johni0702
f925d56ca2
Split mod into core, recording, replay, render[todo], paths[todo] and extras[wip] modules
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Move everything to com.replaymod package
Add KeyBindingRegistry and SettingsRegistry
Recreate settings GUI with new GUI API and dynamically from SettingsRegistry
Use ReplayFile from ReplayStudio
ReplayHandler is now object oriented
Add GuiOverlay, GuiSlider and GuiTexturedButton to GUI API
Rewrite both overlays to use new GUI API
Fix size capping in vertical and horizontal layout
Allow CustomLayouts to have parents
Fix tooltip rendering when close to screen border
Allow changing of columns in GridLayout
2015-10-03 17:36:04 +02:00
johni0702
66a9282875
Update ReplayStudio, fixes some block artifacts remaining after world changes
2015-08-16 18:02:15 +02:00
johni0702
7808f37c5e
Update ReplayStudio, fixes bug with gamemode -1 packets
2015-08-16 10:14:46 +02:00
johni0702
13534dc94e
Update ReplayStudio: Fix text messages including json quotation marks
2015-07-06 14:05:45 +02:00
johni0702
bd47bdeeb6
Update ReplayStudio version to fix OOM with Hypixel replays due to high number of ServerMapDataPackets
2015-06-30 17:13:50 +02:00
johni0702
d96ba1f135
Update ReplayStudio and add connect replay functionality to replay editor
2015-06-02 19:43:09 +02:00
johni0702
9e8e84da57
Update ReplayStudio and use its ReplayFile class in trimReplay
2015-06-01 17:10:45 +02:00
CrushedPixel
b94f732d1f
Pushed missing ReplayStudio dependency
2015-04-21 22:44:53 +02:00
johni0702
0d2baf7948
Shade using gradle build script instead of external shell script
2015-04-10 01:12:47 +02:00
Marius Metzger
e4d282bffe
Added Option to force load all chunks when rendering
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Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
2015-04-06 11:00:32 +02:00
Marius Metzger
becbf47088
Reworked Camera Movement in Replay Viewer
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Finally made Replay Trimming work
Fixed and dried ReplayProcess pathTick() method
2015-03-31 01:10:01 +02:00
Marius Metzger
11e26e0129
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
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Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00