Files
ReplayModCinematic/src/main/java/com/replaymod/replay/camera/CameraEntity.java

814 lines
28 KiB
Java

package com.replaymod.replay.camera;
import com.replaymod.core.ReplayMod;
import com.replaymod.core.SettingsRegistry;
import com.replaymod.core.events.SettingsChangedCallback;
import com.replaymod.replay.ReplayHandler;
import de.johni0702.minecraft.gui.utils.EventRegistrations;
import com.replaymod.core.utils.Utils;
import com.replaymod.replay.ReplayModReplay;
import com.replaymod.replay.Setting;
import com.replaymod.replay.mixin.FirstPersonRendererAccessor;
import com.replaymod.replaystudio.util.Location;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.options.KeyBinding;
import net.minecraft.entity.Entity;
import net.minecraft.entity.mob.MobEntity;
import net.minecraft.entity.decoration.ItemFrameEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.stat.StatHandler;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Box;
//#if FABRIC>=1
import com.replaymod.core.events.KeyBindingEventCallback;
import com.replaymod.core.events.PreRenderCallback;
import com.replaymod.core.events.PreRenderHandCallback;
import com.replaymod.replay.events.RenderSpectatorCrosshairCallback;
import de.johni0702.minecraft.gui.versions.callbacks.PreTickCallback;
//#else
//$$ import com.replaymod.core.versions.MCVer;
//$$ import net.minecraftforge.client.event.EntityViewRenderEvent;
//$$ import net.minecraftforge.client.event.RenderGameOverlayEvent;
//$$ import net.minecraftforge.client.event.RenderHandEvent;
//$$ import net.minecraftforge.common.MinecraftForge;
//$$ import net.minecraftforge.eventbus.api.EventPriority;
//$$ import net.minecraftforge.eventbus.api.SubscribeEvent;
//$$ import net.minecraftforge.event.TickEvent;
//#endif
//#if MC>=11400
import net.minecraft.client.world.ClientWorld;
import net.minecraft.fluid.Fluid;
import net.minecraft.tag.Tag;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
//#else
//$$ import com.replaymod.replay.events.ReplayChatMessageEvent;
//$$ import net.minecraft.util.math.RayTraceResult;
//$$ import net.minecraft.util.text.ITextComponent;
//$$ import net.minecraft.world.World;
//$$
//#if MC>=11400
//$$ import net.minecraft.util.math.RayTraceFluidMode;
//#else
//$$ import net.minecraft.block.material.Material;
//$$ import net.minecraft.entity.EntityLivingBase;
//#endif
//#endif
//#if MC>=10904
import net.minecraft.entity.EquipmentSlot;
//#if MC>=11200
//#if MC>=11400
import net.minecraft.client.recipe.book.ClientRecipeBook;
//#else
//$$ import net.minecraft.stats.RecipeBook;
//#endif
//#endif
import net.minecraft.util.Hand;
//#endif
//#if MC>=10800
import net.minecraft.client.network.ClientPlayerEntity;
//#else
//$$ import net.minecraft.client.entity.EntityClientPlayerMP;
//$$ import net.minecraft.util.Session;
//#endif
import java.util.Map;
import java.util.UUID;
import java.util.function.Function;
import static com.replaymod.core.versions.MCVer.*;
/**
* The camera entity used as the main player entity during replay viewing.
* During a replay the player should be an instance of this class.
* Camera movement is controlled by a separate {@link CameraController}.
*/
@SuppressWarnings("EntityConstructor")
public class CameraEntity
//#if MC>=10800
extends ClientPlayerEntity
//#else
//$$ extends EntityClientPlayerMP
//#endif
{
/**
* Roll of this camera in degrees.
*/
public float roll;
@Getter
@Setter
private CameraController cameraController;
private long lastControllerUpdate = System.currentTimeMillis();
/**
* The entity whose hand was the last one rendered.
*/
private Entity lastHandRendered = null;
/**
* The hashCode and equals methods of Entity are not stable.
* Therefore we cannot register any event handlers directly in the CameraEntity class and
* instead have this inner class.
