Files
ReplayModCinematic/src/main/java/eu/crushedpixel/replaymod/renderer/SpectatorRenderer.java
2015-08-04 23:18:23 +02:00

545 lines
23 KiB
Java

package eu.crushedpixel.replaymod.renderer;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import eu.crushedpixel.replaymod.utils.SkinProvider;
import eu.crushedpixel.replaymod.video.EntityRendererHandler;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.storage.MapData;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import org.lwjgl.opengl.GL11;
public class SpectatorRenderer {
private final Minecraft mc = Minecraft.getMinecraft();
private EntityPlayer currentPlayer;
public SpectatorRenderer() {
MinecraftForge.EVENT_BUS.register(this);
FMLCommonHandler.instance().bus().register(this);
}
private EntityPlayer getSpectatedPlayer() {
Entity current = ReplayHandler.getCurrentEntity();
if(!(current instanceof EntityPlayer)) return null;
return (EntityPlayer)current;
}
public void renderSpectatorHand(EntityPlayer entityPlayer, float partialTicks, int renderPass) {
if(entityPlayer.isInvisible()) return;
if (entityPlayer != currentPlayer) {
updateNow(entityPlayer);
}
GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT);
GlStateManager.matrixMode(GL11.GL_PROJECTION);
GlStateManager.loadIdentity();
float f1 = 0.07F;
if (renderPass != 2) {
GlStateManager.translate((float)(-(renderPass * 2 - 1)) * f1, 0.0F, 0.0F);
}
((EntityRendererHandler.GluPerspective) mc.entityRenderer).gluPerspective(mc.entityRenderer.getFOVModifier(partialTicks, false),
(float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, mc.entityRenderer.farPlaneDistance * 2.0F);
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
GlStateManager.loadIdentity();
if (renderPass != 2) {
GlStateManager.translate((float)(renderPass * 2 - 1) * 0.1F, 0.0F, 0.0F);
}
GlStateManager.pushMatrix();
mc.entityRenderer.hurtCameraEffect(partialTicks);
if(this.mc.gameSettings.viewBobbing) {
mc.entityRenderer.setupViewBobbing(partialTicks);
}
boolean sleeping = this.mc.getRenderViewEntity() instanceof EntityLivingBase &&
((EntityLivingBase)this.mc.getRenderViewEntity()).isPlayerSleeping();
if(this.mc.gameSettings.thirdPersonView == 0 && !sleeping && !this.mc.gameSettings.hideGUI) {
mc.entityRenderer.enableLightmap();
renderItemInFirstPerson(partialTicks);
mc.entityRenderer.disableLightmap();
}
GlStateManager.popMatrix();
if(this.mc.gameSettings.thirdPersonView == 0 && !sleeping) {
renderOverlays(partialTicks, entityPlayer);
mc.entityRenderer.hurtCameraEffect(partialTicks);
}
if(this.mc.gameSettings.viewBobbing) {
mc.entityRenderer.setupViewBobbing(partialTicks);
}
}
@SubscribeEvent
public void renderHandEvent(RenderHandEvent event) {
if(!ReplayHandler.isInReplay() || ReplayHandler.isCamera()) {
return;
}
EntityPlayer entityPlayer = getSpectatedPlayer();
if(entityPlayer == null) return;
renderSpectatorHand(entityPlayer, event.partialTicks, event.renderPass);
event.setCanceled(true);
}
@SuppressWarnings("deprecation")
public void renderItemInFirstPerson(float partialTicks) {
EntityPlayer entityPlayer = getSpectatedPlayer();
if (entityPlayer == null) return;
float equippedProgressState = 1.0F - (prevEquippedProgress + (equippedProgress - prevEquippedProgress) * partialTicks);
float swingProgress = entityPlayer.getSwingProgress(partialTicks);
float rotationPitchState = entityPlayer.prevRotationPitch + (entityPlayer.rotationPitch - entityPlayer.prevRotationPitch) * partialTicks;
float rotationYawState = entityPlayer.prevRotationYaw + (entityPlayer.rotationYaw - entityPlayer.prevRotationYaw) * partialTicks;
//lights the hand
