Split mod into core, recording, replay, render[todo], paths[todo] and extras[wip] modules
Move everything to com.replaymod package Add KeyBindingRegistry and SettingsRegistry Recreate settings GUI with new GUI API and dynamically from SettingsRegistry Use ReplayFile from ReplayStudio ReplayHandler is now object oriented Add GuiOverlay, GuiSlider and GuiTexturedButton to GUI API Rewrite both overlays to use new GUI API Fix size capping in vertical and horizontal layout Allow CustomLayouts to have parents Fix tooltip rendering when close to screen border Allow changing of columns in GridLayout
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@@ -1,33 +0,0 @@
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package eu.crushedpixel.replaymod.holders;
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import eu.crushedpixel.replaymod.interpolation.GenericLinearInterpolation;
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import eu.crushedpixel.replaymod.interpolation.GenericSplineInterpolation;
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import eu.crushedpixel.replaymod.interpolation.Interpolation;
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import eu.crushedpixel.replaymod.interpolation.KeyframeValue;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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@Data
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@NoArgsConstructor
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@AllArgsConstructor
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public class Marker implements KeyframeValue {
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private String name;
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private AdvancedPosition position;
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@Override
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public KeyframeValue newInstance() {
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return new Marker();
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}
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@Override
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public Interpolation getLinearInterpolator() {
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return new GenericLinearInterpolation<Marker>();
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}
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@Override
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public Interpolation getCubicInterpolator() {
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return new GenericSplineInterpolation<Marker>();
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}
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}
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@@ -1,12 +0,0 @@
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package eu.crushedpixel.replaymod.holders;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import java.util.UUID;
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@Data
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@AllArgsConstructor
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public class PlayerVisibility {
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private UUID[] hidden;
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}
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