Jonas Herzig
6e6af1dcbb
Allow keyframe timeline cursor sync to be toggled ( closes #290 )
2020-11-06 18:54:54 +01:00
Jonas Herzig
214100840e
Auto-scroll keyframe timeline to cursor where possible ( closes #291 )
2020-11-06 18:54:54 +01:00
Jonas Herzig
83690f4024
Refactor key binding registrations to be more easily expandable
2020-09-06 11:45:37 +02:00
Jonas Herzig
000048cc8f
Support 1.15 button hover style for textured buttons
2020-09-04 20:56:05 +02:00
Jonas Herzig
1188ce4360
Swap parent relation between render settings and queue
...
Previously you'd access the render queue from the render settings screen which
was arguably the wrong way around (e.g. you weren't able to access the queue
when your current keyframes were incorrect even if you only wanted to render
those in the queue).
Now the render button opens the queue which can open a new settings popup. To
save people who don't need the queue from always having to go through it, the
queue will immediately open a new settings popup if does not yet have any jobs.
2020-08-29 19:13:04 +02:00
Jonas Herzig
098300f0db
Stop blocking all UI during path playback ( closes #269 )
...
Instead, just copy the timeline before playback.
2020-08-29 14:27:07 +02:00
Jonas Herzig
9314eab7ff
Make video timeline length configurable ( closes #261 )
2020-08-29 14:27:07 +02:00
Jonas Herzig
739d5b2807
Add key hints to buttons which have corresponding keybindings
2020-08-28 15:58:02 +02:00
Jonas Herzig
fd48e56238
Add keybindings for the two keyframe buttons ( closes #312 )
...
And one to add a position keyframe even when spectating.
And one to press both buttons with a single key.
2020-08-28 15:45:34 +02:00
Jonas Herzig
16c759f1dd
Drop lombok, it has been causing too much confusion
...
Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
2020-08-28 14:06:31 +02:00
Jonas Herzig
c04f3ab185
Fix shift+play camera path requiring time keyframes ( fixes #218 )
2020-06-28 21:12:12 +02:00
Jonas Herzig
316f4e2c3c
Prevent keyframe time from being set out of bounds ( fixes #152 )
2020-05-07 11:45:01 +02:00
Jonas Herzig
8b7ef8d1e3
1.13 is dead (followup to 8bc0b0a)
2020-03-30 02:52:47 +02:00
Jonas Herzig
af8803d6b5
WIP 1.15 and ReplayStudio v2 update
2020-03-13 14:18:19 +01:00
Jonas Herzig
989a54b067
Fix stack overflow after entity tracker popup has been shown
...
Failure to load the entity tracker usually (not always) results in
`entityTracker` remaining to be `null`, so there has to be an additional
condition for aborting the thenRun-loadEntityTracker-…-recursion.
2019-07-06 17:37:28 +02:00
Jonas Herzig
31d327efc7
Fix entity tracker loading error popup never being shown
2019-07-06 17:35:10 +02:00
Jonas Herzig
70acd79431
Allow continued use of most of pathing even if entity tracker fails
...
The failing entity tracker really only breaks spectator keyframes.
This is also very desirable for minimal mode where entity tracker
failure is highly likely.
2019-06-20 18:44:10 +02:00
Jonas Herzig
7cbf7f7c94
Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)
2019-05-10 14:09:22 +02:00
Jonas Herzig
1727702de4
Get simplepathing module compiling on 1.13
2019-03-01 17:22:50 +01:00
Jonas Herzig
eb04eb47dc
Add 1.7.10 version
2018-03-16 13:01:33 +01:00
Jonas Herzig
c054fe83f6
Register keys for simplepathing only once ( fixes #63 )
2017-05-21 17:11:15 +02:00
Jonas Herzig
f13297c5a5
Fix default interpolator handling in keyframe gui and after loading ( fixes #64 )
2017-05-21 16:29:59 +02:00
Jonas Herzig
391f304c5f
Show error popup if entity tracker fails to load
2017-05-21 12:42:13 +02:00
Jonas Herzig
0e0eaaa9a7
Fix entity tracker being set even if it failed loading ( fixes #50 )
2017-05-21 12:27:20 +02:00
Jonas Herzig
8a6ec5191b
Add missing tooltips to player overview and various missing chat messages
2017-04-21 16:36:47 +02:00
johni0702
40e1d850da
Fix crash when saving the last keyframe in the edit gui ( fixes #61 )
2017-04-14 17:31:16 +02:00
johni0702
fe6ded0143
Fix movement of keyframe via GuiEditKeyframe not updating selected keyframe
...
