Not sure when this changed (probably with 1.14 update) but it definitely was before the 1.15 update.
38 lines
1.6 KiB
Java
38 lines
1.6 KiB
Java
package com.replaymod.render.mixin;
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import com.replaymod.core.versions.MCVer;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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//#if MC>=10800
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import net.minecraft.client.render.Frustum;
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//#else
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//$$ import net.minecraft.client.renderer.culling.Frustrum;
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//#endif
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//#if MC>=10800
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@Mixin(Frustum.class)
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//#else
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//$$ @Mixin(Frustrum.class)
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//#endif
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public abstract class MixinFrustum {
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//#if MC>=11500
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//$$ @Inject(method = "isAnyCornerVisible", at = @At("HEAD"), cancellable = true)
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//#else
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@Inject(method = "intersects", at = @At("HEAD"), cancellable = true)
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//#endif
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public void intersects(CallbackInfoReturnable<Boolean> ci) {
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EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) MCVer.getMinecraft().gameRenderer).replayModRender_getHandler();
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if (handler != null && handler.omnidirectional) {
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// Note the following used to be true but for simplicity non-ODS omnidirectional is the same now too.
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// Normally the camera is always facing the direction of the omnidirectional image face that is currently
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// getting rendered. With ODS however, the camera is always facing forwards and the turning happens in the
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// vertex shader (non-trivial due to stereo). As such, all chunks need to be rendered all the time for ODS.
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ci.setReturnValue(true);
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}
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}
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}
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