CrushedPixel
d46be20d72
The reason why the Mouse was not visible on my Mac after rendering was that the cursor was at some very odd position far far away from the actual MC window (in fullscreen).
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To workaround this, set the Cursor Position to 0, 0 after playing a Camera Path. | https://trello.com/c/IHxYiBTE/
2015-07-23 01:12:15 +02:00
CrushedPixel
f5a9723646
Added getLinearInterpolator() and getCubicInterpolator() methods to KeyframeValue interface to allow for specific Interpolators instead of the Generic Interpolators
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Created InterpolationUtils class with a method to fix the Euler Rotation Break problem
Create AdvancedPositionSplineInterpolation and AdvancedPositionLinearInterpolation which always use the shortest possible paths between the Euler Rotation values of the Camera's Yaw and Roll
Remove Position Keyframe filtering when adding the Keyframe. This is now done by the AdvancedPositionInterpolation classes
2015-07-21 03:49:20 +02:00
johni0702
6422558028
General warning cleanup
2015-07-19 16:21:56 +02:00
CrushedPixel
33ff72b878
Wait until world has loaded when previewing a Camera Path
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Clean up unused fields and thus unnecessary methods in ReplayProcess
2015-07-17 14:35:58 +02:00
johni0702
752a972ed3
Throw ReportedException when catching an exception thrown during rendering
2015-07-16 14:48:21 +02:00
CrushedPixel
d057553223
Added "inclusive" parameter to getPreviousKeyframe() and getNextKeyframe() in KeyframeList to define whether the next/previous keyframe may have the same timestamp as the realTime parameter
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Fixed a bug in KeyframeList#getPositionOnPath where a non-inclusive getPreviousKeyframe call resulted in an incorrect position value
2015-07-14 13:48:48 +02:00
CrushedPixel
3f12019288
Created CameraPathValidator to validate Camera Paths before playing them and uses its static validateCameraPath() method whenever a Camera Path is to be started
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Camera Paths can't start if negative movement through time would be required
2015-07-13 15:47:57 +02:00
CrushedPixel
06686d20a6
Added static reference to current VideoRenderer instance to allow CustomObjectRenderer to correctly interpolate Object Transformations while rendering
2015-07-12 18:59:19 +02:00
CrushedPixel
ef39c7466d
Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
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Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name
Added GuiEntryListValueEntry which holds a Value and a Name to be displayed
Continued work on GuiObjectManager
2015-07-10 04:27:15 +02:00
CrushedPixel
5100b63964
Warning, GIGANTIC COMMIT!
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Replaced Keyframe subclasses with Generic Types of Keyframe and replaced all instanceof calls
Replaced implementations of Linear and Spline interpolation to interpolate any Object that extends KeyframeValue and contains at least one public double Field. I'll need this for Keyframe interpolation in CustomImageObject Transformations
Made MarkerKeyframe *no* subclass of Keyframe to avoid conflicts with PositionKeyframe in instanceof checks for Keyframe#getValue
Created KeyframeList which extends ArrayList to provide some helping functions which DRY up the ReplayHandler
Split up ReplayHandler's keyframeList into timeKeyframeList and positionKeyframeList
2015-07-08 04:13:24 +02:00
CrushedPixel
5e8bfcbc63
If rendering crashes while initializing, an Error Screen telling the user to install ffmpeg is displayed | https://trello.com/c/EDDIqP0V/
2015-06-30 01:33:46 +02:00
johni0702
a058497727
Fix all warnings
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Add and make use of Lombok
Remove Mojang API
Remove ZipFileUtils
Remove StreamTools in favor of Apache IOUtils
Keyframe should be abstract all derivatives final
Replace clone in Keyframe with copy
Move some constants from GuiReplaySetttings to GuiConstants
2015-06-29 21:45:37 +02:00
CrushedPixel
66567c3834
Requires at least two Position one Time Keyframe for Camera Paths/Rendering | https://trello.com/c/qJZSno6o/
2015-06-29 13:44:32 +02:00
johni0702
b0f253538c
Fix crash on exit of replay (no longer processing clicks mid-rendering) and OpenGL error warnings
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Remove MCTimerHandler, instead always install the ReplayTimer
2015-06-16 19:33:48 +02:00
CrushedPixel
fe036d72d8