Selecting a keyframe, double clicking it to open the gui, changing the
timestamp, saving and then clicking the Add/Remove Keyframe button used to
crash the client. This is fixed by updating the selection whenever the time is
changed.
2017-04-13 18:18:17 +02:00
johni0702
c122d30065
Merge branch '1.8-path-segments' into 1.8
2017-01-29 11:12:06 +01:00
johni0702
f7460f9bf5
Re-enable time path after path playback ( fixes #55 )
2017-01-28 11:46:11 +01:00
johni0702
bdbffd5c33
Add Catmull-Rom spline interpolator to simplepathing
2017-01-28 11:03:59 +01:00
johni0702
6095aef3d1
Fix loading and storing of default interpolator with settings
2017-01-28 10:33:45 +01:00
johni0702
2c64030459
Refactor simple pathing timeline logic into dedicated class with unit tests
...
Fix logic for user-set interpolators
2017-01-21 13:30:47 +01:00
CrushedPixel
cd16211309
Register new Property to imply that the path segment following a keyframe has a user-set interpolator instead of the default
...
Modified Keyframe GUI to allow for custom Path interpolator
2017-01-13 12:05:07 +01:00
CrushedPixel
d46589193e
Fixed GuiEditPositionKeyframe's width to fit on all screen sizes
...
Centered all rows of GuiEditPositionKeyframe's VerticalLayout
2017-01-02 14:13:39 +01:00
johni0702
1b099f9ef6
Add render queue
2016-12-31 16:29:17 +01:00
johni0702
2c898a8192
Prevent rendering without sufficient keyframes ( fixes #45 )
2016-12-24 01:44:51 +01:00
johni0702
50b53fc6a3
Add a way to register key bindings triggered every render tick ( fixes #31 )
2016-11-24 21:31:21 +01:00
johni0702
9add2afec1
Deselect keyframe when pressing "V" aka. sync timelines ( fixes #27 )
2016-11-12 17:31:29 +01:00
johni0702
c8b71dc2cc
Add tooltips to ingame buttons
2016-10-23 15:07:24 +02:00
johni0702
b240f8a276
Fix camera path always playing from the beginning regardless of ctrl key
2016-10-23 14:45:14 +02:00
johni0702
4805e5e9f5
Fix crash when setting two keyframes to the same time via the edit keyframe gui
...
The save button is now disabled if the configured time is already occupied.
2016-10-23 14:06:17 +02:00
johni0702
fcd4c0788e
Add error popup when trying to play path with reversed time keyframes
...
Update jGui
2016-10-23 13:46:00 +02:00
johni0702
9c605baa7e
Update jGui
...
Fix handling of ESC key in popups (fixes #17 )
This commit changes the behavior of the escape key from closing the current
gui screen to only closing the current layer of the gui screen. E.g. pressing
ESC closes the popup but not the gui screen, it used to close both
2016-10-22 23:15:20 +02:00
johni0702
721fdc4d86
Allow moving the keyframe timeline cursor by dragging ( fixes #18 )
2016-10-22 22:52:27 +02:00
johni0702
1851e97346
Allow deletion of selected keyframes by pressing the DELETE key ( fixes #19 )
2016-10-22 22:33:11 +02:00
johni0702
ada460c384
Deselect keyframe when left clicking empty space on timeline ( fixes #6 )
2016-09-18 13:20:28 +02:00
johni0702
ef00c45068
Add linear interpolation to simplepathing
2016-09-03 13:32:17 +02:00
johni0702
5f1b610528
Add synchronize time key
2016-09-02 17:25:49 +02:00
johni0702
23bf44f9fb
Add clear all keyframes key
2016-09-02 15:18:11 +02:00
johni0702
eb54d9abf3
Properly texture position keyframe button for spectator keyframes
2016-09-02 14:46:42 +02:00