Commit Graph

2 Commits

Author SHA1 Message Date
CrushedPixel
e5eb982b98 Add Optifine compatibility to rendering by disabling their separate chunk loading queue
Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
johni0702
25582b6a51 Separate rendering into its own module 2016-06-14 18:16:42 +02:00