johni0702
6b6f6732d5
Add basic replay restriction system (no restrictions yet)
2015-08-30 15:54:48 +02:00
johni0702
a3d3c2dddc
Fix spectating being quit on world change / respawn
2015-08-19 12:22:55 +02:00
johni0702
cd19a768a1
Add option for showing chat messages
2015-08-19 12:22:55 +02:00
johni0702
d1e55266e2
The fake player now has the same entity id as the recording player as assigned by the server
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This fixes arrows bumping into recording player in replay
ReplaySender converts old replays on the fly
Do not insert PlayerListEntry as it's already contained in the replay
2015-08-19 12:22:55 +02:00
CrushedPixel
599aa2cf53
Redirect S19PacketEntityStatus to the Replay Player's entityID in ReplaySender
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Removed unnecessary Event Listeners in RecordingHandler that injected S19PacketEntityStatus whenever the Player was damaged or died
2015-08-14 16:26:32 +02:00
CrushedPixel
063a26d4ab
Filter instances of S1BPacketEntityAttach that are referring to the Camera Entity
2015-08-11 17:17:55 +02:00
CrushedPixel
1d1193bd25
Do not send Sound Effect Packets while rendering, as they might blow your ear away afterwards
2015-08-04 17:04:15 +02:00
CrushedPixel
7d2895af3a
Set all sound volume levels (except for master) to 0 before rendering a video to prevent all sounds the replay might produce from being played, but GUI interactions still play sounds
2015-08-03 16:25:40 +02:00
CrushedPixel
7bc3574515
When setting the last camera position before a time jump, a boolean has to be passed indicating whether that position should be enforced or ignored if it's out of a reasonable distance from the player's position.
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This is used by the GuiMarkerTimeline to ensure that jumping to Marker Keyframes actually results in the Marker Keyframe's Position.
The actual code handling Position jumping after Time jumping was moved to the ReplayHandler and is now also called when jumping using the "Please wait" Screen.
2015-07-30 11:29:45 +02:00
CrushedPixel
0a71266a05
Properly filters S2BPacketChangeGameState to include weather effects like rain or sky color change | https://trello.com/c/hE8Uck3m/
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Do not show Titles and Chat in Replay | https://trello.com/c/SUPgAjf1/
2015-07-21 18:10:46 +02:00
CrushedPixel
edf2f9ce13
Undo removed ReplayHandler#spectateCamera() call which was inherited from ReplayHandler#setCameraEntity() call which was removed in commit ef39c74
2015-07-17 13:33:54 +02:00
CrushedPixel
0c7e7a3e0c
removed unnecessary null check when calling ReplayHandler#getCameraEntity in ReplaySender
2015-07-16 19:41:24 +02:00
CrushedPixel
ef39c7466d
Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
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Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name
Added GuiEntryListValueEntry which holds a Value and a Name to be displayed
Continued work on GuiObjectManager
2015-07-10 04:27:15 +02:00
CrushedPixel
cd27ccd855
Undo replacements of "Timestamp" with "Value" in comments/javadoc in ReplaySender
2015-07-08 23:00:06 +02:00
CrushedPixel
5100b63964
Warning, GIGANTIC COMMIT!
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Replaced Keyframe subclasses with Generic Types of Keyframe and replaced all instanceof calls
Replaced implementations of Linear and Spline interpolation to interpolate any Object that extends KeyframeValue and contains at least one public double Field. I'll need this for Keyframe interpolation in CustomImageObject Transformations
Made MarkerKeyframe *no* subclass of Keyframe to avoid conflicts with PositionKeyframe in instanceof checks for Keyframe#getValue
Created KeyframeList which extends ArrayList to provide some helping functions which DRY up the ReplayHandler
Split up ReplayHandler's keyframeList into timeKeyframeList and positionKeyframeList
2015-07-08 04:13:24 +02:00
johni0702
a058497727
Fix all warnings
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Add and make use of Lombok
Remove Mojang API
Remove ZipFileUtils
Remove StreamTools in favor of Apache IOUtils
Keyframe should be abstract all derivatives final
Replace clone in Keyframe with copy
Move some constants from GuiReplaySetttings to GuiConstants
2015-06-29 21:45:37 +02:00
johni0702
b0f253538c
Fix crash on exit of replay (no longer processing clicks mid-rendering) and OpenGL error warnings
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Remove MCTimerHandler, instead always install the ReplayTimer
2015-06-16 19:33:48 +02:00
CrushedPixel
3df1bdcfc8
Added PathPreviewRenderer to draw a Preview of the current Camera Path into the World
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Added KeyframesModifyEvent to be dispatched whenever the ReplayHandler's Keyframe List is changed
Refactored Event package
Reworked Settings GUI
2015-06-15 14:41:20 +02:00
CrushedPixel
b2ad52d5b6
Markers are now subclasses of Keyframe
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Markers can now be moved and jumped to on the Replay Timeline
2015-06-09 22:55:20 +02:00
