Files
ReplayModCinematic/src/main/java/com/replaymod/replay/camera/CameraEntity.java
Jonas Herzig 263e080401 Merge branch 1.8.9-dev into 1.9.4-dev
8fad02c Merge branch 1.8-dev into 1.8.9-dev
1c888aa Add minVersion to mixin configs and bump bundled mixin version
10ce71e Fix mapwriter crash when opening replay for <MC1.12 (fixes #96)
5fb1cf3 Fix half-despawned player entities (see #93) when the entity is moved greater distances
adfe6a2 Fix NPE when spectated non-player entity despawns (fixes #94)
b27af27 Fix player entities being half-despawned after jumping in time (fixes #93)
2017-10-28 11:24:47 +02:00

518 lines
18 KiB
Java
Executable File

package com.replaymod.replay.camera;
import com.replaymod.core.ReplayMod;
import com.replaymod.core.events.SettingsChangedEvent;
import com.replaymod.core.utils.Utils;
import com.replaymod.replay.ReplayModReplay;
import com.replaymod.replay.Setting;
import com.replaymod.replay.events.ReplayChatMessageEvent;
import com.replaymod.replaystudio.util.Location;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.stats.StatisticsManager;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.world.World;
import net.minecraftforge.client.event.EntityViewRenderEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import java.util.Map;
import java.util.UUID;
import java.util.function.Function;
/**
* The camera entity used as the main player entity during replay viewing.
* During a replay {@link Minecraft#thePlayer} should be an instance of this class.
* Camera movement is controlled by a separate {@link CameraController}.
*/
public class CameraEntity extends EntityPlayerSP {
/**
* Roll of this camera in degrees.
*/
public float roll;
@Getter
@Setter
private CameraController cameraController;
private long lastControllerUpdate = System.currentTimeMillis();
/**
* The entity whose hand was the last one rendered.
*/
private Entity lastHandRendered = null;
/**
* The hashCode and equals methods of Entity are not stable.
* Therefore we cannot register any event handlers directly in the CameraEntity class and
* instead have this inner class.
*/
private final EventHandler eventHandler = new EventHandler();
public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager) {
super(mcIn, worldIn, netHandlerPlayClient, statisticsManager);
MinecraftForge.EVENT_BUS.register(eventHandler);
if (ReplayModReplay.instance.getReplayHandler().getSpectatedUUID() == null) {
cameraController = ReplayModReplay.instance.createCameraController(this);
} else {
cameraController = new SpectatorCameraController(this);
}
}
/**
* Moves the camera by the specified delta.
* @param x Delta in X direction
* @param y Delta in Y direction
* @param z Delta in Z direction
*/
public void moveCamera(double x, double y, double z) {
setCameraPosition(posX + x, posY + y, posZ + z);
}
/**
* Set the camera position.
* @param x X coordinate
* @param y Y coordinate
* @param z Z coordinate
*/
public void setCameraPosition(double x, double y, double z) {
this.lastTickPosX = this.prevPosX = this.posX = x;
this.lastTickPosY = this.prevPosY = this.posY = y;
this.lastTickPosZ = this.prevPosZ = this.posZ = z;
updateBoundingBox();
}
/**
* Sets the camera rotation.
* @param yaw Yaw in degrees
* @param pitch Pitch in degrees
* @param roll Roll in degrees
*/
public void setCameraRotation(float yaw, float pitch, float roll) {
this.prevRotationYaw = this.rotationYaw = yaw;
this.prevRotationPitch = this.rotationPitch = pitch;
this.roll = roll;
}
/**
* Sets the camera position and rotation to that of the specified AdvancedPosition
* @param pos The position and rotation to set
*/
public void setCameraPosRot(Location pos) {
setCameraRotation(pos.getYaw(), pos.getPitch(), roll);
setCameraPosition(pos.getX(), pos.getY(), pos.getZ());
}
/**
* Sets the camera position and rotation to that of the specified entity.
