Files
ReplayModCinematic/src/main/java/eu/crushedpixel/replaymod/renderer/CustomObjectRenderer.java

114 lines
3.9 KiB
Java

package eu.crushedpixel.replaymod.renderer;
import eu.crushedpixel.replaymod.holders.CustomImageObject;
import eu.crushedpixel.replaymod.holders.ExtendedPosition;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.opengl.GL11;
/**
* Allows users to render custom images in the World.
*/
public class CustomObjectRenderer {
private static final Minecraft mc = Minecraft.getMinecraft();
@SubscribeEvent
public void renderCustomObjects(RenderWorldLastEvent event) {
if(!ReplayHandler.isInReplay()) return;
Entity entity = ReplayHandler.getCameraEntity();
if(entity == null) return;
double doubleX = entity.posX;
double doubleY = entity.posY;
double doubleZ = entity.posZ;
GlStateManager.pushAttrib();
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
for(CustomImageObject object : ReplayHandler.getCustomImageObjects()) {
drawCustomImageObject(doubleX, doubleY, doubleZ, object);
}
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popAttrib();
GlStateManager.popMatrix();
}
private void drawCustomImageObject(double playerX, double playerY, double playerZ, CustomImageObject customImageObject) {
GlStateManager.pushMatrix();
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.disableLighting();
GlStateManager.enableAlpha();
GlStateManager.disableBlend();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer renderer = tessellator.getWorldRenderer();
mc.renderEngine.bindTexture(customImageObject.getResourceLocation());
ExtendedPosition objectPosition = customImageObject.getPosition();
double x = objectPosition.getX() - playerX;
double y = objectPosition.getY() - playerY;
double z = objectPosition.getZ() - playerZ;
GL11.glNormal3f(0, 1, 0);
GlStateManager.translate(x, y + 1.4, z);
GlStateManager.rotate(-objectPosition.getYaw(), 0, 1, 0);
GlStateManager.rotate(objectPosition.getRoll(), 0, 0, 1);
GlStateManager.rotate(objectPosition.getPitch(), 1, 0, 0);
renderer.setColorRGBA_F(1, 1, 1, 0.5f);
float width = objectPosition.getWidth() * objectPosition.getScale();
float height = objectPosition.getHeight() * objectPosition.getScale();
float minX = -width/2 + objectPosition.getAnchorX();
float maxX = width/2 + objectPosition.getAnchorX();
float minY = -height/2 + objectPosition.getAnchorY();
float maxY = height/2 + objectPosition.getAnchorY();
renderer.startDrawingQuads();
renderer.addVertexWithUV(minX, minY, 0, 1, 1);
renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
if(customImageObject.isBackVisible()) {
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
renderer.addVertexWithUV(minX, minY, 0, 1, 1);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
}
tessellator.draw();
renderer.setTranslation(0, 0, 0);
GlStateManager.disableAlpha();
GlStateManager.disableTexture2D();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}