53 lines
1.5 KiB
Java
53 lines
1.5 KiB
Java
package com.replaymod.replay.mixin;
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//#if MC>=10904
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleManager;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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//#if MC>=11600
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//$$ import net.minecraft.client.world.ClientWorld;
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//#else
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import net.minecraft.world.World;
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//#endif
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import java.util.Queue;
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@Mixin(ParticleManager.class)
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public abstract class MixinParticleManager {
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@Shadow
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//#if MC>=11400
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private Queue<Particle> newParticles;
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//#else
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//$$ private Queue<Particle> queueEntityFX;
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//#endif
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/**
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* This method additionally clears the queue of particles to be added when the world is changed.
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* Otherwise particles from the previous world might show up in this one if they were spawned after
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* the last tick in the previous world.
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*
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* @param world The new world
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* @param ci Callback info
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*/
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@Inject(method = "setWorld", at = @At("HEAD"))
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public void replayModReplay_clearParticleQueue(
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//#if MC>=11600
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//$$ ClientWorld world,
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//#else
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World world,
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//#endif
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CallbackInfo ci) {
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//#if MC>=11400
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this.newParticles.clear();
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//#else
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//$$ this.queueEntityFX.clear();
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//#endif
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}
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}
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//#endif
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