* @param to The entity whose position to copy
*/
public void setCameraPosRot(Entity to) {
prevPosX = to.prevPosX;
prevPosY = to.prevPosY;
prevPosZ = to.prevPosZ;
prevRotationYaw = to.prevRotationYaw;
prevRotationPitch = to.prevRotationPitch;
posX = to.posX;
posY = to.posY;
posZ = to.posZ;
rotationYaw = to.rotationYaw;
rotationPitch = to.rotationPitch;
lastTickPosX = to.lastTickPosX;
lastTickPosY = to.lastTickPosY;
lastTickPosZ = to.lastTickPosZ;
updateBoundingBox();
}
private void updateBoundingBox() {
setEntityBoundingBox(new AxisAlignedBB(
posX - width / 2, posY, posZ - width / 2,
posX + width / 2, posY + height, posZ + width / 2));
}
@Override
public void onUpdate() {
Entity view = mc.getRenderViewEntity();
if (view != null) {
// Make sure we're always spectating the right entity
// This is important if the spectated player respawns as their
// entity is recreated and we have to spectate a new entity
UUID spectating = ReplayModReplay.instance.getReplayHandler().getSpectatedUUID();
if (spectating != null && (view.getUniqueID() != spectating
|| view.worldObj != worldObj)
|| worldObj.getEntityByID(view.getEntityId()) != view) {
if (spectating == null) {
// Entity (non-player) died, stop spectating
ReplayModReplay.instance.getReplayHandler().spectateEntity(this);
return;
}
view = worldObj.getPlayerEntityByUUID(spectating);
if (view != null) {
mc.setRenderViewEntity(view);
} else {
mc.setRenderViewEntity(this);
return;
}
}
// Move cmera to their position so when we exit the first person view
// we don't jump back to where we entered it
if (view != this) {
setCameraPosRot(view);
}
}
}
@Override
public void preparePlayerToSpawn() {
// Make sure our world is up-to-date in case of world changes
if (mc.theWorld != null) {
worldObj = mc.theWorld;
}
super.preparePlayerToSpawn();
}
@Override
public void setAngles(float yaw, float pitch) {
if (mc.getRenderViewEntity() == this) {
// Only update camera rotation when the camera is the view
super.setAngles(yaw, pitch);
}
}
@Override
public boolean isEntityInsideOpaqueBlock() {
return falseUnlessSpectating(Entity::isEntityInsideOpaqueBlock); // Make sure no suffocation overlay is rendered
}
@Override
public boolean isInsideOfMaterial(Material materialIn) {
return falseUnlessSpectating(e -> e.isInsideOfMaterial(materialIn)); // Make sure no overlays are rendered
}
@Override
public boolean isInLava() {
return falseUnlessSpectating(Entity::isInLava); // Make sure no lava overlay is rendered
}
@Override
public boolean isInWater() {
return falseUnlessSpectating(Entity::isInWater); // Make sure no water overlay is rendered
}
@Override
public boolean isBurning() {
return falseUnlessSpectating(Entity::isBurning); // Make sure no fire overlay is rendered
}
private boolean falseUnlessSpectating(Function<Entity, Boolean> property) {
Entity view = mc.getRenderViewEntity();
if (view != null && view != this) {
return property.apply(view);
}
return false;
}
@Override
public boolean canBePushed() {
return false; // We are in full control of ourselves
}
@Override
protected void createRunningParticles() {
// We do not produce any particles, we are a camera
}
@Override
public boolean canBeCollidedWith() {
return false; // We are a camera, we cannot collide
}
@Override
public boolean isSpectator() {
return ReplayModReplay.instance.getReplayHandler().isCameraView(); // Make sure we're treated as spectator
}
@Override
public boolean shouldRenderInPass(int pass) {
// Never render the camera
// This is necessary to hide the player head in third person mode and to not
// cause any unwanted shadows when rendering with shaders.
return false;
}
@Override
public boolean isInvisible() {
Entity view = mc.getRenderViewEntity();
if (view != this) {
return view.isInvisible();
}
return super.isInvisible();
}
@Override
public ResourceLocation getLocationSkin() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return Utils.getResourceLocationForPlayerUUID(view.getUniqueID());
}
return super.getLocationSkin();
}
@Override
public String getSkinType() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof AbstractClientPlayer) {
return ((AbstractClientPlayer) view).getSkinType();
}
return super.getSkinType();
}
@Override
public float getSwingProgress(float renderPartialTicks) {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getSwingProgress(renderPartialTicks);
}
return 0;
}
@Override
public float getCooldownPeriod() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getCooldownPeriod();
}
return 1;
}
@Override
public float getCooledAttackStrength(float adjustTicks) {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getCooledAttackStrength(adjustTicks);
}
// Default to 1 as to not render the cooldown indicator (renders for < 1)
return 1;
}
@Override
public EnumHand getActiveHand() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).getActiveHand();
}
return super.getActiveHand();
}
@Override
public boolean isHandActive() {
Entity view = mc.getRenderViewEntity();
if (view != this && view instanceof EntityPlayer) {
return ((EntityPlayer) view).isHandActive();
}
return super.isHandActive();
}
@Override
public RayTraceResult rayTrace(double p_174822_1_, float p_174822_3_) {
RayTraceResult pos = super.rayTrace(p_174822_1_, 1f);
