CrushedPixel
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4754ecc6bf
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Started creating GuiEditKeyframe
Therefore, added support for floating point numbers in GuiNumberInput
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2015-05-20 16:40:54 +02:00 |
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CrushedPixel
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5fda527cb0
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Made Camera Paths take the shortest way between two head rotation values (instead of spinning unnecessarily often)
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2015-05-09 16:57:16 +02:00 |
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CrushedPixel
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2cccbe424a
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Added proper .equals and hashCode methods for Keyframes
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2015-05-01 15:45:36 +02:00 |
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CrushedPixel
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0003f040ed
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Refactored and reformatted code to use less static variables
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2015-04-23 14:09:54 +02:00 |
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Marius Metzger
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11e26e0129
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Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
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2015-03-21 17:05:53 +01:00 |
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Marius Metzger
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cbd96d57f4
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First Commit
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2015-01-03 23:25:21 +01:00 |
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