Jonas Herzig
7cbf7f7c94
Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)
2019-05-10 14:09:22 +02:00
Jonas Herzig
d54905713f
Fix mouse scroll and screenshot mixin targets
2019-05-07 12:48:36 +02:00
Jonas Herzig
2c843f4b45
Fix spectated player hand swinging
2019-05-06 23:31:35 +02:00
Jonas Herzig
bd91d0d3bd
Get rid of all the ATs in favor of Mixins
2019-05-06 22:46:21 +02:00
Jonas Herzig
220b22869a
Fix replay initialization with login phase on 1.11.2 and below
...
While this commit also considerably simplifies/cleans the setup
method, the actual fix is that the networkManager is now added
to the channel pipeline with under the "packet_handler" key,
whereas before it was unnamed causing issues when transitioning
to the play state.
2019-05-04 19:22:41 +02:00
Jonas Herzig
3d009e45c7
Update to MC 1.14 / Fabric
2019-05-04 15:27:03 +02:00
Jonas Herzig
17fe5b345f
Replace all ATs with Mixin on 1.13+ in preparation for Fabric
2019-04-26 12:04:33 +02:00
Jonas Herzig
2ee91515f7
Make use of the source remapping feature of The Preprocessor plugin
2019-04-24 15:38:34 +02:00
Jonas Herzig
fa8f8f52aa
Stop using @SneakyThrows since it breaks the JDT used for source remap
2019-04-24 13:41:06 +02:00
Jonas Herzig
73597dd031
Fix camera being reset to 0/0/0 when jumping in quick mode in 1.13
2019-03-27 11:04:41 +01:00
Jonas Herzig
b8c892fcd4
Fix initialization of quick mode with login phase
...
Replay is always already past the login phase when quick mode is
enabled, hence the LoginSuccess packet must not be sent.
2019-03-27 10:58:37 +01:00
Jonas Herzig
27efc3c717
Fix pre-1.13 imports
2019-03-13 14:52:11 +01:00
Jonas Herzig
1d88ca044d
Add "Edit" button to replay viewer gui
2019-03-12 20:11:07 +01:00
Jonas Herzig
51c073012e
Re-work Replay Editor UI
2019-03-12 19:44:34 +01:00
Jonas Herzig
9d315134fc
Fix packet re-encoding in pre-1.13 versions
2019-03-11 18:16:23 +01:00
Jonas Herzig
32de147ae2
Update ReplayStudio for dedicated replay cache
...
Also change artifact back from localMaven to jitpack
2019-03-11 17:51:53 +01:00
Jonas Herzig
79f02b5dfb
Fix regression in MixinRenderItem redirect method signature
2019-03-11 15:48:11 +01:00
Jonas Herzig
0f3a6253e0
Complete all currently actionable 1.13.2 FIXMEs
2019-03-11 15:13:31 +01:00
Jonas Herzig
f8fc3462e8
Get recording and replay working
2019-03-10 14:15:14 +01:00
Jonas Herzig
8705bbad9a
Re-enable and fix building for older MC versions
2019-03-09 13:08:47 +01:00
Jonas Herzig
c1fefdeb3c
Get core, recording and replay modules compiling on 1.13.2
2019-03-01 17:22:50 +01:00
Jonas Herzig
1e584769af
Misc 1.13 progress
2019-03-01 17:22:50 +01:00
Jonas Herzig
1470123ec9
Get replay module compiling on 1.13
2019-03-01 17:22:50 +01:00
Jonas Herzig
c575049bd9
Merge branch 'johni/quick-mode' into develop
2018-12-19 10:17:45 +01:00
Jonas Herzig
c1b4964978
Handle entity position interpolation when jumping in quick mode
2018-12-18 13:32:26 +01:00
Jonas Herzig
1da7060bb2
Fix entity head rotation in quick mode
2018-12-18 12:55:51 +01:00
Jonas Herzig
5366758cf6
Compress packets to reduce quick mode memory usage by ~80%
2018-12-18 12:43:39 +01:00
Jonas Herzig
2737077828
Retain camera position when switching to and from quick mode
2018-12-18 10:44:57 +01:00
Jonas Herzig
1670ed4e80
Fix dead lock when switching from async to quick mode
2018-12-18 10:44:42 +01:00
Jonas Herzig
c30520ad3d
Fix previous block state of BlockChange being loaded incorrectly
2018-12-18 10:04:46 +01:00
Jonas Herzig
e989b60ea8
Properly handle non-full chunks in QuickReplaySender
2018-12-18 10:04:46 +01:00
Jonas Herzig
c8ecd17fe9
Re-write QuickReplaySender caching to be significantly more memory efficient
2018-12-18 10:04:46 +01:00
Jonas Herzig
3319d4263c
Ensure replay has ended when MP GUI is opened ( fixes #134 )
2018-12-17 15:01:01 +01:00
Jonas Herzig
d791eedae9
Replace dropdown replay selection with popup in ReplayEditor ( fixes #132 )
2018-12-17 14:00:44 +01:00
Jonas Herzig
ef368254cd
Merge branch 'stable' into johni/quick-mode
2018-08-31 12:44:00 +02:00
Jonas Herzig
85a167a0d5
Fix camera position being able to become NaN with classic controls
...
