Files
ReplayModCinematic/src/main/java/com/replaymod/simplepathing/preview/PathPreviewRenderer.java
johni0702 d9d57e283c Merge branch '1.8.9' into 1.9.4
24c58cb Merge branch '1.8' into 1.8.9
1ffeb01 Update jGui
c122d30 Merge branch '1.8-path-segments' into 1.8
27fd25a Fix crash when server responds with garbage to language query (fixes #51)
db6b0ff Fix / by 0 when two spectator keyframes are closer than 50ms (fixes #60)
d61d0ac Fix hand of invisible spectated player being visible (fixes #59)
f7460f9 Re-enable time path after path playback (fixes #55)
bdbffd5 Add Catmull-Rom spline interpolator to simplepathing
5cbfd28 Generate interpolator settings from InterpolatorType enum
6095aef Fix loading and storing of default interpolator with settings
3f52336 Revert "Fix AbstractMethodError caused by FG2.0 not supporting lambdas (fixes #58)"
c6293bc Update to FG2.2
c8126ed Merge '1.8' into 1.8.9
64898ce Fix NPE when saving recorded resource pack
70e3e54 Fix AbstractMethodError caused by FG2.0 not supporting lambdas (fixes #58)
3f2b3d6 Fix replacing source file in Replay Editor (fixes #57)
d2def94 Fix duration of replays corrupted because of JVM/OS crash
2c64030 Refactor simple pathing timeline logic into dedicated class with unit tests Fix logic for user-set interpolators
4deb374 Enable validation on focus change for all number input fields
5302bca Fix id and text of Replay Editor button in docs
057edcc Manually inject root cert for cross-signed LetsEncrypt cert in requests
cd16211 Register new Property to imply that the path segment following a keyframe has a user-set interpolator instead of the default Modified Keyframe GUI to allow for custom Path interpolator
2017-01-29 12:53:31 +01:00

373 lines
17 KiB
Java

package com.replaymod.simplepathing.preview;
import com.replaymod.core.ReplayMod;
import com.replaymod.pathing.properties.CameraProperties;
import com.replaymod.pathing.properties.SpectatorProperty;
import com.replaymod.pathing.properties.TimestampProperty;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replaystudio.pathing.interpolation.Interpolator;
import com.replaymod.replaystudio.pathing.path.Keyframe;
import com.replaymod.replaystudio.pathing.path.Path;
import com.replaymod.replaystudio.pathing.path.PathSegment;
import com.replaymod.replaystudio.util.EntityPositionTracker;
import com.replaymod.replaystudio.util.Location;
import com.replaymod.simplepathing.ReplayModSimplePathing;
import com.replaymod.simplepathing.SPTimeline;
import com.replaymod.simplepathing.gui.GuiPathing;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.tuple.Pair;
import org.apache.commons.lang3.tuple.Triple;
import org.lwjgl.opengl.GL11;
import java.util.Comparator;
import java.util.Optional;
import static com.replaymod.core.ReplayMod.TEXTURE;
public class PathPreviewRenderer {
private static final ResourceLocation CAMERA_HEAD = new ResourceLocation("replaymod", "camera_head.png");
private static final Minecraft mc = Minecraft.getMinecraft();
private static final int SLOW_PATH_COLOR = 0xffcccc;
private static final int FAST_PATH_COLOR = 0x660000;
private static final double FASTEST_PATH_SPEED = 0.01;
private final ReplayModSimplePathing mod;
private final ReplayHandler replayHandler;
public PathPreviewRenderer(ReplayModSimplePathing mod, ReplayHandler replayHandler) {
this.mod = mod;
this.replayHandler = replayHandler;
}
public void register() {
MinecraftForge.EVENT_BUS.register(this);
}
public void unregister() {
MinecraftForge.EVENT_BUS.unregister(this);
}
@SubscribeEvent
public void renderCameraPath(RenderWorldLastEvent event) {
