Commit Graph

18 Commits

Author SHA1 Message Date
LindaJuffermans
2dcfbd6435 Changed Replay Viewer panel button (from play button to hamburger)
Added quickmode indicator (bottom-right with night vision indicator)
2020-07-15 15:49:44 +02:00
Jonas Herzig
b69cd9fb81 Fix mode of various files
None of these should be executable, I blame Marius.
2020-04-02 00:11:06 +02:00
johni0702
fefcdb1885 Resize replay gui asset to standard 256x256 2015-10-09 08:52:28 +02:00
CrushedPixel
585482a542 GuiArrowButton now draws from Texture instead of awful calculations 2015-07-20 02:03:01 +02:00
CrushedPixel
d708360c63 Render Camera Indicator in lower right corner if Path Preview is active 2015-07-17 02:12:40 +02:00
CrushedPixel
30ebfe96bd Allowed GuiTimeline instances to have any height (instead of fixed 22px height) and updated draw() method accordingly
Added HSV noise to GuiTimeline's textures to somewhat hide the repeating body texture
Implemented GuiTimeline in GuiObjectManager's GuiObjectKeyframeTimeline
Added asInt() method to TimestampValue, to avoid int casts of value field
2015-07-10 03:37:13 +02:00
CrushedPixel
2d19b17626 Finished Layout of GuiObjectManager 2015-07-08 16:54:14 +02:00
CrushedPixel
e22b37babe Created ReplayAsset interface and AssetRepository class which can contain such ReplayAssets. ReplayAssets allow users to add custom Files (so far only images, might be extended by .obj files) to the Replay which will later be used for CustomImageObjects.
Created GuiReplayManager to allow users to manage their assets.
Created BoundingUtils class to provide a simple method to fit an image into given bounds. This implementation fixes https://trello.com/c/WTnicWkJ/
2015-07-07 18:45:48 +02:00
CrushedPixel
3df1bdcfc8 Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
2015-06-15 14:41:20 +02:00
CrushedPixel
2f7692d863 The Position Keyframe Button now turns into a Spectator Keyframe Button when Spectator Keyframe is selected or no Position Keyframe Selected and spectating an Entity 2015-06-14 10:42:51 +02:00
CrushedPixel
b2ad52d5b6 Markers are now subclasses of Keyframe
Markers can now be moved and jumped to on the Replay Timeline
2015-06-09 22:55:20 +02:00
CrushedPixel
d30ef19c89 Added Event Markers to Replay, which allow players to quickly mark important events while recording (M key by default)
Added Event Marker Indicators to be displayed on GuiTimeline
2015-06-09 16:08:06 +02:00
CrushedPixel
01f80294aa Spectator Keyframes are now colored blue, and the timespan during which an Entity is spectated is tinted 2015-06-03 14:20:32 +02:00
CrushedPixel
2918e163d2 Added Eyecon as indicator that Ambient Lighting is enabled
Added ShutdownHook to Lighting Handler to prevent high Brightness Values from being saved
2015-06-01 13:57:42 +02:00
johni0702
9f3a97f65c Cleanup, relocate and split up GuiReplayOverlay
Merge gui resources into one texture
2015-05-26 01:08:22 +02:00
Marius Metzger
e4d282bffe Added Option to force load all chunks when rendering
Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
2015-04-06 11:00:32 +02:00
Marius Metzger
11e26e0129 Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
cbd96d57f4 First Commit 2015-01-03 23:25:21 +01:00