Add method to TooltipRenderer which accepts Color instead of ARGB int

This commit is contained in:
johni0702
2015-06-10 18:48:48 +02:00
parent 05cc37adcc
commit f1327dbdc1
9 changed files with 19 additions and 11 deletions

View File

@@ -278,15 +278,15 @@ public class GuiPlayerOverview extends GuiScreen implements GuiReplayOverlay.NoO
rememberHidden.drawButton(mc, mouseX, mouseY);
if(hideAllBox.isMouseOver()) {
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.hideall"), this, Color.WHITE.getRGB());
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.hideall"), this, Color.WHITE);
}
if(showAllBox.isMouseOver()) {
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.showall"), this, Color.WHITE.getRGB());
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.showall"), this, Color.WHITE);
}
if(rememberHidden.isMouseOver()) {
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.remembersettings.description"), this, Color.WHITE.getRGB());
ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.remembersettings.description"), this, Color.WHITE);
}
//this is necessary to reset the GL parameters for further GUI rendering