Files
ReplayModCinematic/src/main/java/com/replaymod/render/blend/BlendMeshBuilder.java
2018-03-04 16:28:29 +01:00

305 lines
9.5 KiB
Java

package com.replaymod.render.blend;
import com.replaymod.render.blend.data.DMaterial;
import com.replaymod.render.blend.data.DMesh;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector3f;
//#if MC>=11200
import net.minecraft.client.renderer.BufferBuilder;
//#else
//$$ import net.minecraft.client.renderer.WorldRenderer;
//#endif
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
import static com.replaymod.core.versions.MCVer.*;
public class BlendMeshBuilder
//#if MC>=11200
extends BufferBuilder
//#else
//$$ extends WorldRenderer
//#endif
{
private final DMesh mesh;
private final List<DMesh.Vertex> vertices = new ArrayList<>();
private final List<Vector2f> uvs = new ArrayList<>();
private final List<Integer> colors = new ArrayList<>();
private Vector3f offset = new Vector3f(0, 0, 0);
private boolean isDrawing;
private boolean wellBehaved;
private int mode;
//#if MC>=11200
private double x, y, z;
//#endif
private float u, v;
private int color = 0xffffffff; // Default not in parent class but probably set implicitly somewhere due to re-use
public BlendMeshBuilder(DMesh mesh) {
super(0);
this.mesh = mesh;
}
public void setWellBehaved(boolean wellBehaved) {
this.wellBehaved = wellBehaved;
}
public void setOffset(Vector3f offset) {
this.offset = offset;
}
@Override
//#if MC>=11200
public void begin(int mode, VertexFormat vertexFormat) {
//#else
//$$ public void startDrawing(int mode) {
//#endif
if (isDrawing) {
if (!wellBehaved) {
// Someone probably finished drawing with the global instance instead of this one,
// let's just assume that what's happened and finish our last draw by ourselves
// (might miss correct texture though)
doFinish();
} else {
throw new IllegalStateException("Already drawing!");
}
}
this.isDrawing = true;
this.mode = mode;
if (!wellBehaved) {
// In case the calling code finishes with Tessellator.getInstance().draw()
BufferBuilder_beginPosTexCol(mode);
}
}
public void maybeFinishDrawing() {
if (isDrawing) {
doFinish();
}
}
@Override
//#if MC>=11200
public void finishDrawing() {
//#else
//$$ public int finishDrawing() {
//#endif
if (!isDrawing) {
throw new IllegalStateException("Not building!");
} else {
if (!wellBehaved) {
getBuffer(Tessellator.getInstance()).finishDrawing();
}
doFinish();
//#if MC<11200
//$$ return -1;
//#endif
}
}
private void doFinish() {
this.isDrawing = false;
DMaterial activeMaterial = BlendState.getState().getMaterials().getActiveMaterial();
int materialSlot = mesh.materials.indexOf(activeMaterial);
if (materialSlot < 0) {
materialSlot = mesh.materials.size();
mesh.materials.add(activeMaterial);
}
switch (mode) {
case GL11.GL_TRIANGLES:
for (int i = 0; i < vertices.size(); i+=3) {
mesh.addTriangle(
vertices.get(i ),
vertices.get(i + 1),
vertices.get(i + 2),
uvs.get(i ),
uvs.get(i + 1),
uvs.get(i + 2),
colors.get(i ),
colors.get(i + 1),
colors.get(i + 2),
materialSlot
);
}
break;
case GL11.GL_QUADS:
for (int i = 0; i < vertices.size(); i+=4) {
mesh.addQuad(
vertices.get(i ),
vertices.get(i + 1),
vertices.get(i + 2),
vertices.get(i + 3),
uvs.get(i ),
uvs.get(i + 1),
uvs.get(i + 2),
uvs.get(i + 3),
colors.get(i ),
colors.get(i + 1),
colors.get(i + 2),
colors.get(i + 3),
materialSlot
);
}
break;
default:
throw new UnsupportedOperationException("Unsupported mode: " + mode);
}
}
//#if MC>=11200
// TODO these should all behave differently depending on the order in which they're called
// e.g. tex may be called multiple times, if there are multiple active texture units
@Override
public BlendMeshBuilder tex(double u, double v) {
this.u = (float) u;
this.v = (float) (1 - v);
return this;
}
@Override
public BufferBuilder lightmap(int p_187314_1_, int p_187314_2_) {
// TODO we probably do care about this
return this;
}
@Override
public BlendMeshBuilder color(int r, int g, int b, int a) {
this.color = r | (g << 8) | (b << 16) | (a << 24);
return this;
}
@Override
public BufferBuilder normal(float x, float y, float z) {
// TODO do we care about normals?