To reproduce, hold A for about a second, then release A and press D in the same frame.
2018-08-25 11:06:24 +02:00
Jonas Herzig
73c52b5cf0
Backport quick mode to 1.9.4+ and disable below
2018-08-22 17:40:57 +02:00
Jonas Herzig
3db9d58f8f
Handle Respawn packet in QuickReplaySender
2018-07-28 13:07:57 +02:00
Jonas Herzig
ec5ffe3e02
Add caching to the quick replay sender
2018-07-28 12:59:58 +02:00
Jonas Herzig
42a2ae35ed
fixup quick weather
2018-07-27 21:26:55 +02:00
Jonas Herzig
12605f51de
Add GUI popup for initializing quick mode and signaling failures
2018-07-27 19:50:40 +02:00
Jonas Herzig
6cb207fd47
Also track weather and time during quick replay mode
2018-07-27 18:49:06 +02:00
Jonas Herzig
edc54ce6d4
Add quick replay mode
...
Allows very quick forwards and backwards jumping at the cost of only
replaying entity positions and block updates.
Still needs to be backported from 1.12.2 and contains FIXMEs
2018-07-18 21:55:03 +02:00
Jonas Herzig
62d2ce4b37
Fix crash when in replay with Optifine 1.12.2 DX ( fixes #120 )
...
Re-creating the RenderChunk lost any custom data Optifine had in them which
resulted in NPEs.
The reason we re-create the RenderChunks is because otherwise, once it's
assigned an empty chunk once, it's not getting any further update even when
moving back to filled chunks. Since just calling setNeedsUpdate works as well,
this commit changes the whole mixin to doing that instead.
2018-06-09 23:55:39 +02:00
Jonas Herzig
277e55a241
[1.7.10] Workaround for crash when loading replay with TCNodeTracker ( fixes #118 )
2018-04-02 11:52:11 +02:00
Jonas Herzig
031582957f
Merge branch 'stable' into develop-1.7.10
2018-03-16 13:03:22 +01:00
Jonas Herzig
eb04eb47dc
Add 1.7.10 version
2018-03-16 13:01:33 +01:00
Jonas Herzig
34172cd737
Fix race condition due to ReplaySender in async mode during setup()
...
The ReplaySender used to be started in async mode even before the call
to setup(). If the ReplaySender restarts the replay before the setup()
call finishes, that call may instead produce a NPE in
clientToServerHandshake().
To fix this race condition, the ReplaySender is always started in sync
mode and only switched to async after the setup() call.
2018-03-11 12:17:18 +01:00
Jonas Herzig
9c76f0fcc0
Unload old world when restarting replay, fixes floating heads
2018-03-03 09:50:13 +01:00
Jonas Herzig
5d9dc9eb95
Fix half-despawned non-player entities if they are inside an unloading chunk (see #111 )
2018-03-03 09:11:16 +01:00