Get recording and replay working
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@@ -49,7 +49,6 @@ import net.minecraft.entity.EntityLivingBase;
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//#if MC>=10800
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import net.minecraft.network.EnumPacketDirection;
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//#if MC>=11300
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import net.minecraft.client.network.NetHandlerLoginClient;
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import net.minecraftforge.fml.network.NetworkHooks;
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//#else
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//$$ import com.mojang.authlib.GameProfile;
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@@ -57,6 +56,7 @@ import net.minecraftforge.fml.network.NetworkHooks;
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//$$ import net.minecraftforge.fml.client.FMLClientHandler;
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//$$ import net.minecraftforge.fml.common.network.handshake.NetworkDispatcher;
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//#endif
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import net.minecraft.client.network.NetHandlerLoginClient;
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import static net.minecraft.client.renderer.GlStateManager.*;
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//#else
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@@ -236,32 +236,25 @@ public class ReplayHandler {
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networkManager.setNetHandler(new NetHandlerLoginClient(networkManager, mc, null, it -> {}));
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NetworkHooks.registerClientLoginChannel(networkManager);
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// FIXME make this work (with vanilla and mods) on all other versions again, now that login phase is included
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// probably have to change some of the forge handshake calls
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//#else
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//$$ NetHandlerPlayClient netHandlerPlayClient =
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//$$ new NetHandlerPlayClient(mc, null, networkManager, new GameProfile(UUID.randomUUID(), "Player"));
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//$$ networkManager.setNetHandler(netHandlerPlayClient);
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//$$ FMLClientHandler.instance().setPlayClient(netHandlerPlayClient);
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//$$ NetHandlerLoginClient netHandlerLoginClient =
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//$$ new NetHandlerLoginClient(networkManager, mc, null);
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//$$ networkManager.setNetHandler(netHandlerLoginClient);
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//$$
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//#if MC>=11200
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//$$ channel = new EmbeddedChannel();
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//$$ NetworkDispatcher networkDispatcher = new NetworkDispatcher(networkManager);
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//$$ channel.attr(NetworkDispatcher.FML_DISPATCHER).set(networkDispatcher);
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//$$
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//$$ channel.pipeline().addFirst("ReplayModReplay_replaySender", fullReplaySender);
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//$$ channel.pipeline().addFirst("ReplayModReplay_quickReplaySender", quickReplaySender);
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//$$ channel.pipeline().addLast("packet_handler", networkManager);
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//$$ channel.pipeline().fireChannelActive();
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//$$ networkDispatcher.clientToServerHandshake();
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//#else
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//$$ channel = new EmbeddedChannel(networkManager);
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//$$ NetworkDispatcher networkDispatcher = new NetworkDispatcher(networkManager);
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//$$ channel.attr(NetworkDispatcher.FML_DISPATCHER).set(networkDispatcher);
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//$$
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//$$ channel.pipeline().addFirst("ReplayModReplay_replaySender", fullReplaySender);
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//#if MC>=10904
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//$$ channel.pipeline().addFirst("ReplayModReplay_quickReplaySender", quickReplaySender);
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//#endif
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//$$ channel.pipeline().addAfter("ReplayModReplay_replaySender", "fml:packet_handler", networkDispatcher);
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//$$ channel.pipeline().fireChannelActive();
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//#endif
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//#endif
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@@ -295,13 +288,6 @@ public class ReplayHandler {
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//$$ channel.pipeline().addFirst("ReplayModReplay_replaySender", fullReplaySender);
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//$$ channel.pipeline().addAfter("ReplayModReplay_replaySender", "packet_handler", networkManager);
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//$$ channel.pipeline().fireChannelActive();
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//$$
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//$$ // Call twice to force-overwrite the NetworkManager's internal state
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//$$ networkManager.setConnectionState(EnumConnectionState.PLAY);
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//$$ networkManager.getNetHandler().onConnectionStateTransition(EnumConnectionState.LOGIN, EnumConnectionState.PLAY);
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//$$ networkManager.setConnectionState(EnumConnectionState.PLAY);
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//$$
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//$$ FMLNetworkHandler.fmlClientHandshake(networkManager);
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//#endif
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}
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