mc.entityRenderer.itemRenderer.func_178101_a(rotationPitchState, rotationYawState);
setLightmapTextureCoords(entityPlayer);
//sets the rotation of the hand
rotateHandPosition(entityPlayer, partialTicks);
GlStateManager.enableRescaleNormal();
GlStateManager.pushMatrix();
if (itemToRender != null) {
//treat map rendering diffently
if(itemToRender.getItem() == Items.filled_map) {
renderMapInHand(entityPlayer, rotationPitchState, equippedProgressState, swingProgress);
}
else if(entityPlayer.getItemInUseCount() > 0) {
EnumAction action = itemToRender.getItemUseAction();
//places the arm according to the current action
switch(action) {
case NONE:
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
break;
case EAT:
case DRINK:
prepareFoodItem(entityPlayer, partialTicks);
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
break;
case BLOCK:
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
//rotate into blocking animation position
mc.entityRenderer.itemRenderer.func_178103_d();
break;
case BOW:
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
prepareBowItem(partialTicks, entityPlayer);
}
}
else {
//swings the arm
mc.entityRenderer.itemRenderer.func_178105_d(swingProgress);
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, swingProgress);
}
mc.entityRenderer.itemRenderer.renderItem(entityPlayer, itemToRender,
net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType.FIRST_PERSON);
}
else if (!entityPlayer.isInvisible()) {
renderPlayerHand(entityPlayer, equippedProgressState, swingProgress);
}
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
RenderHelper.disableStandardItemLighting();
}
/**
* Rendering a Map Item
*/
public void renderMapInHand(EntityPlayer p_178097_1_, float p_178097_2_, float p_178097_3_, float p_178097_4_) {
float f3 = -0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float) Math.PI);
float f4 = 0.2F * MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float)Math.PI * 2.0F);
float f5 = -0.2F * MathHelper.sin(p_178097_4_ * (float)Math.PI);
GlStateManager.translate(f3, f4, f5);
float f6 = mc.entityRenderer.itemRenderer.func_178100_c(p_178097_2_); //player independent
GlStateManager.translate(0.0F, 0.04F, -0.72F);
GlStateManager.translate(0.0F, p_178097_3_ * -1.2F, 0.0F);
GlStateManager.translate(0.0F, f6 * -0.5F, 0.0F);
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f6 * -85.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
renderMapArms(p_178097_1_);
float f7 = MathHelper.sin(p_178097_4_ * p_178097_4_ * (float)Math.PI);
float f8 = MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float)Math.PI);
GlStateManager.rotate(f7 * -20.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f8 * -20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(f8 * -80.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(0.38F, 0.38F, 0.38F);
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-1.0F, -1.0F, 0.0F);
GlStateManager.scale(0.015625F, 0.015625F, 0.015625F);
this.mc.getTextureManager().bindTexture(ItemRenderer.RES_MAP_BACKGROUND);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV(-7.0D, 135.0D, 0.0D, 0.0D, 1.0D);
worldrenderer.addVertexWithUV(135.0D, 135.0D, 0.0D, 1.0D, 1.0D);
worldrenderer.addVertexWithUV(135.0D, -7.0D, 0.0D, 1.0D, 0.0D);
worldrenderer.addVertexWithUV(-7.0D, -7.0D, 0.0D, 0.0D, 0.0D);
tessellator.draw();
MapData mapdata = Items.filled_map.getMapData(itemToRender, this.mc.theWorld);
if(mapdata != null) {
this.mc.entityRenderer.getMapItemRenderer().func_148250_a(mapdata, false);
}
}
public void renderMapArms(EntityPlayer entityPlayer) {
bindPlayerTexture(entityPlayer);
Render render = mc.entityRenderer.itemRenderer.renderManager.getEntityRenderObject(ReplayHandler.getCurrentEntity());
