Commit Graph

6 Commits

Author SHA1 Message Date
Jonas Herzig
bef5e41a8d Update mappings 2017-06-15 16:15:01 +02:00
Jonas Herzig
921c9e0098 Update to 1.12 2017-06-15 16:15:01 +02:00
CrushedPixel
d9b796db5e Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
This fixes player hands being rendered while spectating an entity in a replay while having Shaders enabled
2017-01-14 16:30:15 +01:00
johni0702
0c48d6a1dd Make ShaderReflection init fail fast, not printing out unneeded exceptions 2016-11-11 18:10:19 +01:00
CrushedPixel
e5eb982b98 Add Optifine compatibility to rendering by disabling their separate chunk loading queue
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel
636ce7bdd4 Add compatibility for GLSL Shaders 2016-11-09 19:50:36 +01:00