Jonas Herzig
3fbb4b50ea
Rename ChunkLoadingRenderGlobal → ForceChunkLoadingHook
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More descriptive, less MCP.
2021-02-28 09:52:19 +01:00
Jonas Herzig
ab5b101f96
Add stub ChunkLoadingRenderGlobal for 1.7.10
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Allows us to get rid of all preprocessor guards around its usages.
2021-02-28 09:52:19 +01:00
Jonas Herzig
c729654f04
Split off 1.14.4 overwrite from ChunkLoadingRenderGlobal
2021-02-28 09:52:19 +01:00
Jonas Herzig
90bbc68443
Replace reflection in ChunkLoadingRenderGlobal with mixin
2021-02-28 09:52:19 +01:00
Jonas Herzig
4b4d18026b
Move GLStateTracker into 1.7.10 project
2021-02-28 09:52:19 +01:00
Jonas Herzig
74580e6649
Remove redundant preprocessor statements
2021-02-28 09:52:19 +01:00
Jonas Herzig
633bc19650
Use callback-style events throughout all versions
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Removes the need for //#if statements on each and every event handler.
Instead we now always use the equivalent Callback and have one central 1.12.2
class which forwards Forge events to the callbacks.
2021-02-23 00:41:22 +01:00
Jonas Herzig
dd5935649d
Do not rely on error handling popup for sodium info ( fixes #392 )
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Instead we now disable all the Render buttons and give them a tooltip. Much more
user-friendly.
2020-11-06 18:54:54 +01:00
Jonas Herzig
16c759f1dd
Drop lombok, it has been causing too much confusion
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Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
2020-08-28 14:06:31 +02:00
Jonas Herzig
8d82953c0b
Fix hands always rendering with 1.16 OF shaders ( fixes #280 )
2020-07-25 19:33:19 +02:00
Jonas Herzig
811f52dc17
Throw helpful error message when rendering with sodium (see #150 )
2020-05-08 09:45:06 +02:00
Jonas Herzig
b119d2d127
./gradlew :1.15.2:setCoreVersion
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Also `./gradlew :jGui:1.15.2:setCoreVersion`.
2020-04-06 13:18:37 +02:00
Jonas Herzig
c119392c92
Implement chunk forcing during rendering for 1.15
2020-04-02 14:15:05 +02:00
Jonas Herzig
5315c66943
Cleanup 1.15.2 → 1.14.4 remapping
2020-04-02 00:11:06 +02:00
Jonas Herzig
527562549b
Update 1.14.4 yarn
2020-04-02 00:11:02 +02:00
Jonas Herzig
8b7ef8d1e3
1.13 is dead (followup to 8bc0b0a)
2020-03-30 02:52:47 +02:00
Jonas Herzig
af8803d6b5
WIP 1.15 and ReplayStudio v2 update
2020-03-13 14:18:19 +01:00
Jonas Herzig
214da6ba59
Update to MC 1.14.3
2019-06-24 18:36:12 +02:00
Jonas Herzig
b846d5308e
Fix FullBrightness having no effect during rendering
2019-06-21 22:20:45 +02:00
Jonas Herzig
b8d319eba9
Skip world during video rendering if it has not yet been loaded
2019-06-21 07:34:22 +02:00
Jonas Herzig
e5ee6a3d94
Update to MC 1.14.1
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The ReplayStudio update also fixes an issue with reading the
PlayerListEntryPacket leading to NPEs during Quick Mode.
2019-05-20 14:59:31 +02:00
Jonas Herzig
0e086d91a6
Use own event distribution system instead abusing fabric's one
2019-05-20 14:59:13 +02:00
Jonas Herzig
7cbf7f7c94
Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)
2019-05-10 14:09:22 +02:00
Jonas Herzig
bd91d0d3bd
Get rid of all the ATs in favor of Mixins
2019-05-06 22:46:21 +02:00
Jonas Herzig
3d009e45c7
Update to MC 1.14 / Fabric
2019-05-04 15:27:03 +02:00
Jonas Herzig
17fe5b345f
Replace all ATs with Mixin on 1.13+ in preparation for Fabric
2019-04-26 12:04:33 +02:00
Jonas Herzig
cdcd6f6893
Get render module mostly working
2019-03-10 16:59:59 +01:00
Jonas Herzig
344a550dc1
Get render module compiling on 1.13
2019-03-01 17:22:50 +01:00
Jonas Herzig
031582957f
Merge branch 'stable' into develop-1.7.10
2018-03-16 13:03:22 +01:00
Jonas Herzig
eb04eb47dc
Add 1.7.10 version
2018-03-16 13:01:33 +01:00
Jonas Herzig
76be6c1d2e
Fix dead lock when jumping backwards in time during rendering
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A jump backwards in time entails unloading the current world and with it
the ChunkRenderDispatcher that the ChunkLoadingRenderGlobal has locked.
2018-03-11 13:45:19 +01:00
Jonas Herzig
748b9da443
Combine all versions into a single tree
2018-02-22 18:25:36 +01:00
johni0702
54790d33f9
Merge branch '1.8' into 1.9.4
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0ba5b0a Merge branch '1.8-shaders' into 1.8
e5eb982 Add Optifine compatibility to rendering by disabling their separate chunk loading queue Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
3a28c5b Draw the GuiVideoRenderer on a separate framebuffer that has the actual size of the window instead of MC's framebuffer which may have a different size
636ce7b Add compatibility for GLSL Shaders
92eb11a Change video preview to be compatible with Optifine
2016-11-10 21:51:28 +01:00
CrushedPixel
e5eb982b98
Add Optifine compatibility to rendering by disabling their separate chunk loading queue
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Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel
636ce7bdd4
Add compatibility for GLSL Shaders
2016-11-09 19:50:36 +01:00
johni0702
a80a20c37a
Update to Minecraft 1.9.4
2016-09-17 22:00:04 +02:00
johni0702
5aed53a31d
Emit RenderTickEvent during video rendering
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Fixes FullBrightness not working in video rendering
2016-09-03 14:03:39 +02:00
johni0702
0691ef9886
Fix (character, portal, enchantment) animations during speed up / slowed down path playback and rendering
2016-09-02 12:50:18 +02:00
johni0702
cd9592cfcb
Add ODS support
2016-08-22 19:10:35 +02:00
johni0702
edf57490a6
Remove lots of old code
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Add some additional config settings
Update jGui and ReplayStudio
2016-08-15 22:18:33 +02:00
johni0702
25582b6a51
Separate rendering into its own module
2016-06-14 18:16:42 +02:00