Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name Added GuiEntryListValueEntry which holds a Value and a Name to be displayed Continued work on GuiObjectManager
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@@ -7,7 +7,7 @@ import eu.crushedpixel.replaymod.ReplayMod;
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import eu.crushedpixel.replaymod.entities.CameraEntity;
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import eu.crushedpixel.replaymod.events.handlers.RecordingHandler;
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import eu.crushedpixel.replaymod.holders.PacketData;
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import eu.crushedpixel.replaymod.holders.Position;
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import eu.crushedpixel.replaymod.holders.AdvancedPosition;
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import eu.crushedpixel.replaymod.utils.ReplayFile;
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import eu.crushedpixel.replaymod.utils.ReplayFileIO;
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import io.netty.channel.ChannelHandler.Sharable;
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@@ -526,7 +526,7 @@ public class ReplaySender extends ChannelInboundHandlerAdapter {
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if (isHurrying() && lastTimeStamp > desiredTimeStamp && !startFromBeginning) {
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desiredTimeStamp = -1;
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Position pos = ReplayHandler.getLastPosition();
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AdvancedPosition pos = ReplayHandler.getLastPosition();
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CameraEntity cam = ReplayHandler.getCameraEntity();
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if (cam != null && pos != null) {
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// Move camera back in case we have been respawned
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