johni0702
146aa40bd4
Fix relative coordinates being taken as absolute
2015-06-04 17:59:46 +02:00
johni0702
023188a46b
Fix dead lock when jumping after end of replay has been reached
2015-06-02 22:49:17 +02:00
johni0702
a9f5c667f2
Fix dead player artifacts remaining in the world after sync jumping
2015-06-02 17:20:26 +02:00
johni0702
cc4d8f67c2
Play sounds during replay relative to camera
2015-06-01 23:46:45 +02:00
johni0702
431a36c9d9
If resource pack is not located within replay file, fall back to minecraft handling
2015-05-31 12:53:11 +02:00
johni0702
37d31408bd
Save resource packs to replay file and use those during replay
2015-05-29 12:16:28 +02:00
johni0702
61ab4d5717
Fix partial render ticks being reset during sync packet sending
2015-05-27 17:09:41 +02:00
johni0702
9f3a97f65c
Cleanup, relocate and split up GuiReplayOverlay
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Merge gui resources into one texture
2015-05-26 01:08:22 +02:00
johni0702
538e95ad95
Set name of unnamed threads
2015-05-24 15:18:41 +02:00
johni0702
0ac9630a22
Close downloading-terrain-screen when swallowing the PlayerPosLook packet
2015-05-24 14:52:11 +02:00
johni0702
cc12ed7be1
Prevent SOE when replaying sessions recorded on faster machines
2015-05-15 18:28:39 +02:00
johni0702
136761b424
Clean up and restructure the replay sender
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Add a ReplayFile class for easy reading of replay files
2015-05-11 14:15:00 +02:00
johni0702
20625b7180
Replace reflection with getters and access transformers where possible
2015-05-05 14:09:25 +02:00
CrushedPixel
aeb8f5c0cb
Minor code refactoring
2015-05-05 10:52:18 +02:00
CrushedPixel
e8320ebd0f
Added Keyframe Repository, which is stored in Replay File itself and allows Camera Path Presets to be saved and loaded
2015-05-01 23:20:16 +02:00
CrushedPixel
ae5eca9c99
Localized Keyboard Bindings and added "Synchronize Timeline" and "Clear Keyframes"
2015-04-30 17:46:13 +02:00
CrushedPixel
0003f040ed
Refactored and reformatted code to use less static variables
2015-04-23 14:09:54 +02:00
Marius Metzger
96fa350bc6
Made chunk loading block independent from computer's performance
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Fixed UI glitch in Survival caused by incorrect usage of the GL Manager
2015-04-11 10:58:00 +02:00
Marius Metzger
66e27a97a4
.tmcpr files are now being deleted upon starting the game
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Finally fixed Replay code
Finally fixed Lighting code
2015-04-06 16:00:08 +02:00
Marius Metzger
e4d282bffe
Added Option to force load all chunks when rendering
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Rewrote a lot of the Settings code
Started destroying the ReplayProcess, gonna fix that ASAP
2015-04-06 11:00:32 +02:00
Marius Metzger
e7c2a462f3
Significantly improved the performance of video rendering by using the magic of multithreading
2015-04-05 02:10:44 +02:00
Marius Metzger
f3cb4011fc
Replays now support Server Resource Packs
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Reworked Replay Settings code
2015-04-03 01:22:26 +02:00
Marius Metzger
c23d2a0d0e
Now cancels current path when exiting Replay Viewer
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Disabled opening the inventory while in the Replay Viewer
2015-03-31 18:52:17 +02:00
Marius Metzger
5b859340fd
Fixed two similar time keyframes not setting the Replay Speed to 0 sometimes
2015-03-31 17:50:39 +02:00
Marius Metzger
becbf47088
Reworked Camera Movement in Replay Viewer
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Finally made Replay Trimming work
Fixed and dried ReplayProcess pathTick() method
2015-03-31 01:10:01 +02:00
Marius Metzger
11e26e0129
Updated build.gradle to automatically build fat jars with the dependencies in the /libs folder. This utilizes the shade.sh shell script. Use ./gradlew without explicitely invoking the build task, as this will automatically build a fat jar.
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Sorry for this painful commit, but git somehow f'd up and sees changes in files where there aren't any.
2015-03-21 17:05:53 +01:00
Marius Metzger
14f53f7429
Added Core Mod to redirect the Enchantment Rendering getSystemTime() calls to a the EnchantmentTimer (glow now slows down)
2015-03-16 01:45:36 +01:00
Marius Metzger
a38f87e377
Finished Trim Part for Replay Studio
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Fixed Scroll Bar for GuiSpectateSelection
2015-03-12 12:56:37 +01:00
Marius Metzger
9b69681ef0
Pushed missing files
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Started adding Replay Editor using johni0702's excellent ReplayStudio Library
Added fully functional GuiDropdown GUI Element (useable in other projects as well)
2015-03-10 00:34:26 +01:00
Marius Metzger
b4ce266375
Disabled Head rotation while saving replay video
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Made video rendering possible while Minecraft is in background
2015-03-08 22:51:50 +01:00
Marius Metzger
2cf53d233a
Fixed some weird stuff I did back in the days when first writing the Packet Serialization.
2015-02-20 12:54:23 +01:00