Files
ReplayModCinematic/src/main/java/com/replaymod/replay/InputReplayTimer.java
2023-06-12 10:28:08 +02:00

154 lines
5.4 KiB
Java

package com.replaymod.replay;
import com.replaymod.core.ReplayMod;
import com.replaymod.core.utils.WrappedTimer;
import com.replaymod.core.versions.MCVer;
import com.replaymod.replay.camera.CameraController;
import com.replaymod.replay.camera.CameraEntity;
import de.johni0702.minecraft.gui.versions.ScreenExt;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.RenderTickCounter;
//#if MC>=11802
//$$ import net.minecraft.client.gui.screen.DownloadingTerrainScreen;
//#endif
//#if MC>=11400
import org.lwjgl.glfw.GLFW;
//#else
//$$ import net.minecraft.client.settings.KeyBinding;
//$$ import net.minecraftforge.client.ForgeHooksClient;
//$$ import org.lwjgl.input.Mouse;
//$$ import net.minecraftforge.fml.common.FMLCommonHandler;
//#if MC>=10800
//$$ import java.io.IOException;
//#else
//$$ import com.replaymod.replay.gui.screen.GuiOpeningReplay;
//$$ import net.minecraft.client.renderer.entity.RenderManager;
//#endif
//#endif
//#if MC>=10904
//#else
//$$ import net.minecraft.client.multiplayer.WorldClient;
//#endif
public class InputReplayTimer extends WrappedTimer {
private final ReplayModReplay mod;
private final MinecraftClient mc;
public InputReplayTimer(RenderTickCounter wrapped, ReplayModReplay mod) {
super(wrapped);
this.mod = mod;
this.mc = mod.getCore().getMinecraft();
}
@Override
public
//#if MC>=11600
int
//#else
//$$ void
//#endif
beginRenderTick(
//#if MC>=11400
long sysClock
//#endif
) {
//#if MC>=11600
int ticksThisFrame =
//#endif
super.beginRenderTick(
//#if MC>=11400
sysClock
//#endif
);
ReplayMod.instance.runTasks();
//#if MC<=10710
//$$ // Code below only updates the current screen when a world and player is loaded. This may not be the case for
//$$ // the GuiOpeningReplay screen resulting in a livelock.
//$$ // To counteract that, we always update that screen (doesn't matter if we do it twice).
//$$ if (mc.currentScreen instanceof GuiOpeningReplay) {
//$$ mc.currentScreen.handleInput();
//$$ }
//#endif
// If we are in a replay, we have to manually process key and mouse events as the
// tick speed may vary or there may not be any ticks at all (when the replay is paused)
if (mod.getReplayHandler() != null && mc.world != null && mc.player != null) {
//#if MC>=11400
if (mc.currentScreen == null || ((ScreenExt) mc.currentScreen).doesPassEvents()) {
GLFW.glfwPollEvents();
MCVer.processKeyBinds();
}
mc.keyboard.pollDebugCrash();
//#else
//$$ if (mc.currentScreen != null) {
//#if MC>=10800
//$$ try {
//$$ mc.currentScreen.handleInput();
//$$ } catch (IOException e) { // *SIGH*
//$$ e.printStackTrace();
//$$ }
//#else
//$$ mc.currentScreen.handleInput();
//#endif
//$$ }
//$$ if (mc.currentScreen == null || mc.currentScreen.allowUserInput) {
//#if MC>=10904
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModRunTickMouse();
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModRunTickKeyboard();
//#else
//$$ // 1.8.9 and below has one giant tick function, so we try to only do keyboard & mouse as far as possible
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModSetEarlyReturnFromRunTick(true);
//#if MC>=10800
//$$ try {
//$$ mc.runTick();
//$$ } catch (IOException e) { // *SIGH*
//$$ e.printStackTrace();
//$$ }
//#else
//$$ mc.runTick();
//#endif
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModSetEarlyReturnFromRunTick(false);
//#endif
//$$ }
//#endif
//#if MC>=11802
//$$ // As of 1.18.2, this screen always stays open for at least two seconds, and requires ticking to close.
//$$ // Thanks, but we'll have none of that (at least while in a replay).
//$$ if (mc.currentScreen instanceof DownloadingTerrainScreen) {
//$$ mc.currentScreen.close();
//$$ }
//#endif
}
//#if MC>=11600
return ticksThisFrame;
//#endif
}
public static void handleScroll(int wheel) {
if (wheel != 0) {
ReplayHandler replayHandler = ReplayModReplay.instance.getReplayHandler();
if (replayHandler != null) {
CameraEntity cameraEntity = replayHandler.getCameraEntity();
if (cameraEntity != null) {
CameraController controller = cameraEntity.getCameraController();
while (wheel > 0) {
controller.increaseSpeed();
wheel--;
}
while (wheel < 0) {
controller.decreaseSpeed();
wheel++;
}
}
}
}
}
}