if (!replayHandler.getReplaySender().isAsyncMode() || mc.gameSettings.hideGUI) return;
Entity view = mc.getRenderViewEntity();
if (view == null) return;
GuiPathing guiPathing = mod.getGuiPathing();
if (guiPathing == null) return;
EntityPositionTracker entityTracker = guiPathing.getEntityTracker();
SPTimeline timeline = mod.getCurrentTimeline();
if (timeline == null) return;
Path path = timeline.getPositionPath();
if (path.getKeyframes().isEmpty()) return;
Path timePath = timeline.getTimePath();
path.update();
int renderDistance = mc.gameSettings.renderDistanceChunks * 16;
int renderDistanceSquared = renderDistance * renderDistance;
// Eye height is subtracted to make path appear higher (at eye height) than it actually is (at foot height)
Triple<Double, Double, Double> viewPos = Triple.of(view.posX, view.posY - view.getEyeHeight(), view.posZ);
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
try {
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
for (PathSegment segment : path.getSegments()) {
Interpolator interpolator = segment.getInterpolator();
Keyframe start = segment.getStartKeyframe();
Keyframe end = segment.getEndKeyframe();
long diff = (int) (end.getTime() - start.getTime());
boolean spectator = interpolator.getKeyframeProperties().contains(SpectatorProperty.PROPERTY);
if (spectator && entityTracker == null) {
continue; // Cannot render spectator positions when entity tracker is not yet loaded
}
// Spectator segments have 20 lines per second (at least 10) whereas normal segments have a fixed 100
long steps = spectator ? Math.max(diff / 50, 10) : 100;
Triple<Double, Double, Double> prevPos = null;
for (int i = 0; i <= steps; i++) {
long time = start.getTime() + diff * i / steps;
if (spectator) {
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (entityId.isPresent() && replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
Triple<Double, Double, Double> pos = Triple.of(loc.getX(), loc.getY(), loc.getZ());
if (prevPos != null) {
drawConnection(viewPos, prevPos, pos, 0x0000ff, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
} else {
Optional<Triple<Double, Double, Double>> optPos = path.getValue(CameraProperties.POSITION, time);
if (optPos.isPresent()) {
Triple<Double, Double, Double> pos = optPos.get();
if (prevPos != null) {
double distance = Math.sqrt(distanceSquared(prevPos, pos));
double speed = Math.min(distance / (diff / steps), FASTEST_PATH_SPEED);
double speedFraction = speed / FASTEST_PATH_SPEED;
int color = interpolateColor(SLOW_PATH_COLOR, FAST_PATH_COLOR, speedFraction);
drawConnection(viewPos, prevPos, pos, color, renderDistanceSquared);
}
prevPos = pos;
continue;
}
}
prevPos = null;
}
}
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR);
GL11.glDisable(GL11.GL_DEPTH_TEST);
path.getKeyframes().stream()
.map(k -> Pair.of(k, k.getValue(CameraProperties.POSITION)))
.filter(p -> p.getRight().isPresent())
.map(p -> Pair.of(p.getLeft(), p.getRight().get()))
.filter(p -> distanceSquared(p.getRight(), viewPos) < renderDistanceSquared)
.sorted(new KeyframeComparator(viewPos)) // Need to render the furthest first
.forEachOrdered(p -> drawPoint(viewPos, p.getRight(), p.getLeft()));
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_DEPTH_TEST);
int time = guiPathing.timeline.getCursorPosition();
Optional<Integer> entityId = path.getValue(SpectatorProperty.PROPERTY, time);
if (entityId.isPresent()) {
// Spectating an entity
if (entityTracker != null) {
Optional<Integer> replayTime = timePath.getValue(TimestampProperty.PROPERTY, time);
if (replayTime.isPresent()) {
