Jonas Herzig
1802b1a7d0
Port to 1.17-pre1
2021-06-06 10:42:16 +02:00
Jonas Herzig
e4da7f331b
DRY main MC window resizing
2021-02-28 09:52:19 +01:00
Jonas Herzig
aee486c4f3
Stop assuming that our render pipeline will only process RGB frames
...
For one, we have already switched to RGBA some time ago, so the name was
technically incorrect already.
But the main reason is that we'll want to use them for depth maps as well (and
potentially maybe even for HDR images if that's possible with canvas?).
2020-10-03 14:50:44 +02:00
Jonas Herzig
12a49a4a5e
Fix crash due to double-close after ODS rendering ( fixes #376 )
2020-09-27 13:13:39 +02:00
Jonas Herzig
b119d2d127
./gradlew :1.15.2:setCoreVersion
...
Also `./gradlew :jGui:1.15.2:setCoreVersion`.
2020-04-06 13:18:37 +02:00
Jonas Herzig
ad523009b4
Fix entity rendering with larger/smaller than actual resolution
2020-04-02 00:11:06 +02:00
Jonas Herzig
527562549b
Update 1.14.4 yarn
2020-04-02 00:11:02 +02:00
Jonas Herzig
8b7ef8d1e3
1.13 is dead (followup to 8bc0b0a)
2020-03-30 02:52:47 +02:00
Jonas Herzig
af8803d6b5
WIP 1.15 and ReplayStudio v2 update
2020-03-13 14:18:19 +01:00
Jonas Herzig
801f0871d5
Fix framebuffer resizing for rendering on 1.13+
2019-06-28 17:23:07 +02:00
Jonas Herzig
7cbf7f7c94
Switch core to 1.14 (generated via ./gradlew :1.14:setCoreVersion)
2019-05-10 14:09:22 +02:00
Jonas Herzig
3d009e45c7
Update to MC 1.14 / Fabric
2019-05-04 15:27:03 +02:00
Jonas Herzig
17fe5b345f
Replace all ATs with Mixin on 1.13+ in preparation for Fabric
2019-04-26 12:04:33 +02:00
Jonas Herzig
443c1ca2af
Render to BGRA instead of RGB format for better performance on most GPUs
2019-03-13 15:27:53 +01:00
Jonas Herzig
cdcd6f6893
Get render module mostly working
2019-03-10 16:59:59 +01:00
Jonas Herzig
8705bbad9a
Re-enable and fix building for older MC versions
2019-03-09 13:08:47 +01:00
Jonas Herzig
344a550dc1
Get render module compiling on 1.13
2019-03-01 17:22:50 +01:00
Jonas Herzig
eb04eb47dc
Add 1.7.10 version
2018-03-16 13:01:33 +01:00
CrushedPixel
636ce7bdd4
Add compatibility for GLSL Shaders
2016-11-09 19:50:36 +01:00
johni0702
25582b6a51
Separate rendering into its own module
2016-06-14 18:16:42 +02:00