Jonas Herzig
bef5e41a8d
Update mappings
2017-06-15 16:15:01 +02:00
Jonas Herzig
921c9e0098
Update to 1.12
2017-06-15 16:15:01 +02:00
CrushedPixel
d9b796db5e
Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
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This fixes player hands being rendered while spectating an entity in a replay while having Shaders enabled
2017-01-14 16:30:15 +01:00
johni0702
0c48d6a1dd
Make ShaderReflection init fail fast, not printing out unneeded exceptions
2016-11-11 18:10:19 +01:00
CrushedPixel
e5eb982b98
Add Optifine compatibility to rendering by disabling their separate chunk loading queue
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Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel
636ce7bdd4
Add compatibility for GLSL Shaders
2016-11-09 19:50:36 +01:00