Files
ReplayModCinematic/src/main/java/com/replaymod/compat/shaders/mixin/MixinShadersRender.java
CrushedPixel d9b796db5e Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
This fixes player hands being rendered while spectating an entity in a replay while having Shaders enabled
2017-01-14 16:30:15 +01:00

23 lines
875 B
Java

package com.replaymod.compat.shaders.mixin;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraftforge.client.ForgeHooksClient;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Pseudo;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Pseudo
@Mixin(targets = "shadersmod/client/ShadersRender", remap = false)
public abstract class MixinShadersRender {
@Inject(method = "renderHand0", at = @At("HEAD"), cancellable = true)
private static void replayModCompat_disableRenderHand0(EntityRenderer er, float partialTicks, int renderPass, CallbackInfo ci) {
if (ForgeHooksClient.renderFirstPersonHand(er.mc.renderGlobal, partialTicks, renderPass)) {
ci.cancel();
}
}
}