CrushedPixel
d9b796db5e
Mixin'd the Shader's mods ShadersRender class to only render hands if the Forge event isn't cancelled
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This fixes player hands being rendered while spectating an entity in a replay while having Shaders enabled
2017-01-14 16:30:15 +01:00
johni0702
7ad19aa025
Add mod version and accepted MC version directly to the @Mod annotation
2016-12-30 12:10:43 +01:00
johni0702
655bea0b2d
Replace @Mod.Instance with direct static references
2016-12-30 12:10:13 +01:00
CrushedPixel
030c71c868
Automatically disable and re-enable Optifine's Fast Render setting before rendering a video
2016-12-09 12:47:30 +01:00
johni0702
0c48d6a1dd
Make ShaderReflection init fail fast, not printing out unneeded exceptions
2016-11-11 18:10:19 +01:00
CrushedPixel
e5eb982b98
Add Optifine compatibility to rendering by disabling their separate chunk loading queue
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Add compatibility to shaders that utilize the Shadow Map by manually setting displayListEntitiesDirty to false
Call Shaders.beginRender in an Event Handler to avoid calling all of EntityRenderer#renderWorld
2016-11-09 21:11:28 +01:00
CrushedPixel
636ce7bdd4
Add compatibility for GLSL Shaders
2016-11-09 19:50:36 +01:00