*/
private EventHandler eventHandler = new EventHandler();
public CameraEntity(
MinecraftClient mcIn,
//#if MC>=11400
ClientWorld worldIn,
//#else
//$$ World worldIn,
//#endif
//#if MC<10800
//$$ Session session,
//#endif
ClientPlayNetworkHandler netHandlerPlayClient,
StatHandler statisticsManager
//#if MC>=11200
//#if MC>=11400
, ClientRecipeBook recipeBook
//#else
//$$ , RecipeBook recipeBook
//#endif
//#endif
) {
super(mcIn,
worldIn,
//#if MC<10800
//$$ session,
//#endif
netHandlerPlayClient,
statisticsManager
//#if MC>=11200
, recipeBook
//#endif
//#if MC>=11600
//$$ , false
//$$ , false
//#endif
);
eventHandler.register();
if (ReplayModReplay.instance.getReplayHandler().getSpectatedUUID() == null) {
cameraController = ReplayModReplay.instance.createCameraController(this);
} else {
cameraController = new SpectatorCameraController(this);
}
}
/**
* Moves the camera by the specified delta.
* @param x Delta in X direction
* @param y Delta in Y direction
* @param z Delta in Z direction
*/
public void moveCamera(double x, double y, double z) {
setCameraPosition(Entity_getX(this) + x, Entity_getY(this) + y, Entity_getZ(this) + z);
}
/**
* Set the camera position.
* @param x X coordinate
* @param y Y coordinate
* @param z Z coordinate
*/
public void setCameraPosition(double x, double y, double z) {
this.lastRenderX = this.prevX = x;
this.lastRenderY = this.prevY = y;
this.lastRenderZ = this.prevZ = z;
Entity_setPos(this, x, y, z);
updateBoundingBox();
}
/**
* Sets the camera rotation.
* @param yaw Yaw in degrees
* @param pitch Pitch in degrees
* @param roll Roll in degrees
*/
public void setCameraRotation(float yaw, float pitch, float roll) {
this.prevYaw = this.yaw = yaw;
this.prevPitch = this.pitch = pitch;
this.roll = roll;
}
/**
* Sets the camera position and rotation to that of the specified AdvancedPosition
* @param pos The position and rotation to set
*/
public void setCameraPosRot(Location pos) {
setCameraRotation(pos.getYaw(), pos.getPitch(), roll);
setCameraPosition(pos.getX(), pos.getY(), pos.getZ());
}
/**
* Sets the camera position and rotation to that of the specified entity.
* @param to The entity whose position to copy
*/
public void setCameraPosRot(Entity to) {
if (to == this) return;
//#if MC>=10800
float yOffset = 0;
//#else
//$$ float yOffset = 1.62f; // Magic value (eye height) from EntityRenderer#orientCamera
//#endif
this.prevX = to.prevX;
this.prevY = to.prevY + yOffset;
this.prevZ = to.prevZ;
this.prevYaw = to.prevYaw;
this.prevPitch = to.prevPitch;
Entity_setPos(this, Entity_getX(to), Entity_getY(to), Entity_getZ(to));
this.yaw = to.yaw;
this.pitch = to.pitch;
this.lastRenderX = to.lastRenderX;
this.lastRenderY = to.lastRenderY + yOffset;
this.lastRenderZ = to.lastRenderZ;
updateBoundingBox();
}
private void updateBoundingBox() {
//#if MC>=11400
float width = getWidth();
float height = getHeight();
//#endif
//#if MC>=10800
setBoundingBox(new Box(
//#else
//$$ this.boundingBox.setBB(AxisAlignedBB.getBoundingBox(
//#endif
Entity_getX(this) - width / 2, Entity_getY(this), Entity_getZ(this) - width / 2,
Entity_getX(this) + width / 2, Entity_getY(this) + height, Entity_getZ(this) + width / 2));
}
@Override
public void tick() {
//#if MC>=10800
Entity view = getRenderViewEntity(this.client);
//#else
//$$ EntityLivingBase view = getRenderViewEntity(this.mc);
//#endif
if (view != null) {
// Make sure we're always spectating the right entity
// This is important if the spectated player respawns as their
// entity is recreated and we have to spectate a new entity
