Commit Graph

139 Commits

Author SHA1 Message Date
9be1fd8f6b focus gizmo add 2026-07-08 01:16:31 +04:00
0fae99c535 add FOV feature 2026-07-07 06:35:07 +04:00
9f51c59508 DOF polished 2026-07-07 05:04:16 +04:00
69013c2124 working DOF 2026-07-01 04:48:45 +04:00
Jonas Herzig
27d5432fff Update to 26.1 2026-04-14 12:39:59 +02:00
TKD_Kedis
caffd41358 Update to 1.21.11 (#1106)
Co-authored-by: Jonas Herzig <me@johni0702.de>
2025-12-16 16:34:53 +01:00
Jonas Herzig
e6db9daf80 Update key and mouse handling in preparation for 1.21.9 2025-10-12 20:21:03 +02:00
Jonas Herzig
85fb0847ee Update to 1.21.7 2025-06-30 18:13:20 +02:00
Jonas Herzig
a8c1d19240 Update to 1.21.5 2025-04-28 11:14:37 +02:00
Jonas Herzig
17d87faa34 Update to 1.21.2 2024-11-03 17:44:28 +01:00
Jonas Herzig
2b2ab2ba8b Fix time keyframe lines rendering below timeline 2024-06-25 10:30:43 +02:00
Jonas Herzig
a4e0abec7f Update to 1.21 2024-06-23 20:33:41 +02:00
Jonas Herzig
5218feb6b6 Update to 1.20.6 2024-06-23 20:24:57 +02:00
Jonas Herzig
bf32672536 Fix active timeline changes affecting render queue (fixes #814)
The `Timeline` type is mutable, so we need to create a copy before we pass it to
GuiKeyframeRepository because we don't want anything stored in there (or more
specifically in render queue which can also be added to from that gui) to be
affected by subsequent changes.
2023-03-26 19:21:30 +02:00
Jonas Herzig
59ac665c81 Disable auto-sync if there is no stable position (closes #488)
Cause not doing anything is better than flickering between different parts of
the timeline every frame.
2021-12-08 16:04:47 +01:00
Jonas Herzig
0ceb95a5e2 Abort path preview when opening render screen (fixes #524) 2021-08-21 15:11:41 +02:00
Jonas Herzig
88dece679d Fix scissor state not including scissor bounds (fixes #556)
This caused the bounds to not be relaxed after e.g. lists and as such the scroll
bar and shadows would not render properly.
2021-08-15 17:25:23 +02:00
Jonas Herzig
e2b0422965 Fix timeline not saving when completely overwritten (fixes #505)
Either when it is cleared or when it is loaded from the keyframe repository, if
you exit the replay without any further changes, this used to not be saved.
2021-08-15 10:47:34 +02:00
Jonas Herzig
83cb459957 Fix keyframes being required to open render queue window
Half the reason we swapped the render queue / settings parent relationship was
so we don't need to go through the settings screen to access the queue. But for
some reason I stopped half way through and didn't also move the "You need at
last two keyframes." popup. This commit rectifies that.
2021-07-24 12:46:13 +02:00
Jonas Herzig
3f4dae05db Fix missing preprocessor comments 2021-07-24 11:30:34 +02:00
Jonas Herzig
1802b1a7d0 Port to 1.17-pre1 2021-06-06 10:42:16 +02:00
Jonas Herzig
cfb9e15b8a Make use of new @Pattern feature to centralize version-aware code
That is, most of the business code should not be aware that it is being compiled
to multiple versions even when it heavily interacts with MC, preprocessor
statements should be an escape hatch, not the norm.
Similarly, code should not be forced to do `MCVer.getWindow(mc)` instead of the
much more intuitive `mc.getWindow()`, and a new preprocessor (technically remap)
feature makes this possible by defining "search and replace"-like patterns (but
smarter in that they are type-aware) in one or more central places (the
"Patterns.java" files) which then are applied all over the code base.

In a way, this is another step in the automatic back-porting process where
preprocessor statements are used when we cannot yet do something automatically.
Previously we "merely" automatically converted between different mapping, this
new feature now also allows us to automatically perform simple refactoring
tasks like changing field access to a getter+setter (e.g. `mc.getWindow()`), or
changing how a method is called (e.g. `BufferBuilder.begin`), or changing a
method call chain (e.g. `dispatcher.camera.getYaw()`), or most other
search-and-replace-like changes and any combination of those.
The only major limitation is that the replacement itself is not smart, so
arguments must be kept in same order (or be temporarily assigned to local
variables which then can be used in any order).
2021-03-14 12:12:51 +01:00
Jonas Herzig
633bc19650 Use callback-style events throughout all versions
Removes the need for //#if statements on each and every event handler.
Instead we now always use the equivalent Callback and have one central 1.12.2
class which forwards Forge events to the callbacks.
2021-02-23 00:41:22 +01:00
Jonas Herzig
8c2d7d096c Merge branch 'stable' into develop 2021-02-19 11:58:28 +01:00
Jonas Herzig
72d5d43ad2 Suppress CancellationException when stopping camera path 2021-02-17 01:19:29 +01:00
Jonas Herzig
ec862f0596 Update jGui 2020-11-07 13:18:10 +01:00
Jonas Herzig
6308b8a859 Add line between time keyframes and replay timeline (closes #351) 2020-11-06 18:54:55 +01:00
Jonas Herzig
4bff201307 Show warning if first keyframe is not placed at 00:00 (closes #352) 2020-11-06 18:54:55 +01:00
Jonas Herzig
577e59fd41 Add undo/redo to keyframe timeline (closes #305) 2020-11-06 18:54:55 +01:00
Jonas Herzig
28facc430e Allow raw key handlers to cancel keybindings (required for #305)
So that when you press e.g. Ctrl+Z, it doesn't trigger the keybinding bound to
Z (currently full brightness).
2020-11-06 18:54:54 +01:00
Jonas Herzig
6e6af1dcbb Allow keyframe timeline cursor sync to be toggled (closes #290) 2020-11-06 18:54:54 +01:00
Jonas Herzig
214100840e Auto-scroll keyframe timeline to cursor where possible (closes #291) 2020-11-06 18:54:54 +01:00
Jonas Herzig
83690f4024 Refactor key binding registrations to be more easily expandable 2020-09-06 11:45:37 +02:00
Jonas Herzig
000048cc8f Support 1.15 button hover style for textured buttons 2020-09-04 20:56:05 +02:00
Jonas Herzig
1188ce4360 Swap parent relation between render settings and queue
Previously you'd access the render queue from the render settings screen which
was arguably the wrong way around (e.g. you weren't able to access the queue
when your current keyframes were incorrect even if you only wanted to render
those in the queue).

