Jonas Herzig
c2000b3edc
Fix only front-facing chunks visible for ODS rendering ( fixes #67 )
2017-08-13 12:03:06 +02:00
CrushedPixel
e5eb982b98
Add Optifine compatibility to rendering by disabling their separate chunk loading queue
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Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel
636ce7bdd4
Add compatibility for GLSL Shaders
2016-11-09 19:50:36 +01:00
johni0702
d8e9f621bd
Completely hide invisible entities during replay
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Fixes invisible entities when in spectator mode during recording
2016-09-17 21:36:46 +02:00
johni0702
cd9592cfcb
Add ODS support
2016-08-22 19:10:35 +02:00
johni0702
00c2404345
Replace SpectatorRenderer
2016-08-14 17:16:42 +02:00
johni0702
25582b6a51
Separate rendering into its own module
2016-06-14 18:16:42 +02:00