Move 1.7.10 code from MixinEntityRenderer to Mixin_ForceChunkLoading

This commit is contained in:
Jonas Herzig
2021-02-27 19:45:00 +01:00
parent e7a1fafdf9
commit fad89626e5
4 changed files with 34 additions and 12 deletions

View File

@@ -73,17 +73,6 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
return replayModRender_handler;
}
//#if MC<=10710
//$$ @Redirect(method = "renderWorld", at = @At(value = "INVOKE",target =
//$$ "Lnet/minecraft/client/renderer/RenderGlobal;updateRenderers(Lnet/minecraft/entity/EntityLivingBase;Z)Z"))
//$$ private boolean replayModRender_updateAllChunks(RenderGlobal self, EntityLivingBase view, boolean renderAllChunks) {
//$$ if (replayModRender_handler != null) {
//$$ renderAllChunks = true;
//$$ }
//$$ return self.updateRenderers(view, renderAllChunks);
//$$ }
//#endif
@Inject(method = "renderHand", at = @At("HEAD"), cancellable = true)
private void replayModRender_renderSpectatorHand(
//#if MC>=11500

View File

@@ -8,6 +8,7 @@
"Mixin_ChromaKeyDisableFog",
"Mixin_ChromaKeyForceSky",
"Mixin_CubicRotation",
"Mixin_ForceChunkLoading",
"Mixin_SkipBlockOutlinesDuringRender",
//#if MC>=10800
//#if MC>=11500
@@ -16,7 +17,6 @@
//$$ "ChunkRenderDispatcherAccessor",
//$$ "MixinChunkRenderWorker",
//#endif
"Mixin_ForceChunkLoading",
//#endif
//#if MC>=11400
"Mixin_PreserveDepthDuringHandRendering",