UUID spectating = ReplayModReplay.instance.getReplayHandler().getSpectatedUUID();
if (spectating != null && (view.getUuid() != spectating
|| view.world != this.world)
|| this.world.getEntityById(view.getEntityId()) != view) {
if (spectating == null) {
// Entity (non-player) died, stop spectating
ReplayModReplay.instance.getReplayHandler().spectateEntity(this);
return;
}
view = this.world.getPlayerByUuid(spectating);
if (view != null) {
setRenderViewEntity(this.client, view);
} else {
setRenderViewEntity(this.client, this);
return;
}
}
// Move cmera to their position so when we exit the first person view
// we don't jump back to where we entered it
if (view != this) {
setCameraPosRot(view);
}
}
}
@Override
public void afterSpawn() {
// Make sure our world is up-to-date in case of world changes
if (this.client.world != null) {
this.world = this.client.world;
}
super.afterSpawn();
}
@Override
public void setRotation(float yaw, float pitch) {
if (getRenderViewEntity(this.client) == this) {
// Only update camera rotation when the camera is the view
super.setRotation(yaw, pitch);
}
}
@Override
public boolean isInsideWall() {
return falseUnlessSpectating(Entity::isInsideWall); // Make sure no suffocation overlay is rendered
}
//#if MC<11400
//$$ @Override
//$$ public boolean isInsideOfMaterial(Material materialIn) {
//$$ return falseUnlessSpectating(e -> e.isInsideOfMaterial(materialIn)); // Make sure no overlays are rendered
//$$ }
//#endif
//#if MC>=11400
@Override
public boolean isInFluid(Tag<Fluid> fluid) {
return falseUnlessSpectating(entity -> entity.isInFluid(fluid));
}
//#else
//#if MC>=10800
//$$ @Override
//$$ public boolean isInLava() {
//$$ return falseUnlessSpectating(Entity::isInLava); // Make sure no lava overlay is rendered
//$$ }
//#else
//$$ @Override
//$$ public boolean handleLavaMovement() {
//$$ return falseUnlessSpectating(Entity::handleLavaMovement); // Make sure no lava overlay is rendered
//$$ }
//#endif
//$$
//$$ @Override
//$$ public boolean isInWater() {
//$$ return falseUnlessSpectating(Entity::isInWater); // Make sure no water overlay is rendered
//$$ }
//#endif
@Override
public boolean isOnFire() {
return falseUnlessSpectating(Entity::isOnFire); // Make sure no fire overlay is rendered
}
private boolean falseUnlessSpectating(Function<Entity, Boolean> property) {
Entity view = getRenderViewEntity(this.client);
if (view != null && view != this) {
return property.apply(view);
}
return false;
}
@Override
public boolean isPushable() {
return false; // We are in full control of ourselves
}
//#if MC>=10800
@Override
protected void spawnSprintingParticles() {
// We do not produce any particles, we are a camera
}
//#endif
@Override
public boolean collides() {
return false; // We are a camera, we cannot collide
}
//#if MC>=10800
@Override
public boolean isSpectator() {
ReplayHandler replayHandler = ReplayModReplay.instance.getReplayHandler();
return replayHandler == null || replayHandler.isCameraView(); // Make sure we're treated as spectator
}
//#endif
//#if MC>=11400
@Override
public boolean shouldRender(double double_1, double double_2, double double_3) {
return false; // never render the camera otherwise it'd be visible e.g. in 3rd-person or with shaders
}
//#else
//$$ @Override
//$$ public boolean shouldRenderInPass(int pass) {
//$$ // Never render the camera
//$$ // This is necessary to hide the player head in third person mode and to not
//$$ // cause any unwanted shadows when rendering with shaders.
