Bump to MC 1.18.1
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versions/1.18.1/.gitkeep
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versions/1.18.1/.gitkeep
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// 1.18+
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package com.replaymod.render.mixin;
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import net.minecraft.client.render.chunk.ChunkBuilder;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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@Mixin(targets = "net.minecraft.client.render.WorldRenderer$ChunkInfo")
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public interface ChunkInfoAccessor {
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@Accessor
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ChunkBuilder.BuiltChunk getChunk();
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}
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package com.replaymod.render.mixin;
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import com.replaymod.render.hooks.ForceChunkLoadingHook;
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import com.replaymod.render.hooks.IForceChunkLoading;
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import com.replaymod.render.utils.FlawlessFrames;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.Frustum;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.LightmapTextureManager;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.client.render.chunk.ChunkBuilder;
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import net.minecraft.client.render.chunk.ChunkRendererRegionBuilder;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.Matrix4f;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeoutException;
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import java.util.concurrent.atomic.AtomicBoolean;
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@Mixin(WorldRenderer.class)
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public abstract class Mixin_ForceChunkLoading implements IForceChunkLoading {
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private ForceChunkLoadingHook replayModRender_hook;
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@Override
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public void replayModRender_setHook(ForceChunkLoadingHook hook) {
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this.replayModRender_hook = hook;
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}
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@Shadow private ChunkBuilder chunkBuilder;
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@Shadow protected abstract void setupTerrain(Camera par1, Frustum par2, boolean par3, boolean par4);
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@Shadow private Frustum frustum;
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@Shadow private Frustum capturedFrustum;
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@Shadow @Final private MinecraftClient client;
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@Shadow @Final private ObjectArrayList<ChunkInfoAccessor> chunkInfos;
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@Shadow private boolean field_34810;
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@Shadow @Final private BlockingQueue<ChunkBuilder.BuiltChunk> builtChunks;
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@Shadow private Future<?> field_34808;
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@Shadow @Final private AtomicBoolean field_34809;
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@Shadow protected abstract void applyFrustum(Frustum par1);
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/WorldRenderer;setupTerrain(Lnet/minecraft/client/render/Camera;Lnet/minecraft/client/render/Frustum;ZZ)V"))
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private void forceAllChunks(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci) {
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if (replayModRender_hook == null) {
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return;
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}
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if (FlawlessFrames.hasSodium()) {
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return;
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}
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assert this.client.player != null;
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ChunkRendererRegionBuilder chunkRendererRegionBuilder = new ChunkRendererRegionBuilder();
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do {
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// Determine which chunks shall be visible
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setupTerrain(camera, this.frustum, this.capturedFrustum != null, this.client.player.isSpectator());
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// Wait for async processing to be complete
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if (this.field_34808 != null) {
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try {
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this.field_34808.get(5, TimeUnit.SECONDS);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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return;
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} catch (ExecutionException e) {
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throw new RuntimeException(e);
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} catch (TimeoutException e) {
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e.printStackTrace();
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}
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}
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// If that async processing did change the chunk graph, we need to re-apply the frustum (otherwise this is
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// only done in the next setupTerrain call, which not happen this frame)
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if (this.field_34809.compareAndSet(true, false)) {
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this.applyFrustum((new Frustum(frustum)).method_38557(8)); // call based on the one in setupTerrain
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}
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// Schedule all chunks which need rebuilding (we schedule even important rebuilds because we wait for
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// all of them anyway and this way we can take advantage of threading)
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for (ChunkInfoAccessor chunkInfo : this.chunkInfos) {
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ChunkBuilder.BuiltChunk builtChunk = chunkInfo.getChunk();
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if (!builtChunk.needsRebuild()) {
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continue;
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}
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// MC sometimes schedules invalid chunks when you're outside of loaded chunks (e.g. y > 256)
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if (builtChunk.shouldBuild()) {
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builtChunk.scheduleRebuild(this.chunkBuilder, chunkRendererRegionBuilder);
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}
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builtChunk.cancelRebuild();
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}
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// Upload all chunks
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this.field_34810 |= ((ForceChunkLoadingHook.IBlockOnChunkRebuilds) this.chunkBuilder).uploadEverythingBlocking();
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// Repeat until no more updates are needed
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} while (this.field_34810 || !this.builtChunks.isEmpty());
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}
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}
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@@ -0,0 +1,38 @@
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package com.replaymod.replay.mixin;
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import net.minecraft.client.network.ClientPlayNetworkHandler;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.Vec3d;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.ModifyVariable;
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@Mixin(ClientPlayNetworkHandler.class)
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public class Mixin_FixEntityNotTracking {
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@ModifyVariable(method = { "onEntityPosition", "onEntity", "onEntityPassengersSet" }, at = @At("RETURN"), ordinal = 0)
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private Entity updatePositionIfNotTracked$0(Entity entity) {
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if (entity != null) {
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entity.streamSelfAndPassengers().forEach(this::updatePositionIfNotTracked);
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}
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return entity;
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}
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private void updatePositionIfNotTracked(Entity entity) {
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if (entity != null && entity.world instanceof ClientWorldAccessor world) {
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if (!world.getEntityList().has(entity)) {
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// Skip interpolation of position updates coming from server
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// (See: newX in EntityLivingBase or otherPlayerMPX in EntityOtherPlayerMP)
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int ticks = 0;
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Vec3d prevPos;
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do {
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prevPos = entity.getPos();
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if (entity.hasVehicle()) {
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entity.tickRiding();
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} else {
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entity.tick();
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}
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} while (prevPos.squaredDistanceTo(entity.getPos()) > 0.0001 && ticks++ < 100);
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}
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}
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}
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}
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