Files
ReplayModCinematic/src/main/java/com/replaymod/compat/shaders/mixin/MixinShaderEntityRenderer.java
CrushedPixel e5eb982b98 Add Optifine compatibility to rendering by disabling their separate chunk loading queue
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00

29 lines
1.1 KiB
Java

package com.replaymod.compat.shaders.mixin;
import com.replaymod.compat.shaders.ShaderReflection;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replay.ReplayModReplay;
import net.minecraft.client.renderer.EntityRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(EntityRenderer.class)
public abstract class MixinShaderEntityRenderer {
@Inject(method = "renderWorldPass", at = @At("HEAD"))
private void replayModCompat_updateShaderFrameTimeCounter(CallbackInfo ignore) {
if (ReplayModReplay.instance.getReplayHandler() == null) return;
if (ShaderReflection.shaders_frameTimeCounter == null) return;
ReplayHandler replayHandler = ReplayModReplay.instance.getReplayHandler();
float timestamp = replayHandler.getReplaySender().currentTimeStamp() / 1000f % 3600f;
try {
ShaderReflection.shaders_frameTimeCounter.set(null, timestamp);
} catch (Exception e) {
e.printStackTrace();
}
}
}