Location loc = entityTracker.getEntityPositionAtTimestamp(entityId.get(), replayTime.get());
if (loc != null) {
drawCamera(viewPos,
Triple.of(loc.getX(), loc.getY(), loc.getZ()),
Triple.of(loc.getYaw(), loc.getPitch(), 0f));
}
}
}
} else {
// Normal camera path
Optional<Triple<Double, Double, Double>> cameraPos = path.getValue(CameraProperties.POSITION, time);
Optional<Triple<Float, Float, Float>> cameraRot = path.getValue(CameraProperties.ROTATION, time);
if (cameraPos.isPresent() && cameraRot.isPresent()) {
drawCamera(viewPos, cameraPos.get(), cameraRot.get());
}
}
} finally {
GlStateManager.popAttrib();
}
}
private static int interpolateColor(int c1, int c2, double weight) {
return (interpolateColorComponent((c1 >> 16) & 0xff, (c2 >> 16) & 0xff, weight) << 16)
| (interpolateColorComponent((c1 >> 8) & 0xff, (c2 >> 8) & 0xff, weight) << 8)
| interpolateColorComponent(c1 & 0xff, c2 & 0xff, weight);
}
private static int interpolateColorComponent(int c1, int c2, double weight) {
return (int) (c1 + (1 - Math.pow(Math.E, -4 * weight)) * (c2 - c1)) & 0xff;
}
private static double distanceSquared(Triple<Double, Double, Double> p1, Triple<Double, Double, Double> p2) {
double dx = p1.getLeft() - p2.getLeft();
double dy = p1.getMiddle() - p2.getMiddle();
double dz = p1.getRight() - p2.getRight();
return dx * dx + dy * dy + dz * dz;
}
private void drawConnection(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos1,
Triple<Double, Double, Double> pos2,
int color, int renderDistanceSquared) {
if (distanceSquared(view, pos1) > renderDistanceSquared) return;
if (distanceSquared(view, pos2) > renderDistanceSquared) return;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexBuffer = tessellator.getBuffer();
vertexBuffer.setTranslation(-view.getLeft(), -view.getMiddle(), -view.getRight());
vertexBuffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
vertexBuffer.pos(pos1.getLeft(), pos1.getMiddle(), pos1.getRight()).color(
color >> 16 & 0xff,
color >> 8 & 0xff,
color & 0xff,
255
).endVertex();
vertexBuffer.pos(pos2.getLeft(), pos2.getMiddle(), pos2.getRight()).color(
color >> 16 & 0xff,
color >> 8 & 0xff,
color & 0xff,
255
).endVertex();
GL11.glLineWidth(3);
tessellator.draw();
vertexBuffer.setTranslation(0, 0, 0);
}
private void drawPoint(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos,
Keyframe keyframe) {
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexBuffer = tessellator.getBuffer();
vertexBuffer.setTranslation(0, 0, 0);
mc.renderEngine.bindTexture(TEXTURE);
float posX = 80f / ReplayMod.TEXTURE_SIZE;
float posY = 0f;
float size = 10f / ReplayMod.TEXTURE_SIZE;
if (mod.isSelected(keyframe)) {
posY += size;
}
if (keyframe.getValue(SpectatorProperty.PROPERTY).isPresent()) {
posX += size;
}
float minX = -0.5f;
float minY = -0.5f;
float maxX = 0.5f;
float maxY = 0.5f;
vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
vertexBuffer.pos(minX, minY, 0).tex(posX + size, posY + size).endVertex();
vertexBuffer.pos(minX, maxY, 0).tex(posX + size, posY).endVertex();
vertexBuffer.pos(maxX, maxY, 0).tex(posX, posY).endVertex();
vertexBuffer.pos(maxX, minY, 0).tex(posX, posY + size).endVertex();
GL11.glPushMatrix();
GL11.glTranslated(
pos.getLeft() - view.getLeft(),
pos.getMiddle() - view.getMiddle(),
pos.getRight() - view.getRight()
);
GL11.glNormal3f(0, 1, 0);
GL11.glRotatef(-mc.getRenderManager().playerViewY, 0, 1, 0);
GL11.glRotatef(mc.getRenderManager().playerViewX, 1, 0, 0);
tessellator.draw();
GL11.glPopMatrix();
}
private void drawCamera(Triple<Double, Double, Double> view,
Triple<Double, Double, Double> pos,
