Commit Graph
10 Commits
Author SHA1 Message Date
Jonas Herzig 933ee5f866 [Compat] Fix camera entity with BetterSprinting prior to 2.0.0 (fixes #78) 2017-08-16 15:57:32 +02:00
Jonas Herzig 5c73117e9f [Compat] Fix invisible entities with Orange's 1.7 Animations (fixes #78) 2017-08-16 12:19:48 +02:00
Jonas Herzig 1a1e96c375 Fix server with RM installed refusing clients without RM (fixes #76) 2017-07-14 13:08:16 +02:00
CrushedPixel d9b796db5e Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
This fixes player hands being rendered while spectating an entity in a replay while having Shaders enabled
2017-01-14 16:30:15 +01:00
johni0702 7ad19aa025 Add mod version and accepted MC version directly to the @Mod annotation 2016-12-30 12:10:43 +01:00
johni0702 655bea0b2d Replace @Mod.Instance with direct static references 2016-12-30 12:10:13 +01:00
CrushedPixel 030c71c868 Automatically disable and re-enable Optifine's Fast Render setting before rendering a video 2016-12-09 12:47:30 +01:00
johni0702 0c48d6a1dd Make ShaderReflection init fail fast, not printing out unneeded exceptions 2016-11-11 18:10:19 +01:00
CrushedPixel e5eb982b98 Add Optifine compatibility to rendering by disabling their separate chunk loading queue
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel 636ce7bdd4 Add compatibility for GLSL Shaders 2016-11-09 19:50:36 +01:00