// Make sure we can never look at blocks (-> no outline)
if(pos != null && pos.typeOfHit == RayTraceResult.Type.BLOCK) {
pos.typeOfHit = RayTraceResult.Type.MISS;
}
return pos;
}
@Override
public void openGui(Object mod, int modGuiId, World world, int x, int y, int z) {
// Do not open any block GUIs for the camera entities
// Note: Vanilla GUIs are filtered out on a packet level, this only applies to mod GUIs
}
@Override
public void setDead() {
super.setDead();
MinecraftForge.EVENT_BUS.unregister(eventHandler);
}
private void update() {
long now = System.currentTimeMillis();
long timePassed = now - lastControllerUpdate;
cameraController.update(timePassed / 50f);
lastControllerUpdate = now;
if (mc.gameSettings.keyBindAttack.isPressed() || mc.gameSettings.keyBindUseItem.isPressed()) {
if (canSpectate(mc.pointedEntity)) {
ReplayModReplay.instance.getReplayHandler().spectateEntity(mc.pointedEntity);
// Make sure we don't exit right away
mc.gameSettings.keyBindSneak.pressTime = 0;
}
}
Map<String, KeyBinding> keyBindings = ReplayMod.instance.getKeyBindingRegistry().getKeyBindings();
if (keyBindings.get("replaymod.input.rollclockwise").isKeyDown()) {
roll += Utils.isCtrlDown() ? 0.2 : 1;
}
if (keyBindings.get("replaymod.input.rollcounterclockwise").isKeyDown()) {
roll -= Utils.isCtrlDown() ? 0.2 : 1;
}
}
private void updateArmYawAndPitch() {
prevRenderArmYaw = renderArmYaw;
prevRenderArmPitch = renderArmPitch;
renderArmPitch = renderArmPitch + (rotationPitch - renderArmPitch) * 0.5f;
renderArmYaw = renderArmYaw + (rotationYaw - renderArmYaw) * 0.5f;
}
public boolean canSpectate(Entity e) {
return e != null && !e.isInvisible()
&& (e instanceof EntityPlayer || e instanceof EntityLiving || e instanceof EntityItemFrame);
}
@Override
public void addChatMessage(ITextComponent message) {
if (MinecraftForge.EVENT_BUS.post(new ReplayChatMessageEvent(this))) return;
super.addChatMessage(message);
}
private class EventHandler {
@SubscribeEvent
public void onPreClientTick(TickEvent.ClientTickEvent event) {
if (event.phase == TickEvent.Phase.START) {
update();
updateArmYawAndPitch();
}
}
@SubscribeEvent
public void onRenderUpdate(TickEvent.RenderTickEvent event) {
if (event.phase == TickEvent.Phase.START) {
update();
}
}
@SubscribeEvent
public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
// The crosshair should only render if targeted entity can actually be spectated
if (event.getType() == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
event.setCanceled(!canSpectate(mc.pointedEntity));
}
// Hotbar should never be rendered
if (event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
event.setCanceled(true);
}
}
@SubscribeEvent
public void onSettingsChanged(SettingsChangedEvent event) {
if (event.getKey() == Setting.CAMERA) {
if (ReplayModReplay.instance.getReplayHandler().getSpectatedUUID() == null) {
cameraController = ReplayModReplay.instance.createCameraController(CameraEntity.this);
} else {
cameraController = new SpectatorCameraController(CameraEntity.this);
}
}
}
@SubscribeEvent
public void onRenderHand(RenderHandEvent event) {
// Unless we are spectating another player, don't render our hand
if (mc.getRenderViewEntity() == CameraEntity.this || !(mc.getRenderViewEntity() instanceof EntityPlayer)) {
event.setCanceled(true);
}
}
@SubscribeEvent(priority = EventPriority.LOWEST)
public void onRenderHandMonitor(RenderHandEvent event) {
Entity view = mc.getRenderViewEntity();
if (view instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) view;
// When the spectated player has changed, force equip their items to prevent the equip animation
if (lastHandRendered != player) {
lastHandRendered = player;
mc.entityRenderer.itemRenderer.prevEquippedProgressMainHand = 1;
mc.entityRenderer.itemRenderer.prevEquippedProgressOffHand = 1;
mc.entityRenderer.itemRenderer.equippedProgressMainHand = 1;
mc.entityRenderer.itemRenderer.equippedProgressOffHand = 1;
mc.entityRenderer.itemRenderer.itemStackMainHand = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
mc.entityRenderer.itemRenderer.itemStackOffHand = player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
mc.thePlayer.renderArmYaw = mc.thePlayer.prevRenderArmYaw = player.rotationYaw;
mc.thePlayer.renderArmPitch = mc.thePlayer.prevRenderArmPitch = player.rotationPitch;
}
}
}
@SubscribeEvent
public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
if (mc.getRenderViewEntity() == CameraEntity.this) {
event.setRoll(roll);
}
}
private boolean heldItemTooltipsWasTrue;
@SubscribeEvent
public void preRenderGameOverlay(RenderGameOverlayEvent.Pre event) {
switch (event.getType()) {
case ALL:
heldItemTooltipsWasTrue = mc.gameSettings.heldItemTooltips;
mc.gameSettings.heldItemTooltips = false;
break;
case ARMOR:
case HEALTH:
case FOOD:
case AIR:
case HOTBAR:
case EXPERIENCE:
case HEALTHMOUNT:
case JUMPBAR:
case POTION_ICONS:
event.setCanceled(true);
break;
case HELMET:
case PORTAL:
case CROSSHAIRS:
case BOSSHEALTH:
case BOSSINFO:
case SUBTITLES:
case TEXT:
case CHAT:
case PLAYER_LIST:
case DEBUG:
break;
}
}
@SubscribeEvent
public void postRenderGameOverlay(RenderGameOverlayEvent.Post event) {
if (event.getType() != RenderGameOverlayEvent.ElementType.ALL) return;
mc.gameSettings.heldItemTooltips = heldItemTooltipsWasTrue;
}
}
}