Now the render button opens the queue which can open a new settings popup. To
save people who don't need the queue from always having to go through it, the
queue will immediately open a new settings popup if does not yet have any jobs.
2020-08-29 19:13:04 +02:00
Jonas Herzig
098300f0db Stop blocking all UI during path playback (closes #269)
Instead, just copy the timeline before playback.
2020-08-29 14:27:07 +02:00
Jonas Herzig
9314eab7ff Make video timeline length configurable (closes #261) 2020-08-29 14:27:07 +02:00
Jonas Herzig
739d5b2807 Add key hints to buttons which have corresponding keybindings 2020-08-28 15:58:02 +02:00
Jonas Herzig
fd48e56238 Add keybindings for the two keyframe buttons (closes #312)
And one to add a position keyframe even when spectating.
And one to press both buttons with a single key.
2020-08-28 15:45:34 +02:00
Jonas Herzig
16c759f1dd Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
2020-08-28 14:06:31 +02:00
Jonas Herzig
fd7b6030f9 Fix keybinding conflicts on 1.14+ (fixes #268)
This fixes both, replay-exclusive keybindings blocking vanilla ones as well as
vanilla keybindings blocking replay-exclusive ones.

The magic happens in Mixin_ContextualKeyBindings.
2020-07-25 21:40:02 +02:00
Jonas Herzig
c04f3ab185 Fix shift+play camera path requiring time keyframes (fixes #218) 2020-06-28 21:12:12 +02:00
Jonas Herzig
316f4e2c3c Prevent keyframe time from being set out of bounds (fixes #152) 2020-05-07 11:45:01 +02:00
Jonas Herzig
4586cb5382 Only update timeline when default iterp type changed (fixes #127) 2020-04-15 17:40:26 +02:00
Jonas Herzig
b119d2d127 ./gradlew :1.15.2:setCoreVersion
Also `./gradlew :jGui:1.15.2:setCoreVersion`.
2020-04-06 13:18:37 +02:00
Jonas Herzig
4116a3a7c9 Fix path preview rendering in 1.15 2020-04-02 00:11:06 +02:00
Jonas Herzig
8b7ef8d1e3 1.13 is dead (followup to 8bc0b0a) 2020-03-30 02:52:47 +02:00
Jonas Herzig
af8803d6b5 WIP 1.15 and ReplayStudio v2 update 2020-03-13 14:18:19 +01:00
Jonas Herzig
8bc0b0a4df Update preprocessor and replace 1.13.2 subproject with 1.14.4-forge
The new preprocessor version brings first-party support for fabric, in
particular for automatically fetching mappings loom and for
automatically remapping between MC versions via intermediary mappings.
This will come in handy when updating to 1.15.

It also supports automatic remapping between fabric and forge on the
same MC version (by going mcp<->srg<->mojang<->intermediary<->yarn).
Therefore this commit replaces the previous 1.13.2 (forge) subproject
with a 1.14.4-forge one. Instead of manually providing full mappings for
1.14.4-fabric to 1.13.2-forge and partial (classes) for 1.13.2-forge to
1.12.2-forge, we now only need partial (classes) for 1.12.2-forge to
1.14.4-forge and preprocessor will take care of the forge to fabric
step (in fact, our mapping file for that is currently completely empty).

In an attempt to write an IDE (IntelliJ) plugin for quicker and easier
working with the preprocessor (e.g. immediately mapping single files
from within the IDE, jumping between different versions for the same
file), the preprocessor gradle plugin declaration now requires you to
explicitly specify variables in the common.gradle and the overall
relationship between projects in the build.gradle (latter is required
anyway, so the plugin can know where it should map between forge and
fabric and which subprojects are which versions).
Since that necessitated some changes to the build.gradle file, I took
the opportunity to convert it to Kotlin. As such we now also use
Gradle's newer plugin-block with the pluginManagement-block instead of
manually declaring buildScript (not for the common.gradle though), which
imo is nicer anyway and comes with various advantages (see gradle docs).

There were also some remapping bugs fixed and some new ones
introduced (e.g. manually declared inner class mappings seem to no
longer function properly under certain conditions).
There's also support for remapping Kotlin now. Just saying.
2020-01-12 23:34:10 +01:00
Jonas Herzig
989a54b067 Fix stack overflow after entity tracker popup has been shown
Failure to load the entity tracker usually (not always) results in
`entityTracker` remaining to be `null`, so there has to be an additional
condition for aborting the thenRun-loadEntityTracker-…-recursion.
2019-07-06 17:37:28 +02:00