Let Minecraft handle packet decoding during playback
We've done this ourselves only because it was easier at the beginning. However by now (and especially with 1.20.5), Minecraft's packet decoding has become substantially more sophisticated, to the point that it's probably a bad idea to try to do it ourselves. This commit gives back that responsibility to Minecraft by adding the standard decoder (and encoder because it's required for proper connection state management on modern versions) to our channel pipeline, changes the full and the quick replay sender to send raw `ByteBuf`s into the front of the channel, and moves the posititon of the full replay sender in the channel pipeline such that it can see and modify packets after Minecraft has decoded them.
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@@ -25,6 +25,8 @@ net.minecraft.network.play.server.SPacketSpawnPlayer getDataManagerEntries() fun
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net.minecraft.client.multiplayer.ServerList saveSingleServer() func_147414_b()
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net.minecraft.util.SoundEvent com.replaymod.core.versions.MCVer.SoundEvent
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net.minecraft.network.NettyPacketDecoder net.minecraft.util.MessageDeserializer
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net.minecraft.network.NettyPacketEncoder net.minecraft.util.MessageSerializer
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net.minecraft.network.play.server.SPacketJoinGame net.minecraft.network.play.server.S01PacketJoinGame
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net.minecraft.network.play.server.SPacketChat net.minecraft.network.play.server.S02PacketChat
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net.minecraft.network.play.server.SPacketParticles net.minecraft.network.play.server.S2APacketParticles
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