Add method to TooltipRenderer which accepts Color instead of ARGB int
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@@ -278,15 +278,15 @@ public class GuiPlayerOverview extends GuiScreen implements GuiReplayOverlay.NoO
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rememberHidden.drawButton(mc, mouseX, mouseY);
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if(hideAllBox.isMouseOver()) {
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ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.hideall"), this, Color.WHITE.getRGB());
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ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.hideall"), this, Color.WHITE);
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}
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if(showAllBox.isMouseOver()) {
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ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.showall"), this, Color.WHITE.getRGB());
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ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.showall"), this, Color.WHITE);
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}
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if(rememberHidden.isMouseOver()) {
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ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.remembersettings.description"), this, Color.WHITE.getRGB());
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ReplayMod.tooltipRenderer.drawTooltip(mouseX, mouseY, I18n.format("replaymod.gui.playeroverview.remembersettings.description"), this, Color.WHITE);
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}
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//this is necessary to reset the GL parameters for further GUI rendering
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