johni0702
|
9f3a97f65c
|
Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
|
2015-05-26 01:08:22 +02:00 |
|
CrushedPixel
|
2b3bc2787a
|
Added GuiRenderSettings to customize rendering
|
2015-05-24 01:26:01 +02:00 |
|
CrushedPixel
|
04d0461929
|
Implemented Left and Right Direction GuiArrowButton
Added quick way to switch between Keyframes of similar type in GuiEditKeyframe
|
2015-05-23 01:20:20 +02:00 |
|
CrushedPixel
|
f9c3448cd5
|
GuiEditKeyframe now allows the user to set the Keyframe's exact position on the timeline
|
2015-05-23 00:21:49 +02:00 |
|
CrushedPixel
|
cbbc50a37a
|
Renamed "Camera Tilt" to "Camera Roll" (new naming convention!)
Changed Camera Roll to use Degree Values
Started adding Timeline Position Editing to GuiEditKeyframe
|
2015-05-22 17:06:36 +02:00 |
|
CrushedPixel
|
03e176b9ec
|
Moved ResourceHelper to registry package
Properly used ResourceHelper.freeAllResources() in onGuiClosed instead of GuiEventHandler
|
2015-05-21 22:23:07 +02:00 |
|
CrushedPixel
|
4754ecc6bf
|
Started creating GuiEditKeyframe
Therefore, added support for floating point numbers in GuiNumberInput
|
2015-05-20 16:40:54 +02:00 |
|
CrushedPixel
|
f27d31dcbb
|
Indicates current Tab in the Replay Center by deactivating the according button
Restricted Favoriting Replays to downloaded ones
|
2015-05-16 23:54:00 +02:00 |
|
CrushedPixel
|
a8cc614e91
|
Fixed Pagination not being updated correctly
Added GuiLoadingListEntry to Lists while in Replay Center
|
2015-05-16 22:10:58 +02:00 |
|
CrushedPixel
|
3ad765db6c
|
Started adding support for downloading online files
|
2015-05-11 16:50:34 +02:00 |
|
CrushedPixel
|
e8320ebd0f
|
Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded
|
2015-05-01 23:20:16 +02:00 |
|
CrushedPixel
|
0003f040ed
|
Refactored and reformatted code to use less static variables
|
2015-04-23 14:09:54 +02:00 |
|
Marius Metzger
|
11e26e0129
|
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
|
2015-03-21 17:05:53 +01:00 |
|
Marius Metzger
|
14f53f7429
|
Added Core Mod to redirect the Enchantment Rendering getSystemTime() calls to a the EnchantmentTimer (glow now slows down)
|
2015-03-16 01:45:36 +01:00 |
|