Added Spectator Keyframes and handles them properly in both normal and rendered Replay Paths
2015-05-31 13:54:34 +02:00
CrushedPixel
2b3bc2787a
Added GuiRenderSettings to customize rendering
2015-05-24 01:26:01 +02:00
johni0702
18f22f57d0
Rework rendering
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Adds default, stereoscopic, tiling, cubic and equirectangular frame rendering
2015-05-23 14:58:34 +02:00
CrushedPixel
cbbc50a37a
Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
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Changed Camera Roll to use Degree Values
Started adding Timeline Position Editing to GuiEditKeyframe
2015-05-22 17:06:36 +02:00
johni0702
136761b424
Clean up and restructure the replay sender
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Add a ReplayFile class for easy reading of replay files
2015-05-11 14:15:00 +02:00
CrushedPixel
8e3ded4f5e
Included Camera Tilt to Camera Paths
2015-05-06 12:32:16 +02:00
CrushedPixel
4da2b1e41c
Fixed time not standing still when it should during a Camera Path
2015-04-30 18:04:53 +02:00
CrushedPixel
ae5eca9c99
Localized Keyboard Bindings and added "Synchronize Timeline" and "Clear Keyframes"
2015-04-30 17:46:13 +02:00
CrushedPixel
79be2bd0d5
Started localizing the Chat Messages and GUI
2015-04-26 01:47:27 +02:00
CrushedPixel
0003f040ed
Refactored and reformatted code to use less static variables
2015-04-23 14:09:54 +02:00
Marius Metzger
96fa350bc6
Made chunk loading block independent from computer's performance
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Fixed UI glitch in Survival caused by incorrect usage of the GL Manager
2015-04-11 10:58:00 +02:00
Marius Metzger
66e27a97a4
.tmcpr files are now being deleted upon starting the game
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Finally fixed Replay code
Finally fixed Lighting code
2015-04-06 16:00:08 +02:00
Marius Metzger
e4d282bffe
Added Option to force load all chunks when rendering
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Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
2015-04-06 11:00:32 +02:00
Marius Metzger
e7c2a462f3
Significantly improved the performance of video rendering by using the magic of multithreading
2015-04-05 02:10:44 +02:00
Marius Metzger
82160b68d4
Made Replay Settings actually persist over the course of two Minecraft sessions.
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Started breaking video rendering. Time to put it back together.
2015-04-05 00:41:49 +02:00
Marius Metzger
5b859340fd
Fixed two similar time keyframes not setting the Replay Speed to 0 sometimes
2015-03-31 17:50:39 +02:00
Marius Metzger
becbf47088
Reworked Camera Movement in Replay Viewer
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Finally made Replay Trimming work
Fixed and dried ReplayProcess pathTick() method
2015-03-31 01:10:01 +02:00
Marius Metzger
11e26e0129
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
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Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
14f53f7429
Added Core Mod to redirect the Enchantment Rendering getSystemTime() calls to a the EnchantmentTimer (glow now slows down)
2015-03-16 01:45:36 +01:00
Marius Metzger
a38f87e377
Finished Trim Part for Replay Studio
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Fixed Scroll Bar for GuiSpectateSelection
2015-03-12 12:56:37 +01:00
Marius Metzger
b4ce266375
Disabled Head rotation while saving replay video
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Made video rendering possible while Minecraft is in background
2015-03-08 22:51:50 +01:00
Marius Metzger
03f6ba1ade
Added Video Export feature with according Options in the Options Menu
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Fixed Linear Interpolation
2015-02-08 12:40:37 +01:00
Marius Metzger
9ae8f9fc5e
Started implementing authentication system
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Added information (MC Version and online Users) to Replay Metadata
2015-01-22 22:21:25 +01:00
Marius Metzger
69a196fe74
Added and fixed basic saving of recording player
2015-01-16 21:39:30 +01:00
Marius Metzger
1afdd6df2b
Implemented/fixed Time Keyframes
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Some optimization to follow!
2015-01-13 15:01:03 +01:00
Marius Metzger
25c4f85a4c
Cleaned up Packet checking in ReplaySender
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Removed broken Time Keyframe functionality to create a stable build
2015-01-09 21:33:33 +01:00
Marius Metzger
cbd96d57f4
First Commit
2015-01-03 23:25:21 +01:00