johni0702
4efdc0ebd0
Replace CustomEntityHandler with mixin magic
2015-08-04 23:18:23 +02:00
johni0702
d61e82ef3b
Add PBO frame capturer for stereoscopic, cubic and equirectangular rendering
2015-07-18 16:37:11 +02:00
johni0702
56efc8c5ec
Use RGB instead of ARGB for export and therefore speed up OpenGL to output conversion process
2015-07-16 18:14:14 +02:00
johni0702
6a5b6fdac5
Add PBOs and PBO support for default rendering
2015-07-16 16:23:30 +02:00
johni0702
7fd429e25f
Rework rendering pipeline to make better use of multithreading
...
Move OpenGL frame to ARGB conversion to processing threads
Move video exporting to processing threads
Skip creation of BufferedImage and instead use ByteBuffer with ARGB content directly
2015-07-15 14:23:43 +02:00