//$$ return false;
//$$ }
//#endif
@Override
public boolean isInvisible() {
Entity view = getRenderViewEntity(this.client);
if (view != this) {
return view.isInvisible();
}
return super.isInvisible();
}
@Override
public Identifier getSkinTexture() {
Entity view = getRenderViewEntity(this.client);
if (view != this && view instanceof PlayerEntity) {
return Utils.getResourceLocationForPlayerUUID(view.getUuid());
}
return super.getSkinTexture();
}
//#if MC>=10800
@Override
public String getModel() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof AbstractClientPlayerEntity) {
return ((AbstractClientPlayerEntity) view).getModel();
}
return super.getModel();
}
//#endif
@Override
public float getHandSwingProgress(float renderPartialTicks) {
Entity view = getRenderViewEntity(this.client);
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).getHandSwingProgress(renderPartialTicks);
}
return 0;
}
//#if MC>=10904
@Override
public float getAttackCooldownProgressPerTick() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).getAttackCooldownProgressPerTick();
}
return 1;
}
@Override
public float getAttackCooldownProgress(float adjustTicks) {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).getAttackCooldownProgress(adjustTicks);
}
// Default to 1 as to not render the cooldown indicator (renders for < 1)
return 1;
}
@Override
public Hand getActiveHand() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).getActiveHand();
}
return super.getActiveHand();
}
@Override
public boolean isUsingItem() {
Entity view = this.client.getCameraEntity();
if (view != this && view instanceof PlayerEntity) {
return ((PlayerEntity) view).isUsingItem();
}
return super.isUsingItem();
}
//#if MC>=11400
@Override
protected void onEquipStack(ItemStack itemStack_1) {
// Suppress equip sounds
}
//#endif
//#if MC>=11400
@Override
public HitResult rayTrace(double maxDistance, float tickDelta, boolean fluids) {
HitResult result = super.rayTrace(maxDistance, tickDelta, fluids);
// Make sure we can never look at blocks (-> no outline)
if (result instanceof BlockHitResult) {
BlockHitResult blockResult = (BlockHitResult) result;
result = BlockHitResult.createMissed(result.getPos(), blockResult.getSide(), blockResult.getBlockPos());
}
return result;
}
//#else
//#if MC>=11400
//$$ @Override
//$$ public RayTraceResult rayTrace(double blockReachDistance, float partialTicks, RayTraceFluidMode p_174822_4_) {
//$$ RayTraceResult pos = super.rayTrace(blockReachDistance, partialTicks, p_174822_4_);
//$$
//$$ // Make sure we can never look at blocks (-> no outline)
//$$ if(pos != null && pos.type == RayTraceResult.Type.BLOCK) {
//$$ pos.type = RayTraceResult.Type.MISS;
//$$ }
//$$
//$$ return pos;
//$$ }
//#else
//$$ @Override
//$$ public RayTraceResult rayTrace(double p_174822_1_, float p_174822_3_) {
//$$ RayTraceResult pos = super.rayTrace(p_174822_1_, 1f);
//$$
//$$ // Make sure we can never look at blocks (-> no outline)
//$$ if(pos != null && pos.typeOfHit == RayTraceResult.Type.BLOCK) {
//$$ pos.typeOfHit = RayTraceResult.Type.MISS;
//$$ }
//$$
//$$ return pos;
//$$ }
//#endif
//#endif
//#else
//$$ @Override
//$$ public MovingObjectPosition rayTrace(double p_174822_1_, float p_174822_3_) {
//$$ MovingObjectPosition pos = super.rayTrace(p_174822_1_, 1f);
//$$
//$$ // Make sure we can never look at blocks (-> no outline)
//$$ if(pos != null && pos.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
//$$ pos.typeOfHit = MovingObjectPosition.MovingObjectType.MISS;
//$$ }
//$$
//$$ return pos;
//$$ }
//#endif
//#if MC<11400
//$$ @Override
//$$ public void openGui(Object mod, int modGuiId, World world, int x, int y, int z) {
//$$ // Do not open any block GUIs for the camera entities
//$$ // Note: Vanilla GUIs are filtered out on a packet level, this only applies to mod GUIs
//$$ }
//#endif
@Override