RenderPlayer renderplayer = (RenderPlayer)render;
if(!entityPlayer.isInvisible()) {
renderRightMapArm(renderplayer, entityPlayer);
renderLeftMapArm(renderplayer, entityPlayer);
}
}
public void renderRightMapArm(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
GlStateManager.pushMatrix();
GlStateManager.rotate(54.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(64.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-62.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.25F, -0.85F, 0.75F);
renderRightArm(renderPlayer, entityPlayer);
GlStateManager.popMatrix();
}
public void renderLeftMapArm(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
GlStateManager.pushMatrix();
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(-0.3F, -1.1F, 0.45F);
renderRightArm(renderPlayer, entityPlayer);
GlStateManager.popMatrix();
}
/**
* Basic Rendering Preparations
*/
public void setLightmapTextureCoords(EntityPlayer p_178109_1_) {
int i = this.mc.theWorld.getCombinedLight(new BlockPos(p_178109_1_.posX, p_178109_1_.posY + (double)p_178109_1_.getEyeHeight(), p_178109_1_.posZ), 0);
float f = (float)(i & 65535);
float f1 = (float)(i >> 16);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f, f1);
}
public void rotateHandPosition(EntityPlayer p_178110_1_, float p_178110_2_) {
float f1 = prevRenderArmPitch + (renderArmPitch - prevRenderArmPitch) * p_178110_2_;
float f2 = prevRenderArmYaw + (renderArmYaw - prevRenderArmYaw) * p_178110_2_;
GlStateManager.rotate((p_178110_1_.rotationPitch - f1) * 0.1F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate((p_178110_1_.rotationYaw - f2) * 0.1F, 0.0F, 1.0F, 0.0F);
}
private void bindPlayerTexture(EntityPlayer player) {
this.mc.getTextureManager().bindTexture(
SkinProvider.getResourceLocationForPlayerUUID(player.getUniqueID()));
}
public void renderPlayerHand(EntityPlayer p_178095_1_, float equippedProgressState, float swingProgress) {
float f2 = -0.3F * MathHelper.sin(MathHelper.sqrt_float(swingProgress) * (float)Math.PI);
float f3 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(swingProgress) * (float)Math.PI * 2.0F);
float f4 = -0.4F * MathHelper.sin(swingProgress * (float)Math.PI);
GlStateManager.translate(f2, f3, f4);
GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
GlStateManager.translate(0.0F, equippedProgressState * -0.6F, 0.0F);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
float f5 = MathHelper.sin(swingProgress * swingProgress * (float)Math.PI);
float f6 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * (float)Math.PI);
GlStateManager.rotate(f6 * 70.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f5 * -20.0F, 0.0F, 0.0F, 1.0F);
bindPlayerTexture(p_178095_1_);
GlStateManager.translate(-1.0F, 3.6F, 3.5F);
GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.scale(1.0F, 1.0F, 1.0F);
GlStateManager.translate(5.6F, 0.0F, 0.0F);
Render render = mc.entityRenderer.itemRenderer.renderManager.getEntityRenderObject(p_178095_1_);
RenderPlayer renderplayer = (RenderPlayer)render;
renderRightArm(renderplayer, p_178095_1_);
}
public void renderRightArm(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
float f = 1.0F;
GlStateManager.color(f, f, f);
ModelPlayer modelplayer = renderPlayer.getPlayerModel();
prepareModelPlayer(renderPlayer, entityPlayer);
modelplayer.swingProgress = 0.0F;
modelplayer.isSneak = false;
modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, entityPlayer);
modelplayer.func_178725_a();
}
private void prepareModelPlayer(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
