Files
ReplayModCinematic/src/main/java/com/replaymod/render/capturer/ODSFrameCapturer.java
johni0702 54790d33f9 Merge branch '1.8' into 1.9.4
0ba5b0a Merge branch '1.8-shaders' into 1.8
e5eb982 Add Optifine compatibility to rendering by disabling their separate chunk loading queue Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
3a28c5b Draw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size
636ce7b Add compatibility for GLSL Shaders
92eb11a Change video preview to be compatible with Optifine
2016-11-10 21:51:28 +01:00

166 lines
6.1 KiB
Java

package com.replaymod.render.capturer;
import com.replaymod.render.RenderSettings;
import com.replaymod.render.frame.CubicOpenGlFrame;
import com.replaymod.render.frame.ODSOpenGlFrame;
import com.replaymod.render.frame.OpenGlFrame;
import com.replaymod.render.rendering.FrameCapturer;
import com.replaymod.render.shader.Program;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.crash.CrashReport;
import net.minecraft.util.ReportedException;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.util.ReadableDimension;
import java.io.IOException;
import static net.minecraft.client.renderer.GlStateManager.*;
import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
public class ODSFrameCapturer implements FrameCapturer<ODSOpenGlFrame> {
private static final ResourceLocation vertexResource = new ResourceLocation("replaymod", "shader/ods.vert");
private static final ResourceLocation fragmentResource = new ResourceLocation("replaymod", "shader/ods.frag");
private final CubicPboOpenGlFrameCapturer left, right;
private final Program shaderProgram;
private final Program.Uniform directionVariable;
private final Program.Uniform leftEyeVariable;
private final BooleanState[] previousStates = new BooleanState[3];
private final BooleanState previousFogState;
private final Minecraft mc = Minecraft.getMinecraft();
public ODSFrameCapturer(WorldRenderer worldRenderer, final RenderInfo renderInfo, int frameSize) {
RenderInfo fakeInfo = new RenderInfo() {
private int call;
private float partialTicks;
@Override
public ReadableDimension getFrameSize() {
return renderInfo.getFrameSize();
}
@Override
public int getTotalFrames() {
return renderInfo.getTotalFrames();
}
@Override
public float updateForNextFrame() {
if (call++ % 2 == 0) {
shaderProgram.stopUsing();
partialTicks = renderInfo.updateForNextFrame();
shaderProgram.use();
}
return partialTicks;
}
@Override
public RenderSettings getRenderSettings() {
return renderInfo.getRenderSettings();
}
};
left = new CubicStereoFrameCapturer(worldRenderer, fakeInfo, frameSize);
right = new CubicStereoFrameCapturer(worldRenderer, fakeInfo, frameSize);
try {
shaderProgram = new Program(vertexResource, fragmentResource);
shaderProgram.use();
leftEyeVariable = shaderProgram.getUniformVariable("leftEye");
directionVariable = shaderProgram.getUniformVariable("direction");
setTexture("texture", 0);
setTexture("lightMap", 1);
linkState(0, "textureEnabled");
linkState(1, "lightMapEnabled");
linkState(2, "hurtTextureEnabled");
final Program.Uniform uniform = shaderProgram.getUniformVariable("fogEnabled");
previousFogState = GlStateManager.fogState.fog;
uniform.set(previousFogState.currentState);
GlStateManager.fogState.fog = new BooleanState(previousFogState.capability) {
@Override
public void setState(boolean state) {
super.setState(state);
uniform.set(state);
}
};
shaderProgram.stopUsing();
} catch (Exception e) {
throw new ReportedException(CrashReport.makeCrashReport(e, "Creating ODS shaders"));
}
}
private void setTexture(String texture, int i) {
shaderProgram.getUniformVariable(texture).set(i);
}
private void linkState(int id, String var) {
final Program.Uniform uniform = shaderProgram.getUniformVariable(var);
previousStates[id] = GlStateManager.textureState[id].texture2DState;
uniform.set(previousStates[id].currentState);
GlStateManager.textureState[id].texture2DState = new BooleanState(previousStates[id].capability) {
@Override
public void setState(boolean state) {
super.setState(state);
uniform.set(state);
}
};
}
@Override
public boolean isDone() {
return left.isDone() && right.isDone();
}
@Override
public ODSOpenGlFrame process() {
shaderProgram.use();
leftEyeVariable.set(true);
CubicOpenGlFrame leftFrame = left.process();
leftEyeVariable.set(false);
CubicOpenGlFrame rightFrame = right.process();
shaderProgram.stopUsing();
if (leftFrame != null && rightFrame != null) {
return new ODSOpenGlFrame(leftFrame, rightFrame);
}
return null;
}
@Override
public void close() throws IOException {
left.close();
right.close();
shaderProgram.delete();
for (int i = 0; i < 3; i++) {
GlStateManager.textureState[i].texture2DState = previousStates[i];
}
GlStateManager.fogState.fog = previousFogState;
}
private class CubicStereoFrameCapturer extends CubicPboOpenGlFrameCapturer {
public CubicStereoFrameCapturer(WorldRenderer worldRenderer, RenderInfo renderInfo, int frameSize) {
super(worldRenderer, renderInfo, frameSize);
}
@Override
protected OpenGlFrame renderFrame(int frameId, float partialTicks, CubicOpenGlFrameCapturer.Data captureData) {
resize(getFrameWidth(), getFrameHeight());
pushMatrix();
frameBuffer().bindFramebuffer(true);
clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
enableTexture2D();
directionVariable.set(captureData.ordinal());
worldRenderer.renderWorld(partialTicks, null);
frameBuffer().unbindFramebuffer();
popMatrix();
return captureFrame(frameId, captureData);
}
}
}