LindaJuffermans
2dcfbd6435
Changed Replay Viewer panel button (from play button to hamburger)
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Added quickmode indicator (bottom-right with night vision indicator)
2020-07-15 15:49:44 +02:00
Jonas Herzig
b69cd9fb81
Fix mode of various files
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None of these should be executable, I blame Marius.
2020-04-02 00:11:06 +02:00
johni0702
fefcdb1885
Resize replay gui asset to standard 256x256
2015-10-09 08:52:28 +02:00
CrushedPixel
585482a542
GuiArrowButton now draws from Texture instead of awful calculations
2015-07-20 02:03:01 +02:00
CrushedPixel
d708360c63
Render Camera Indicator in lower right corner if Path Preview is active
2015-07-17 02:12:40 +02:00
CrushedPixel
30ebfe96bd
Allowed GuiTimeline instances to have any height (instead of fixed 22px height) and updated draw() method accordingly
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Added HSV noise to GuiTimeline's textures to somewhat hide the repeating body texture
Implemented GuiTimeline in GuiObjectManager's GuiObjectKeyframeTimeline
Added asInt() method to TimestampValue, to avoid int casts of value field
2015-07-10 03:37:13 +02:00
CrushedPixel
2d19b17626
Finished Layout of GuiObjectManager
2015-07-08 16:54:14 +02:00
CrushedPixel
e22b37babe
Created ReplayAsset interface and AssetRepository class which can contain such ReplayAssets. ReplayAssets allow users to add custom Files (so far only images, might be extended by .obj files) to the Replay which will later be used for CustomImageObjects.
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Created GuiReplayManager to allow users to manage their assets.
Created BoundingUtils class to provide a simple method to fit an image into given bounds. This implementation fixes https://trello.com/c/WTnicWkJ/
2015-07-07 18:45:48 +02:00
CrushedPixel
3df1bdcfc8
Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
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Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
2015-06-15 14:41:20 +02:00
CrushedPixel
2f7692d863
The Position Keyframe Button now turns into a Spectator Keyframe Button when Spectator Keyframe is selected or no Position Keyframe Selected and spectating an Entity
2015-06-14 10:42:51 +02:00
CrushedPixel
b2ad52d5b6
Markers are now subclasses of Keyframe
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Markers can now be moved and jumped to on the Replay Timeline
2015-06-09 22:55:20 +02:00
CrushedPixel
d30ef19c89
Added Event Markers to Replay, which allow players to quickly mark important events while recording (M key by default)
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Added Event Marker Indicators to be displayed on GuiTimeline
2015-06-09 16:08:06 +02:00
CrushedPixel
01f80294aa
Spectator Keyframes are now colored blue, and the timespan during which an Entity is spectated is tinted
2015-06-03 14:20:32 +02:00
CrushedPixel
2918e163d2
Added Eyecon as indicator that Ambient Lighting is enabled
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Added ShutdownHook to Lighting Handler to prevent high Brightness Values from being saved
2015-06-01 13:57:42 +02:00
johni0702
9f3a97f65c
Cleanup, relocate and split up GuiReplayOverlay
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Merge gui resources into one texture
2015-05-26 01:08:22 +02:00
Marius Metzger
e4d282bffe
Added Option to force load all chunks when rendering
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Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
2015-04-06 11:00:32 +02:00
Marius Metzger
11e26e0129
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
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Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
cbd96d57f4
First Commit
2015-01-03 23:25:21 +01:00