TEXTURE);
float posX = 80f / ReplayMod.TEXTURE_SIZE;
float posY = 0f;
float size = 10f / ReplayMod.TEXTURE_SIZE;
if (mod.isSelected(keyframe)) {
posY += size;
}
if (keyframe.getValue(SpectatorProperty.PROPERTY).isPresent()) {
posX += size;
}
float minX = -0.5f;
float minY = -0.5f;
float maxX = 0.5f;
float maxY = 0.5f;
vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
vertexBuffer.pos(minX, minY, 0).tex(posX + size, posY + size).endVertex();
vertexBuffer.pos(minX, maxY, 0).tex(posX + size, posY).endVertex();
vertexBuffer.pos(maxX, maxY, 0).tex(posX, posY).endVertex();
vertexBuffer.pos(maxX, minY, 0).tex(posX, posY + size).endVertex();
GL11.glPushMatrix();
GL11.glTranslated(
pos.getLeft() - view.getLeft(),
pos.getMiddle() - view.getMiddle(),
pos.getRight() - view.getRight()
);
GL11.glNormal3f(0, 1, 0);
GL11.glRotatef(-mc.getRenderManager().playerViewY, 0, 1, 0);
GL11.glRotatef(mc.getRenderManager().playerViewX, 1, 0, 0);
tessellator.draw();
GL11.glPopMatrix();
}
private void drawCamera(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos,
Triple<Float, Float, Float> rot) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder vertexBuffer = tessellator.getBuffer();
vertexBuffer.setTranslation(0, 0, 0);
mc.renderEngine.bindTexture(CAMERA_HEAD);
GL11.glPushMatrix();
GL11.glTranslated(
pos.getLeft() - view.getLeft(),
pos.getMiddle() - view.getMiddle(),
pos.getRight() - view.getRight()
);
GL11.glRotated(-rot.getLeft(), 0, 1, 0); // Yaw
GL11.glRotated(rot.getMiddle(), 1, 0, 0); // Pitch
GL11.glRotated(rot.getRight(), 0, 0, 1); // Roll
GL11.glNormal3f(0, 1, 0);
//draw the position line
GL11.glDisable(GL11.GL_TEXTURE_2D);
vertexBuffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
vertexBuffer.pos(0, 0, 0).color(0, 255, 0, 170).endVertex();
vertexBuffer.pos(0, 0, 2).color(0, 255, 0, 170).endVertex();
tessellator.draw();
// draw camera cube
GL11.glEnable(GL11.GL_TEXTURE_2D);
float cubeSize = 0.5f;
double r = -cubeSize/2;
vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
//back
vertexBuffer.pos(r, r + cubeSize, r).tex(3 * 8 / 64f, 8 / 64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r).tex(4*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r, r).tex(4*8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r).tex(3*8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
//front
vertexBuffer.pos(r + cubeSize, r, r + cubeSize).tex(2 * 8 / 64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r + cubeSize).tex(2 * 8 / 64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r + cubeSize, r + cubeSize).tex(8 / 64f, 8 / 64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r + cubeSize).tex(8 / 64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
//left
vertexBuffer.pos(r + cubeSize, r + cubeSize, r).tex(0, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r + cubeSize).tex(8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r, r + cubeSize).tex(8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r+cubeSize, r, r).tex(0, 2*8/64f).color(255, 255, 255, 200).endVertex();
//right
vertexBuffer.pos(r, r + cubeSize, r + cubeSize).tex(2*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r + cubeSize, r).tex(3*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r).tex(3*8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r + cubeSize).tex(2 * 8 / 64f, 2 * 8 / 64f).color(255, 255, 255, 200).endVertex();
//bottom
vertexBuffer.pos(r + cubeSize, r, r).tex(3*8/64f, 0).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r, r + cubeSize).tex(3*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r + cubeSize).tex(2*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r).tex(2 * 8 / 64f, 0).color(255, 255, 255, 200).endVertex();
//top
vertexBuffer.pos(r, r + cubeSize, r).tex(8/64f, 0).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r + cubeSize, r + cubeSize).tex(8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r + cubeSize).tex(2*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r).tex(2 * 8 / 64f, 0).color(255, 255, 255, 200).endVertex();
tessellator.draw();
GL11.glPopMatrix();
}
private class KeyframeComparator implements Comparator<Pair<Keyframe, Triple<Double, Double, Double>>> {
private final Triple<Double, Double, Double> viewPos;
public KeyframeComparator(Triple<Double, Double, Double> viewPos) {
this.viewPos = viewPos;
}
@Override
public int compare(Pair<Keyframe, Triple<Double, Double, Double>> o1,
Pair<Keyframe, Triple<Double, Double, Double>> o2) {
return -Double.compare(distanceSquared(o1.getRight(), viewPos), distanceSquared(o2.getRight(), viewPos));
}
}
}