Let Minecraft handle packet decoding during playback
We've done this ourselves only because it was easier at the beginning. However by now (and especially with 1.20.5), Minecraft's packet decoding has become substantially more sophisticated, to the point that it's probably a bad idea to try to do it ourselves. This commit gives back that responsibility to Minecraft by adding the standard decoder (and encoder because it's required for proper connection state management on modern versions) to our channel pipeline, changes the full and the quick replay sender to send raw `ByteBuf`s into the front of the channel, and moves the posititon of the full replay sender in the channel pipeline such that it can see and modify packets after Minecraft has decoded them.
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@@ -15,8 +15,8 @@ import com.replaymod.replaystudio.protocol.PacketTypeRegistry;
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import com.replaymod.replaystudio.replay.ReplayFile;
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import de.johni0702.minecraft.gui.utils.EventRegistrations;
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import de.johni0702.minecraft.gui.versions.callbacks.PreTickCallback;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.channel.Channel;
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import io.netty.channel.ChannelDuplexHandler;
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import io.netty.channel.ChannelHandler.Sharable;
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import io.netty.channel.ChannelHandlerContext;
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@@ -28,9 +28,7 @@ import net.minecraft.client.gui.screen.NoticeScreen;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.network.NetworkState;
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import net.minecraft.network.Packet;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.network.packet.s2c.play.GameMessageS2CPacket;
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import net.minecraft.network.packet.s2c.play.CustomPayloadS2CPacket;
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import net.minecraft.network.packet.s2c.play.DisconnectS2CPacket;
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@@ -140,7 +138,6 @@ import net.minecraft.network.packet.s2c.play.UnloadChunkS2CPacket;
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import net.minecraft.network.packet.s2c.play.ResourcePackSendS2CPacket;
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import net.minecraft.network.packet.s2c.play.SetCameraEntityS2CPacket;
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import net.minecraft.network.packet.s2c.play.TitleS2CPacket;
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import net.minecraft.network.NetworkSide;
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//#else
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//$$ import org.apache.commons.io.Charsets;
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//#endif
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@@ -230,9 +227,9 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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protected ReplayFile replayFile;
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/**
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* The channel handler context used to send packets to minecraft.
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* The channel used to send packets to minecraft.
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*/
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protected ChannelHandlerContext ctx;
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protected Channel channel;
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/**
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* The replay input stream from which new packets are read.
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@@ -303,20 +300,17 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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/**
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* Create a new replay sender.
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* @param file The replay file
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* @param asyncMode {@code true} for async mode, {@code false} otherwise
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* @see #asyncMode
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*/
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public FullReplaySender(ReplayHandler replayHandler, ReplayFile file, boolean asyncMode) throws IOException {
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public FullReplaySender(ReplayHandler replayHandler, ReplayFile file) throws IOException {
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this.replayHandler = replayHandler;
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this.replayFile = file;
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this.asyncMode = asyncMode;
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this.replayLength = file.getMetaData().getDuration();
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events.register();
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}
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if (asyncMode) {
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new Thread(asyncSender, "replaymod-async-sender").start();
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}
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public void setChannel(Channel channel) {
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this.channel = channel;
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}
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/**
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@@ -383,8 +377,8 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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syncSender.shutdown();
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events.unregister();
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try {
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channelInactive(ctx);
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ctx.channel().pipeline().close();
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channel.pipeline().fireChannelInactive();
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channel.pipeline().close();
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FileUtils.deleteDirectory(tempResourcePackFolder);
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} catch(Exception e) {
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e.printStackTrace();
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@@ -425,14 +419,9 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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return;
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}
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// When a packet is sent directly, perform no filtering
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if(msg instanceof Packet) {
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super.channelRead(ctx, msg);
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}
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if (msg instanceof byte[]) {
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if (msg instanceof Packet) {
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try {
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Packet p = deserializePacket((byte[]) msg);
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Packet p = (Packet) msg;
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if (p != null) {
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p = processPacket(p);
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@@ -478,29 +467,6 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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}
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private Packet deserializePacket(byte[] bytes) throws IOException, IllegalAccessException, InstantiationException {
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ByteBuf bb = Unpooled.wrappedBuffer(bytes);
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PacketByteBuf pb = new PacketByteBuf(bb);
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int i = pb.readVarInt();
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NetworkState state = asMc(registry.getState());
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//#if MC>=12002
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//$$ Packet p = state.getHandler(NetworkSide.CLIENTBOUND).createPacket(i, pb);
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//#elseif MC>=11700
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//$$ Packet p = state.getPacketHandler(NetworkSide.CLIENTBOUND, i, pb);
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//#else
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//#if MC>=10800
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Packet p = state.getPacketHandler(NetworkSide.CLIENTBOUND, i);
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//#else
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//$$ Packet p = Packet.generatePacket(state.func_150755_b(), i);
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//#endif
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p.read(pb);
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//#endif
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return p;
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}
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// If we do not give minecraft time to tick, there will be dead entity artifacts left in the world
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// Therefore we have to remove all loaded, dead entities manually if we are in sync mode.
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// We do this after every SpawnX packet and after the destroy entities packet.
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@@ -986,13 +952,6 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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//$$ }
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//#endif
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@Override
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@SuppressWarnings("unchecked")
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public void channelActive(ChannelHandlerContext ctx) throws Exception {
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this.ctx = ctx;
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super.channelActive(ctx);
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}
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@Override
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public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
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// The embedded channel's event loop will consider every thread to be in it and as such provides no
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@@ -1073,9 +1032,6 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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private Runnable asyncSender = new Runnable() {
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public void run() {
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try {
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while (ctx == null && !terminate) {
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Thread.sleep(10);
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}
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REPLAY_LOOP:
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while (!terminate) {
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synchronized (FullReplaySender.this) {
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@@ -1125,7 +1081,7 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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}
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// Process packet
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channelRead(ctx, nextPacket.bytes);
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channel.pipeline().fireChannelRead(Unpooled.wrappedBuffer(nextPacket.bytes));
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nextPacket = null;
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lastTimeStamp = nextTimeStamp;
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@@ -1136,7 +1092,7 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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// Might be safe to do the same on older versions too, but I'd rather not poke the
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// monster that is Forge networking.
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//#if MC>=12002
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//$$ while (!ctx.channel().config().isAutoRead()) {
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//$$ while (!channel.config().isAutoRead()) {
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//$$ Thread.sleep(0, 100_000);
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//$$ }
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//#endif
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@@ -1298,10 +1254,6 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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private void doSendPacketsTill(int timestamp) {
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try {
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while (ctx == null && !terminate) { // Make sure channel is ready
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Thread.sleep(10);
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}
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synchronized (this) {
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if (timestamp == lastTimeStamp) { // Do nothing if we're already there
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return;
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@@ -1343,7 +1295,7 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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}
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// Process packet
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channelRead(ctx, pd.bytes);
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channel.pipeline().fireChannelRead(Unpooled.wrappedBuffer(pd.bytes));
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// MC as of 1.20.2 relies on autoRead, so it can update the connection state on the main
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// thread before the next packet is read. As such, we need to stall if that was just
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@@ -1351,7 +1303,7 @@ public class FullReplaySender extends ChannelDuplexHandler implements ReplaySend
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// Might be safe to do the same on older versions too, but I'd rather not poke the
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// monster that is Forge networking.
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//#if MC>=12002
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//$$ while (!ctx.channel().config().isAutoRead()) {
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//$$ while (!channel.config().isAutoRead()) {
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//$$ Thread.sleep(0, 100_000);
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//$$ }
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//#endif
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