Fix mouse input to overlays while the replay is paused in 1.8-1.12.2

This commit is contained in:
Jonas Herzig
2019-05-20 17:34:07 +02:00
parent 3a45147974
commit fc1d99f985

View File

@@ -70,11 +70,7 @@ public class InputReplayTimer extends WrappedTimer {
mc.keyboard.pollDebugCrash();
//#else
//#if MC>=10904
//$$ if (mc.currentScreen == null || mc.currentScreen.allowUserInput) {
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModRunTickMouse();
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModRunTickKeyboard();
//$$ } else {
//#if MC<11300
//$$ if (mc.currentScreen != null) {
//#if MC>=10800
//$$ try {
//$$ mc.currentScreen.handleInput();
@@ -84,7 +80,10 @@ public class InputReplayTimer extends WrappedTimer {
//#else
//$$ mc.currentScreen.handleInput();
//#endif
//#endif
//$$ }
//$$ if (mc.currentScreen == null || mc.currentScreen.allowUserInput) {
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModRunTickMouse();
//$$ ((MCVer.MinecraftMethodAccessor) mc).replayModRunTickKeyboard();
//$$ }
//#else
//$$ // 1.8.9 and below has one giant tick function, so we try to only do keyboard & mouse as far as possible