return this;
}
@Override
public BlendMeshBuilder pos(double x, double y, double z) {
this.x = x - offset.x;
this.y = y - offset.y;
this.z = z - offset.z;
return this;
}
@Override
public void endVertex() {
vertices.add(new DMesh.Vertex((float) x, (float) -z, (float) y));
uvs.add(new Vector2f(u, v));
colors.add(color);
}
//#else
//$$ @Override
//$$ public void setTextureUV(double u, double v) {
//$$ this.u = (float) u;
//$$ this.v = (float) (1 - v);
//$$ }
//$$
//$$ @Override
//$$ public void setColorRGBA(int r, int g, int b, int a) {
//$$ this.color = r | (g << 8) | (b << 16) | (a << 24);
//$$ }
//$$
//$$ @Override
//$$ public void addVertex(double x, double y, double z) {
//$$ x -= offset.x;
//$$ y -= offset.y;
//$$ z -= offset.z;
//$$ vertices.add(new DMesh.Vertex((float) x, (float) -z, (float) y));
//$$ uvs.add(new Vector2f(u, v));
//$$ colors.add(color);
//$$ }
//#endif
@Override
@SuppressWarnings("unchecked")
public void addVertexData(int[] ints) {
ByteBuffer buffer = ByteBuffer.allocate(ints.length * 4).order(ByteOrder.nativeOrder());
IntBuffer intBuffer = buffer.asIntBuffer();
intBuffer.put(ints);
VertexFormat vertexFormat = getVertexFormat();
int posOffset = -1, colorOffset = -1, uvOffset = -1;
List<VertexFormatElement> elements = vertexFormat.getElements();
int index = 0;
for (VertexFormatElement element : elements) {
//#if MC>11200
int offset = vertexFormat.getOffset(index);
//#else
//$$ int offset = element.getOffset();
//#endif
switch (element.getUsage()) {
case POSITION: posOffset = offset; break;
case COLOR: colorOffset = offset; break;
case UV: if (element.getIndex() == 0) uvOffset = offset; break;
}
index++;
}
if (posOffset == -1) throw new IllegalStateException("No position element in " + vertexFormat);
if (uvOffset == -1) throw new IllegalStateException("No uv element in " + vertexFormat);
for (int offset = 0; offset < buffer.remaining(); offset += vertexFormat.getNextOffset()) {
// TODO doesn't check buffer element types (works for vanilla because they're always the same)
if (colorOffset != -1) {
color = buffer.getInt(offset + colorOffset);
}
//#if MC>11200
tex(
//#else
//$$ setTextureUV(
//#endif
buffer.getFloat(offset + uvOffset),
buffer.getFloat(offset + uvOffset + 4)
);
//#if MC>11200
pos(
//#else
//$$ addVertex(
//#endif
buffer.getFloat(offset + posOffset ),
buffer.getFloat(offset + posOffset + 4),
buffer.getFloat(offset + posOffset + 8)
);
//#if MC>11200
endVertex();
//#endif
}
}
@Override
public int getVertexCount() {
return vertices.size();
}
public void putColorRGBA(int byteIndex, int r, int g, int b, int a) {
int color = r | (g << 8) | (b << 16) | (a << 24);
putColor(color, -1); // FIXME: reverse index calculation
}
private void putColor(int color, int reverseIndex) {
colors.set(colors.size() - reverseIndex, color);
}
public void putColor4(int color) {
for (int i = 0; i < 4; i++) {
putColor(color, i + 1);
}
}
// FIXME overwrite putX and more
}