Files
ReplayModCinematic/src/main/java/com/replaymod/render/mixin/MixinParticleManager.java
2016-09-17 22:00:04 +02:00

48 lines
2.8 KiB
Java

package com.replaymod.render.mixin;
import com.replaymod.render.hooks.EntityRendererHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Mixin(ParticleManager.class)
public abstract class MixinParticleManager {
@Redirect(method = "renderParticles", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/particle/Particle;renderParticle(Lnet/minecraft/client/renderer/VertexBuffer;Lnet/minecraft/entity/Entity;FFFFFF)V"))
private void renderNormalParticle(Particle particle, VertexBuffer vertexBuffer, Entity view, float partialTicks,
float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) {
renderParticle(particle, vertexBuffer, view, partialTicks, rotX, rotXZ, rotZ, rotYZ, rotXY);
}
@Redirect(method = "renderLitParticles", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/particle/Particle;renderParticle(Lnet/minecraft/client/renderer/VertexBuffer;Lnet/minecraft/entity/Entity;FFFFFF)V"))
private void renderLitParticle(Particle particle, VertexBuffer vertexBuffer, Entity view, float partialTicks,
float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) {
renderParticle(particle, vertexBuffer, view, partialTicks, rotX, rotXZ, rotZ, rotYZ, rotXY);
}
private void renderParticle(Particle particle, VertexBuffer vertexBuffer, Entity view, float partialTicks,
float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) {
EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) Minecraft.getMinecraft().entityRenderer).replayModRender_getHandler();
if (handler != null && handler.omnidirectional) {
// Align all particles towards the camera
double dx = particle.prevPosX + (particle.posX - particle.prevPosX) * partialTicks - view.posX;
double dy = particle.prevPosY + (particle.posY - particle.prevPosY) * partialTicks - view.posY;
double dz = particle.prevPosZ + (particle.posZ - particle.prevPosZ) * partialTicks - view.posZ;
double pitch = -Math.atan2(dy, Math.sqrt(dx * dx + dz * dz));
double yaw = -Math.atan2(dx, dz);
rotX = (float) Math.cos(yaw);
rotZ = (float) Math.sin(yaw);
rotXZ = (float) Math.cos(pitch);
rotYZ = (float) (-rotZ * Math.sin(pitch));
rotXY = (float) (rotX * Math.sin(pitch));
}
particle.renderParticle(vertexBuffer, view, partialTicks, rotX, rotXZ, rotZ, rotYZ, rotXY);
}
}