CrushedPixel
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0cca67a552
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Rewrote Camera Movement to be FPS consistent
In the future, CameraEntity.MAX_SPEED (and derived variables) can be modified to change the Camera Movement Speed and Acceleration.
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2015-06-03 02:30:40 +02:00 |
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CrushedPixel
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3576b9ed76
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Right clicking an Entity now spectates it
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2015-06-02 19:05:44 +02:00 |
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johni0702
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20625b7180
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Replace reflection with getters and access transformers where possible
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2015-05-05 14:09:25 +02:00 |
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CrushedPixel
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e8320ebd0f
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Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded
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2015-05-01 23:20:16 +02:00 |
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CrushedPixel
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e22fca0862
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Removed "Null returned as hitResult" error message from log
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2015-04-25 17:48:48 +02:00 |
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CrushedPixel
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0003f040ed
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Refactored and reformatted code to use less static variables
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2015-04-23 14:09:54 +02:00 |
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Marius Metzger
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11e26e0129
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Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
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2015-03-21 17:05:53 +01:00 |
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Marius Metzger
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03f6ba1ade
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Added Video Export feature with according Options in the Options Menu
Fixed Linear Interpolation
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2015-02-08 12:40:37 +01:00 |
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Marius Metzger
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cbd96d57f4
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First Commit
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2015-01-03 23:25:21 +01:00 |
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