public void remove() {
super.remove();
if (eventHandler != null) {
eventHandler.unregister();
eventHandler = null;
}
}
private void update() {
MinecraftClient mc = MinecraftClient.getInstance();
if (mc.world != this.world) {
if (eventHandler != null) {
eventHandler.unregister();
eventHandler = null;
}
return;
}
long now = System.currentTimeMillis();
long timePassed = now - lastControllerUpdate;
cameraController.update(timePassed / 50f);
lastControllerUpdate = now;
handleInputEvents();
Map<String, KeyBinding> keyBindings = ReplayMod.instance.getKeyBindingRegistry().getKeyBindings();
if (keyBindings.get("replaymod.input.rollclockwise").isPressed()) {
roll += Utils.isCtrlDown() ? 0.2 : 1;
}
if (keyBindings.get("replaymod.input.rollcounterclockwise").isPressed()) {
roll -= Utils.isCtrlDown() ? 0.2 : 1;
}
//#if MC>=10800
this.noClip = this.isSpectator();
//#endif
}
private void handleInputEvents() {
if (this.client.options.keyAttack.wasPressed() || this.client.options.keyUse.wasPressed()) {
if (this.client.currentScreen == null && canSpectate(this.client.targetedEntity)) {
ReplayModReplay.instance.getReplayHandler().spectateEntity(
//#if MC<=10710
//$$ (EntityLivingBase)
//#endif
this.client.targetedEntity);
// Make sure we don't exit right away
//noinspection StatementWithEmptyBody
while (this.client.options.keySneak.wasPressed());
}
}
}
private void updateArmYawAndPitch() {
this.lastRenderYaw = this.renderYaw;
this.lastRenderPitch = this.renderPitch;
this.renderPitch = this.renderPitch + (this.pitch - this.renderPitch) * 0.5f;
this.renderYaw = this.renderYaw + (this.yaw - this.renderYaw) * 0.5f;
}
public boolean canSpectate(Entity e) {
return e != null && !e.isInvisible()
//#if MC>=10800
&& (e instanceof PlayerEntity || e instanceof MobEntity || e instanceof ItemFrameEntity);
//#else
//$$ && e instanceof EntityPlayer; // cannot be more generic since 1.7.10 has no concept of eye height
//#endif
}
//#if MC<11400
//#if MC>=11102
//$$ @Override
//$$ public void sendMessage(ITextComponent message) {
//$$ if (MinecraftForge.EVENT_BUS.post(new ReplayChatMessageEvent(this))) return;
//$$ super.sendMessage(message);
//$$ }
//#else
//$$ @Override
//$$ public void addChatMessage(ITextComponent message) {
//$$ if (MinecraftForge.EVENT_BUS.post(new ReplayChatMessageEvent(this))) return;
//$$ super.addChatMessage(message);
//$$ }
//#endif
//#endif
//#if MC>=10800
private
//#else
//$$ public // All event handlers need to be public in 1.7.10
//#endif
class EventHandler extends EventRegistrations {
private final MinecraftClient mc = getMinecraft();
private EventHandler() {}
//#if FABRIC>=1
{ on(PreTickCallback.EVENT, this::onPreClientTick); }
private void onPreClientTick() {
//#else
//$$ @SubscribeEvent
//$$ public void onPreClientTick(TickEvent.ClientTickEvent event) {
//$$ if (event.phase != TickEvent.Phase.START) return;
//#endif
updateArmYawAndPitch();
}
//#if FABRIC>=1
{ on(PreRenderCallback.EVENT, this::onRenderUpdate); }
private void onRenderUpdate() {
//#else
//$$ @SubscribeEvent
//$$ public void onRenderUpdate(TickEvent.RenderTickEvent event) {
//$$ if (event.phase != TickEvent.Phase.START) return;
//#endif
update();
}
//#if FABRIC>=1
{ on(KeyBindingEventCallback.EVENT, CameraEntity.this::handleInputEvents); }
//#endif
//#if FABRIC>=1
{ on(RenderSpectatorCrosshairCallback.EVENT, this::shouldRenderSpectatorCrosshair); }
private Boolean shouldRenderSpectatorCrosshair() {
return canSpectate(mc.targetedEntity);
}
//#else
//$$ @SubscribeEvent
//$$ public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
//$$ // The crosshair should only render if targeted entity can actually be spectated
//$$ if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
//$$ event.setCanceled(!canSpectate(mc.pointedEntity));
//$$ }
//$$ // Hotbar should never be rendered
//$$ if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.HOTBAR) {
