Renamed the commonly used Position POJO into AdvancedPosition, as it also hold pitch, yaw and roll
Made GuiDropdown only accept instances of GuiEntryListEntry to avoid unneccessary toString() methods returning the name Added GuiEntryListValueEntry which holds a Value and a Name to be displayed Continued work on GuiObjectManager
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@@ -10,7 +10,7 @@ import eu.crushedpixel.replaymod.gui.elements.*;
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import eu.crushedpixel.replaymod.gui.elements.timelines.GuiKeyframeTimeline;
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import eu.crushedpixel.replaymod.gui.elements.timelines.GuiMarkerTimeline;
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import eu.crushedpixel.replaymod.holders.Keyframe;
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import eu.crushedpixel.replaymod.holders.Position;
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import eu.crushedpixel.replaymod.holders.AdvancedPosition;
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import eu.crushedpixel.replaymod.holders.TimestampValue;
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import eu.crushedpixel.replaymod.registry.ReplayGuiRegistry;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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@@ -137,13 +137,13 @@ public class GuiReplayOverlay extends Gui {
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public void run() {
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Entity cam = mc.getRenderViewEntity();
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if (cam != null) {
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Position position = new Position(cam.posX, cam.posY, cam.posZ, cam.rotationPitch,
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AdvancedPosition position = new AdvancedPosition(cam.posX, cam.posY, cam.posZ, cam.rotationPitch,
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cam.rotationYaw % 360, ReplayHandler.getCameraTilt(), null);
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if (ReplayHandler.isCamera())
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ReplayHandler.addKeyframe(new Keyframe<Position>(ReplayHandler.getRealTimelineCursor(), position));
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ReplayHandler.addKeyframe(new Keyframe<AdvancedPosition>(ReplayHandler.getRealTimelineCursor(), position));
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else
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ReplayHandler.addKeyframe(new Keyframe<Position>(ReplayHandler.getRealTimelineCursor(), new Position(cam.getEntityId(), true)));
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ReplayHandler.addKeyframe(new Keyframe<AdvancedPosition>(ReplayHandler.getRealTimelineCursor(), new AdvancedPosition(cam.getEntityId(), true)));
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}
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}
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}, "replaymod.gui.ingame.menu.addposkeyframe");
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@@ -160,13 +160,13 @@ public class GuiReplayOverlay extends Gui {
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public void run() {
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Entity cam = mc.getRenderViewEntity();
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if (cam != null) {
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Position position = new Position(cam.posX, cam.posY, cam.posZ, cam.rotationPitch,
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AdvancedPosition position = new AdvancedPosition(cam.posX, cam.posY, cam.posZ, cam.rotationPitch,
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cam.rotationYaw % 360, ReplayHandler.getCameraTilt(), null);
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if (ReplayHandler.isCamera())
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ReplayHandler.addKeyframe(new Keyframe<Position>(ReplayHandler.getRealTimelineCursor(), position));
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ReplayHandler.addKeyframe(new Keyframe<AdvancedPosition>(ReplayHandler.getRealTimelineCursor(), position));
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else
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ReplayHandler.addKeyframe(new Keyframe<Position>(ReplayHandler.getRealTimelineCursor(), new Position(cam.getEntityId(), true)));
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ReplayHandler.addKeyframe(new Keyframe<AdvancedPosition>(ReplayHandler.getRealTimelineCursor(), new AdvancedPosition(cam.getEntityId(), true)));
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}
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}
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}, "replaymod.gui.ingame.menu.addspeckeyframe");
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@@ -180,10 +180,10 @@ public class GuiReplayOverlay extends Gui {
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@Override
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public GuiElement delegate() {
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boolean selected = ReplayHandler.getSelectedKeyframe() != null && ReplayHandler.getSelectedKeyframe().getValue() instanceof Position;
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boolean selected = ReplayHandler.getSelectedKeyframe() != null && ReplayHandler.getSelectedKeyframe().getValue() instanceof AdvancedPosition;
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boolean camera;
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if(selected) {
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camera = ((Keyframe<Position>)ReplayHandler.getSelectedKeyframe()).getValue().getSpectatedEntityID() == null;
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camera = ((Keyframe<AdvancedPosition>)ReplayHandler.getSelectedKeyframe()).getValue().getSpectatedEntityID() == null;
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} else {
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camera = ReplayHandler.isCamera();
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}
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@@ -348,7 +348,7 @@ public class GuiReplayOverlay extends Gui {
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CameraEntity cam = ReplayHandler.getCameraEntity();
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if(cam != null) {
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ReplayHandler.setLastPosition(new Position(cam.posX, cam.posY, cam.posZ, cam.rotationPitch, cam.rotationYaw));
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ReplayHandler.setLastPosition(new AdvancedPosition(cam.posX, cam.posY, cam.posZ, cam.rotationPitch, cam.rotationYaw));
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} else {
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ReplayHandler.setLastPosition(null);
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}
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