Move MixinShader into 1.7.10 project

This commit is contained in:
Jonas Herzig
2021-02-27 14:45:45 +01:00
parent d7dde42add
commit f34b88cf7e
2 changed files with 53 additions and 52 deletions

View File

@@ -0,0 +1,52 @@
//#if MC<=10710
package com.replaymod.compat.shaders.mixin;
import com.replaymod.render.hooks.EntityRendererHandler;
import com.replaymod.replay.ReplayHandler;
import com.replaymod.replay.ReplayModReplay;
import net.minecraft.client.Minecraft;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Pseudo;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
@Pseudo
@Mixin(targets = "shadersmod/client/Shaders", remap = false)
public abstract class MixinShaders {
@Shadow static Minecraft mc;
@Shadow static long systemTime;
@Shadow static long lastSystemTime;
@Shadow static long diffSystemTime;
@Shadow static int frameCounter;
@Shadow static float frameTime;
@Shadow static float frameTimeCounter;
@Redirect(method = "beginRender", at = @At(value = "INVOKE", target = "Ljava/lang/System;currentTimeMillis()J"))
private static long replayModCompat_currentTimeMillis() {
ReplayHandler replayHandler = ReplayModReplay.instance.getReplayHandler();
if (replayHandler != null) {
systemTime = replayHandler.getReplaySender().currentTimeStamp();
// We need to manipulate all the other previous-frame-time-based variables too
lastSystemTime = 0; // Draw all frames as if they were the first ones
// diffSystemTime will be set to 0 by Shaders
// frameTime will be set to 0 by Shaders
frameTimeCounter = systemTime / 1000f; // will be %= 3600f by Shaders
// Set frameCounter only if rendering is in progress
EntityRendererHandler entityRendererHandler =
((EntityRendererHandler.IEntityRenderer) mc.entityRenderer).replayModRender_getHandler();
if (entityRendererHandler != null) {
frameCounter = entityRendererHandler.getRenderInfo().getFramesDone();
}
return systemTime;
}
return System.currentTimeMillis();
}
}
//#endif