Added getLinearInterpolator() and getCubicInterpolator() methods to KeyframeValue interface to allow for specific Interpolators instead of the Generic Interpolators
Created InterpolationUtils class with a method to fix the Euler Rotation Break problem Create AdvancedPositionSplineInterpolation and AdvancedPositionLinearInterpolation which always use the shortest possible paths between the Euler Rotation values of the Camera's Yaw and Roll Remove Position Keyframe filtering when adding the Keyframe. This is now done by the AdvancedPositionInterpolation classes
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@@ -1,6 +1,6 @@
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package eu.crushedpixel.replaymod.holders;
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import eu.crushedpixel.replaymod.interpolation.Interpolate;
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import eu.crushedpixel.replaymod.interpolation.*;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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@@ -69,4 +69,14 @@ public class AdvancedPosition extends Position {
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public AdvancedPosition newInstance() {
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return new AdvancedPosition();
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}
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@Override
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public Interpolation getCubicInterpolator() {
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return new AdvancedPositionSplineInterpolation();
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}
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@Override
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public Interpolation getLinearInterpolator() {
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return new AdvancedPositionLinearInterpolation();
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}
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}
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