Triple<Float, Float, Float> rot) {
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexBuffer = tessellator.getBuffer();
vertexBuffer.setTranslation(0, 0, 0);
mc.renderEngine.bindTexture(CAMERA_HEAD);
GL11.glPushMatrix();
GL11.glTranslated(
pos.getLeft() - view.getLeft(),
pos.getMiddle() - view.getMiddle(),
pos.getRight() - view.getRight()
);
GL11.glRotated(-rot.getLeft(), 0, 1, 0); // Yaw
GL11.glRotated(rot.getMiddle(), 1, 0, 0); // Pitch
GL11.glRotated(rot.getRight(), 0, 0, 1); // Roll
GL11.glNormal3f(0, 1, 0);
//draw the position line
GL11.glDisable(GL11.GL_TEXTURE_2D);
vertexBuffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
vertexBuffer.pos(0, 0, 0).color(0, 255, 0, 170).endVertex();
vertexBuffer.pos(0, 0, 2).color(0, 255, 0, 170).endVertex();
tessellator.draw();
// draw camera cube
GL11.glEnable(GL11.GL_TEXTURE_2D);
float cubeSize = 0.5f;
double r = -cubeSize/2;
vertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
//back
vertexBuffer.pos(r, r + cubeSize, r).tex(3 * 8 / 64f, 8 / 64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r).tex(4*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r, r).tex(4*8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r).tex(3*8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
//front
vertexBuffer.pos(r + cubeSize, r, r + cubeSize).tex(2 * 8 / 64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r + cubeSize).tex(2 * 8 / 64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r + cubeSize, r + cubeSize).tex(8 / 64f, 8 / 64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r + cubeSize).tex(8 / 64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
//left
vertexBuffer.pos(r + cubeSize, r + cubeSize, r).tex(0, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r + cubeSize).tex(8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r, r + cubeSize).tex(8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r+cubeSize, r, r).tex(0, 2*8/64f).color(255, 255, 255, 200).endVertex();
//right
vertexBuffer.pos(r, r + cubeSize, r + cubeSize).tex(2*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r + cubeSize, r).tex(3*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r).tex(3*8/64f, 2*8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r + cubeSize).tex(2 * 8 / 64f, 2 * 8 / 64f).color(255, 255, 255, 200).endVertex();
//bottom
vertexBuffer.pos(r + cubeSize, r, r).tex(3*8/64f, 0).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r, r + cubeSize).tex(3*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r + cubeSize).tex(2*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r, r).tex(2 * 8 / 64f, 0).color(255, 255, 255, 200).endVertex();
//top
vertexBuffer.pos(r, r + cubeSize, r).tex(8/64f, 0).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r, r + cubeSize, r + cubeSize).tex(8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r + cubeSize).tex(2*8/64f, 8/64f).color(255, 255, 255, 200).endVertex();
vertexBuffer.pos(r + cubeSize, r + cubeSize, r).tex(2 * 8 / 64f, 0).color(255, 255, 255, 200).endVertex();
tessellator.draw();
GL11.glPopMatrix();
}
private class KeyframeComparator implements Comparator<Pair<Keyframe, Triple<Double, Double, Double>>> {
private final Triple<Double, Double, Double> viewPos;
public KeyframeComparator(Triple<Double, Double, Double> viewPos) {
this.viewPos = viewPos;
}
@Override
public int compare(Pair<Keyframe, Triple<Double, Double, Double>> o1,
Pair<Keyframe, Triple<Double, Double, Double>> o2) {
return -Double.compare(distanceSquared(o1.getRight(), viewPos), distanceSquared(o2.getRight(), viewPos));
}
}
}