//$$ event.setCanceled(true);
//$$ }
//$$ }
//#endif
{ on(SettingsChangedCallback.EVENT, this::onSettingsChanged); }
private void onSettingsChanged(SettingsRegistry registry, SettingsRegistry.SettingKey<?> key) {
if (key == Setting.CAMERA) {
if (ReplayModReplay.instance.getReplayHandler().getSpectatedUUID() == null) {
cameraController = ReplayModReplay.instance.createCameraController(CameraEntity.this);
} else {
cameraController = new SpectatorCameraController(CameraEntity.this);
}
}
}
//#if FABRIC>=1
{ on(PreRenderHandCallback.EVENT, this::onRenderHand); }
private boolean onRenderHand() {
// Unless we are spectating another player, don't render our hand
if (getRenderViewEntity(mc) == CameraEntity.this || !(getRenderViewEntity(mc) instanceof PlayerEntity)) {
return true; // cancel hand rendering
} else {
onRenderHandMonitor();
return false;
}
}
//#else
//$$ @SubscribeEvent
//$$ public void onRenderHand(RenderHandEvent event) {
//$$ // Unless we are spectating another player, don't render our hand
//$$ if (getRenderViewEntity(mc) == CameraEntity.this || !(getRenderViewEntity(mc) instanceof PlayerEntity)) {
//$$ event.setCanceled(true);
//$$ }
//$$ }
//#endif
//#if FABRIC>=1
private void onRenderHandMonitor() {
//#else
//$$ @SubscribeEvent(priority = EventPriority.LOWEST)
//$$ public void onRenderHandMonitor(RenderHandEvent event) {
//#endif
Entity view = getRenderViewEntity(mc);
if (view instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) view;
// When the spectated player has changed, force equip their items to prevent the equip animation
if (lastHandRendered != player) {
lastHandRendered = player;
FirstPersonRendererAccessor acc = (FirstPersonRendererAccessor) mc.gameRenderer.firstPersonRenderer;
//#if MC>=10904
acc.setPrevEquippedProgressMainHand(1);
acc.setPrevEquippedProgressOffHand(1);
acc.setEquippedProgressMainHand(1);
acc.setEquippedProgressOffHand(1);
acc.setItemStackMainHand(player.getEquippedStack(EquipmentSlot.MAINHAND));
acc.setItemStackOffHand(player.getEquippedStack(EquipmentSlot.OFFHAND));
//#else
//$$ acc.setPrevEquippedProgress(1);
//$$ acc.setEquippedProgress(1);
//$$ acc.setItemToRender(player.inventory.getCurrentItem());
//$$ acc.setEquippedItemSlot(player.inventory.currentItem);
//#endif
mc.player.renderYaw = mc.player.lastRenderYaw = player.yaw;
mc.player.renderPitch = mc.player.lastRenderPitch = player.pitch;
}
}
}
//#if MC>=11400
// Moved to MixinCamera
//#else
//#if MC>=10800
//$$ @SubscribeEvent
//$$ public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
//$$ if (mc.getRenderViewEntity() == CameraEntity.this) {
//#if MC>=10904
//$$ event.setRoll(roll);
//#else
//$$ event.roll = roll;
//#endif
//$$ }
//$$ }
//#endif
//#endif
private boolean heldItemTooltipsWasTrue;
//#if FABRIC>=1
// FIXME fabric
//#else
//$$ @SubscribeEvent
//$$ public void preRenderGameOverlay(RenderGameOverlayEvent.Pre event) {
//$$ switch (MCVer.getType(event)) {
//$$ case ALL:
//$$ heldItemTooltipsWasTrue = mc.gameSettings.heldItemTooltips;
//$$ mc.gameSettings.heldItemTooltips = false;
//$$ break;
//$$ case ARMOR:
//$$ case HEALTH:
//$$ case FOOD:
//$$ case AIR:
//$$ case HOTBAR:
//$$ case EXPERIENCE:
//$$ case HEALTHMOUNT:
//$$ case JUMPBAR:
//#if MC>=10904
//$$ case POTION_ICONS:
//#endif
//$$ event.setCanceled(true);
//$$ break;
//$$ case HELMET:
//$$ case PORTAL:
//$$ case CROSSHAIRS:
//$$ case BOSSHEALTH:
//#if MC>=10904
//$$ case BOSSINFO:
//$$ case SUBTITLES:
//#endif
//$$ case TEXT:
//$$ case CHAT:
//$$ case PLAYER_LIST:
//$$ case DEBUG:
//$$ break;
//$$ }
//$$ }
//$$
//$$ @SubscribeEvent
//$$ public void postRenderGameOverlay(RenderGameOverlayEvent.Post event) {
//$$ if (MCVer.getType(event) != RenderGameOverlayEvent.ElementType.ALL) return;
//$$ mc.gameSettings.heldItemTooltips = heldItemTooltipsWasTrue;
//$$ }
//#endif
}
}