ModelPlayer modelplayer = renderPlayer.getPlayerModel();
if (entityPlayer.isSpectator()) {
modelplayer.setInvisible(false);
modelplayer.bipedHead.showModel = true;
modelplayer.bipedHeadwear.showModel = true;
} else {
ItemStack itemstack = entityPlayer.inventory.getCurrentItem();
modelplayer.setInvisible(true);
modelplayer.bipedHeadwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.HAT);
modelplayer.bipedBodyWear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.JACKET);
modelplayer.bipedLeftLegwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.LEFT_PANTS_LEG);
modelplayer.bipedRightLegwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.RIGHT_PANTS_LEG);
modelplayer.bipedLeftArmwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.LEFT_SLEEVE);
modelplayer.bipedRightArmwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.RIGHT_SLEEVE);
modelplayer.heldItemLeft = 0;
modelplayer.aimedBow = false;
modelplayer.isSneak = entityPlayer.isSneaking();
if (itemstack == null) {
modelplayer.heldItemRight = 0;
} else {
modelplayer.heldItemRight = 1;
if(entityPlayer.getItemInUseCount() > 0) {
EnumAction enumaction = itemstack.getItemUseAction();
if (enumaction == EnumAction.BLOCK) {
modelplayer.heldItemRight = 3;
} else if (enumaction == EnumAction.BOW) {
modelplayer.aimedBow = true;
}
}
}
}
}
/**
* Preparing the Rendering of drawn Bows or Food/Potions which are being consumed
*/
public void prepareFoodItem(EntityPlayer entityPlayer, float partialTicks) {
float f1 = (float)entityPlayer.getItemInUseCount() - partialTicks + 1.0F;
float f2 = f1 / (float)itemToRender.getMaxItemUseDuration();
float f3 = MathHelper.abs(MathHelper.cos(f1 / 4.0F * (float) Math.PI) * 0.1F);
if (f2 >= 0.8F) {
f3 = 0.0F;
}
GlStateManager.translate(0.0F, f3, 0.0F);
float f4 = 1.0F - (float)Math.pow((double)f2, 27.0D);
GlStateManager.translate(f4 * 0.6F, f4 * -0.5F, f4 * 0.0F);
GlStateManager.rotate(f4 * 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f4 * 10.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f4 * 30.0F, 0.0F, 0.0F, 1.0F);
}
public void prepareBowItem(float partialTicks, EntityPlayer player) {
GlStateManager.rotate(-18.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-8.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.9F, 0.2F, 0.0F);
float drawState = (float)itemToRender.getMaxItemUseDuration() -
((float)player.getItemInUseCount() - partialTicks + 1.0F);
float drawTicks = drawState / 20.0F;
drawTicks = (drawTicks * drawTicks + drawTicks * 2.0F) / 3.0F;
if (drawTicks > 1.0F) {
drawTicks = 1.0F;
}
if (drawTicks > 0.1F) {
float f3 = MathHelper.sin((drawState - 0.1F) * 1.3F);
float f4 = drawTicks - 0.1F;
float f5 = f3 * f4;
GlStateManager.translate(f5 * 0.0F, f5 * 0.01F, f5 * 0.0F);
}
GlStateManager.translate(drawTicks * 0.0F, drawTicks * 0.0F, drawTicks * 0.1F);
GlStateManager.scale(1.0F, 1.0F, 1.0F + drawTicks * 0.2F);
}
/**
* Handling the spectated Player's Arm Item, Hand Pitch and Yaw, and Equipment process
*/
@SubscribeEvent
public void tickEvent(TickEvent event) {
if(event.type != TickEvent.Type.CLIENT) return;
if(event.phase != TickEvent.Phase.START) return;
Entity current = ReplayHandler.getCurrentEntity();
if(!(current instanceof EntityPlayer)) return;
EntityPlayer entityPlayer = (EntityPlayer)current;
updateEquippedItem(entityPlayer);
updateArmYawAndPitch(entityPlayer);
}
private float prevRenderArmPitch, renderArmPitch;
private float prevRenderArmYaw, renderArmYaw;
public void updateArmYawAndPitch(EntityPlayer player) {
this.prevRenderArmYaw = this.renderArmYaw;
this.prevRenderArmPitch = this.renderArmPitch;
this.renderArmPitch = (float)((double)this.renderArmPitch + (double)(player.rotationPitch - this.renderArmPitch) * 0.5D);
