CrushedPixel
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b2ad52d5b6
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Markers are now subclasses of Keyframe
Markers can now be moved and jumped to on the Replay Timeline
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2015-06-09 22:55:20 +02:00 |
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CrushedPixel
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689b7c79da
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Prevents GuiRenderSettings from being opened if not enough keyframes present
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2015-06-02 12:10:32 +02:00 |
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CrushedPixel
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2918e163d2
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Added Eyecon as indicator that Ambient Lighting is enabled
Added ShutdownHook to Lighting Handler to prevent high Brightness Values from being saved
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2015-06-01 13:57:42 +02:00 |
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johni0702
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98c2b65023
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Fix incorrect entity positions after jumping
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2015-06-01 10:57:41 +02:00 |
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johni0702
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b3451ed7fd
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Use component like system for gui overlay
Add missing abort path replay button
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2015-06-01 10:17:10 +02:00 |
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CrushedPixel
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53bb338d1b
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Added untranslated hoverKey property to GuiTexturedButton which is to be displayed when hovering over the Button
Implemented hoverKey feature in GuiReplayOverlay (doesn't display properly yet)
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2015-05-31 18:13:11 +02:00 |
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johni0702
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967f591fbd
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Recreate mouse input of replay overlay when the screen size changes
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2015-05-31 17:46:28 +02:00 |
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CrushedPixel
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fe036d72d8
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Added Spectator Keyframes and handles them properly in both normal and rendered Replay Paths
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2015-05-31 13:54:34 +02:00 |
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johni0702
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395c3b0acd
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Only render overlay gui once
Fix incorrect texture location of recording-marker
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2015-05-26 21:43:58 +02:00 |
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johni0702
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590bc72ba1
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Remove unnecessary mouse movements
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2015-05-26 10:46:17 +02:00 |
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johni0702
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9e6d03d342
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Fix compile error (missing method, removed in 9f3a97f)
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2015-05-26 01:14:55 +02:00 |
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johni0702
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9f3a97f65c
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Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
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2015-05-26 01:08:22 +02:00 |
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