this.renderArmYaw = (float)((double)this.renderArmYaw + (double)(player.rotationYaw - this.renderArmYaw) * 0.5D);
}
private ItemStack itemToRender;
private float prevEquippedProgress, equippedProgress;
public void updateEquippedItem(EntityPlayer player) {
prevEquippedProgress = equippedProgress;
ItemStack itemstack = player.inventory.getCurrentItem();
boolean flag = false;
if(itemToRender != null && itemstack != null) {
if(!itemToRender.getIsItemStackEqual(itemstack)) {
flag = true;
}
} else flag = !(itemToRender == null && itemstack == null);
float f = 0.4F;
float f1 = flag ? 0.0F : 1.0F;
float f2 = MathHelper.clamp_float(f1 - equippedProgress, -f, f);
equippedProgress += f2;
if(equippedProgress < 0.1F) {
itemToRender = itemstack;
mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
}
}
public void updateNow(EntityPlayer player) {
this.currentPlayer = player;
prevEquippedProgress = equippedProgress = 1;
itemToRender = player.inventory.getCurrentItem();
mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
renderArmYaw = prevRenderArmYaw = player.rotationYaw;
renderArmPitch = prevRenderArmPitch = player.rotationPitch;
}
/**
* The GUI Overlays (Fire, Water)
*/
public void renderOverlays(float partialTicks, EntityPlayer player) {
GlStateManager.disableAlpha();
if(player.isEntityInsideOpaqueBlock()) {
IBlockState iblockstate = this.mc.theWorld.getBlockState(new BlockPos(player));
for (int i = 0; i < 8; ++i)
{
double d0 = player.posX + (double)(((float)((i) % 2) - 0.5F) * player.width * 0.8F);
double d1 = player.posY + (double)(((float)((i >> 1) % 2) - 0.5F) * 0.1F);
double d2 = player.posZ + (double)(((float)((i >> 2) % 2) - 0.5F) * player.width * 0.8F);
BlockPos blockpos = new BlockPos(d0, d1 + (double)player.getEyeHeight(), d2);
IBlockState iblockstate1 = this.mc.theWorld.getBlockState(blockpos);
if (iblockstate1.getBlock().isVisuallyOpaque())
{
iblockstate = iblockstate1;
}
}
if (iblockstate.getBlock().getRenderType() != -1)
{
mc.entityRenderer.itemRenderer.func_178108_a(partialTicks, this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(iblockstate));
}
}
if(!player.isSpectator()) {
if (player.isInsideOfMaterial(Material.water)) {
renderWaterOverlayTexture(partialTicks, player);
}
if (this.mc.thePlayer.isBurning()) {
mc.entityRenderer.itemRenderer.renderFireInFirstPerson(partialTicks);
}
}
GlStateManager.enableAlpha();
}
public void renderWaterOverlayTexture(float partialTicks, EntityPlayer player) {
this.mc.getTextureManager().bindTexture(ItemRenderer.RES_UNDERWATER_OVERLAY);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
float f1 = player.getBrightness(partialTicks);
GlStateManager.color(f1, f1, f1, 0.5F);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.pushMatrix();
float f2 = 4.0F;
float f3 = -1.0F;
float f4 = 1.0F;
float f5 = -1.0F;
float f6 = 1.0F;
float f7 = -0.5F;
float f8 = -player.rotationYaw / 64.0F;
float f9 = player.rotationPitch / 64.0F;
worldrenderer.startDrawingQuads();
worldrenderer.addVertexWithUV((double)f3, (double)f5, (double)f7, (double)(f2 + f8), (double)(f2 + f9));
worldrenderer.addVertexWithUV((double)f4, (double)f5, (double)f7, (double)(0.0F + f8), (double)(f2 + f9));
worldrenderer.addVertexWithUV((double)f4, (double)f6, (double)f7, (double)(0.0F + f8), (double)(0.0F + f9));
worldrenderer.addVertexWithUV((double)f3, (double)f6, (double)f7, (double)(f2 + f8), (double)(0.0F + f9));
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
}
public void cleanup() {
MinecraftForge.EVENT_BUS.unregister(this);
FMLCommonHandler.instance().bus().unregister(this);
}
}